The difference between Stolen Memory and From Ashes is that Kasumi (a character that also has a placeholder model on-disc) cost half of From Ashes ($4.99) and, pound for pound, offered more content in the game - a 2-hour recruitment mission, new gun, more upgrades, content in main game. Zaeed was the same setup, but he was merely a free-DLC incentive for everyone who bought the game new, not a CE bonus.KagatoAMV said:If I remember correctly, ME2 had single player DLC a few months after the initial release. "Kasumi Stolen Memory", that added the 2nd DLC character. Then they released more DLC over the next two(?) years. Some of it was silly, I can't imagine paying $2.99 for some character skins, but the new single player missions were fun enough.
The "alternate appearance" packs, if I remember correctly, went for $1.99 each, and were based on fan requests on the Bioware Social Network. That was a good example of listening to the fans (although they never got around to the other six squad members because of the development cycle for 2 ending soon afterwards).
Join the club. Most people I've seen who've heard about the DLC are questioning why it's even in the game in the first place when it won't change anything related to the ending. We also knew about the Omega DLC months ago - it was part of the early script leaked in November of last year.KagatoAMV said:Given the way it ended, I don't see advantage to DLC unless it really adds more story/gameplay elements. Just adding missions that give you more war resources won't actually impact the game after a certain point.
Maybe they could create a mission where once you complete it, your galactic readiness won't slowly drift back down to 50%?)
I've heard rumors of DLC for retaking Omega, but what could they reward you with that it would make it worth paying money for? BioWare said they weren't adding more characters... At this point, I don't think BioWare is going to do more single player DLC, it feels like they're focused on multi-player as the "post-ending" strategy.
BW is focused on multiplayer right now because:
a) It's promoting a hybrid free-to-play model, which is what EA is currently shifting their priorities towards. They just recently announced an entire slate of F2P products coming out in the next year, and they see it as the way all developers are going to go.
b) Multiplayer doesn't cause controversy. They spent half their time at Comic-Con talking up the new multiplayer pack. It doesn't take many staff resources, and there's a certain market sector (one, I would wager, is much different from the core ME fanbase) that's willing to stick with it.
c) As mentioned before, F2P transactions bring in more money than single-player DLC because they're cheap to produce, rely on random drops and chance, and there's no downside to rushing it out in the middle of a controversy.