Okay. It had 7 characters, each of which had their own story and possible parties. So quests were shared between them, generally the "magic gift" quests.SavingPrincess said:I did play SaGa Frontier but admittedly totally ignored the game mechanics for the unique storytelling style and art direction... as in to say I don't really remember the mechanics that well.Onyx Oblivion said:Squall was bad...but Selphie was worse! I loved the combat FOR its "weaknesses", drawing magic, and treating it like items was unique, and actually, in retrospect reminds me of one of my favorite RPGs ever, SaGa Frontier, which I played AFTER FF8. Before I go further...did you ever play SaGa Frontier?
Anyway, as for the villain, it was a nice change for the "Standard" overpowered villain.
There were 4 types of characters...Humans, Mystics, Monsters, and Robots. Each of these had different methods of managed equipment and skills. I am thinking of the robots...Where whatever you equipped adjusted stats and abilites. And I mean WHATEVER you equipped. You could equip them with fucking healing items.