Hey Dragon, You Can Have Her: Halo - Combat Evolved

Recommended Videos

Samurai Goomba

New member
Oct 7, 2008
3,679
0
0
SavingPrincess said:
Samurai Goomba said:
Personally, I think Halo's weapon balance is really good. You're given a small pool of weapons and access to almost all of them from the 2nd level. It's up to you to decide what you're able to use effectively, but NONE of them are completely horrible. Even the underpowered Needler and Assault Rifle excel in certain areas (the AR takes out cloaked Elites, Grunts, Flood infection forms and does loads of damage up close, while the Needler just shreds shielded Elites.)

And all the other weapons... Well, it really comes down to what you want to do and who you need to kill. The Pistol is STILL probably one of the most useful weapons in the history of gaming (going right back all the way to the original DOOM shotgun), and it's also the primary balancing factor in the original Halo multiplayer (and why I prefer Halo 1 MP to Halo 2 MP, strangely enough).

Plasma weapons useless in the ORIGINAL Halo? Um, the Plasma Pistol is arguably the best weapon the entire GAME, and the Plasma Rifle is still my favorite weapon of Halo 1 (reduced power, stunlocks enemies and automatic fire, not to mention zero reload time since there's a cooldown instead).

I disagree with basically everything you've said, but I don't really feel like picking the rest of your review apart. Suffice it to say you are quantifiably wrong on the weapons thing (as in, I could get graphs of shots to kill for each enemy/weapon and prove to you that the Plasma Pistol which is so "useless" will not only kill loads of enemies in very few bullets, but the PP is freaking everywhere and can fire extremely fast).
I feel bad, because everything you said here, while accurate as it may be, is completely negated by the fact that you could literally finish the whole game with two weapons... the pistol and the other weapon you have to carry and use should you happen to run out of pistol ammo. I know, I've done it, others have done it. So yes, while it's all well and good that you 'found' various uses for the other weapons in the game, that does not change the fact that by in large, the lot of them were completely unnecessary.
You could say that about practically any two weapons in the game. The Pistol is just the weapon with the most uses, but it is not the most useFUL at its various functions. Try to kill a shielded Elite on Heroic or higher with just a Pistol. Better hope no other enemies are nearby. Shielded Elites are freaking everywhere, too.

I could easily run through all of Halo with only a Plasma Pistol/Assault Rifle combo. Or a Plasma Rifle/Sniper Rifle. Or Rocket Launcher/Shotgun combo. Seems pretty balanced to me. Can you pick any two random Goldeneye weapons and run through the entire game with them? In fact, what it really comes down to is a balance of "weapon that can kill Covenant" plus "weapon that can kill Flood." The Pistol is special because in theory it CAN kill both, but with the low ammo cap and the fact it doesn't kill shielded Elites very well at all, it's not nearly as overpowered as you seem to think it is.

A good rule of thumb is that any time somebody says to you "entire argument is completely negated by" whatever follows will not completely negate your argument.
 

mklnjbh

New member
Mar 22, 2009
165
0
0
Sorry to be a negative Nancy, but you missed the anti-Halo bandwagon by about 5 years. And Goldeneye is better than Halo: CE
 

SavingPrincess

Bringin' Text-y Back
Feb 17, 2010
972
0
0
Samurai Goomba said:
A "review" is supposed to be a piece of editorial product evaluation. Yes, it's impossible to separate opinions from your writing in formulating a review, but it's also essential to touch on every aspect of a game. Very few games are completely unplayable or have no positive qualities. When one evaluates those positive and negative qualities, it's important to try to understand one's own opinion. WHY do I think this level is bad? What exactly about it did I not like? Is this simply my own personal taste (going back to my history with gaming and similar levels)? Do these sorts of levels just not work in general? What is my supporting argument going to be if I take this position?

Gaming journalism is still journalism. I might not be any good at writing it, but I and others can tell when something is wrong with it. "Negative reviewing" is not some special kind of writing that exists in a black hole where it is exempt from all rules of good journalistic practices.
I really do not have to do any of those things. I'm not a paid journalist, so "good journalistic practices" do not really apply... but fair enough, I respect what you're saying, and should I start doing legitimate reviews of games for some paid publication, I will absolutely employ those good practices, as I agree with you. I don't say the game is rubbish, I do say it is decidedly average, which in my eyes and many others, it is.

I touch on the aspects of what it means to be a first person shooter... mechanic by mechanic... just because I didn't put enough "positive" praises in my "negative" review means nothing. I looked at the game as a First-Person Shooter, and in the eyes of the person who wrote the piece, it was "average." You shall get your money back as well... promise.
 

UnusualStranger

Keep a hat handy
Jan 23, 2010
13,588
0
41
SavingPrincess said:
Though funny enough....I think those are all for the PS2, if I remember correctly. Can't expect all those innovations from another company.

Also if I remember correctly, the main reason Halo was so hyped was because it was so easy to pick up on. Which, I think, is a hell of a selling point. That is the reason I never picked up COD:MW, or the second one, because they required a certain amount of professionalism and gun recognition that I do not have.

Anyway, I just still think that you expected a little bit much out of this game. Perhaps it was because of the hype, or how well the franchise has done, but it just seems too easy to take shots at a game when it is famous, especially when it has somewhat improved sequels, and especially especially when it was one of the first to try NOT carrying all your guns and supplies, and making it so your choice of gun, while limited, would sometimes matter.
 

Megacherv

Kinect Development Sucks...
Sep 24, 2008
2,650
0
0
FactualSquirrel said:
Megacherv said:
FactualSquirrel said:
Megacherv said:
You see, for me the phrase that jumps put at me is "When you had nothing else to do". Of course it would be! I enjoyed helping my dad cut a tree down after he tore me away from playing Fallout 3 last week, because it was all I could do.
By "nothing else to do", I meant that you had no plans or anything, and someone just came over to your house, not literally "nothing else".

Also, why did he have to force you? I would have jumped at the chance to try that.
Well I did exagerrate (I still have yet to remember the spelling off by heart) but I knew that I'd get in the way half of the time, and that I wouldn't be actually cutting down. And the fact that my grandma and her partner were helping out (my grandma's partner, whom had an awesome lopping tool, which is not a euphamism)
Well, I would still have great fun watching, it's something you rarely have the chance to actually see. And of course that's not a euphamism.

Just don't tell me how you found out.
Well, he let me dad use it to cut a branch in half...which still sounds weird
 

SavingPrincess

Bringin' Text-y Back
Feb 17, 2010
972
0
0
Samurai Goomba said:
You could say that about practically any two weapons in the game.
Haha no! You cannot. You cannot complete the game with a needler and a shotgun, or a sniper rifle and a rocket launcher... haha. That's hilarious. I get it, you liked the game and what it did, and that's fine but understand what I and others are saying without trying to tell us that we're wrong, because we're not... we just look at things differently than you do... that's all.
 

sonofzoltan

New member
Apr 16, 2009
34
0
0
um.... what?!?!?!? you've clearly spent five minutes playing this game. Im not saying its the best game ever or praising it as god or even necessarily saying its GOOD, but they descriptions and analogies you made make no sense at all. You can jump 8 feet in the air and run at 30 miles an hour how is that like a fat kid trying to run a mile? also the shooting is easily in the 99th percentile for fps's certainly not lower than the 10th as you idiotically suggest. the weapons are so spread apart compared to other games of the time it was unbelivable especially when you consider that really a vehicle is just a weapon from a different perspective. You failed to even look at the best part of this game, being the story, the multiplayer, the vehicle section, voice acting, music, and I'm not even going to count what you said about the shooting and movement since it was such complete bull-crap.

btwto answer someone elses questio there ARE more than 8 weapons

AR
Magnum
Plasma Pistol
Needler
Plasma rifle
Frag
Sticky
Turret
Sniper rifle
Ghost lasers
Banshee lasers
Rocket launcher


the new weapons addded for halo 2 were
Carbine
Particle Beam
Fuel Rod
Energy Sword
"locking on" rocket (total overhaul of the original so basically a new weapon)
auto-mag
SMG
battle rifle
and some others that i forgot probably

H3 added all the current weapons we have today except ODST magnum and scoped SMG
 

Standby

New member
Jul 24, 2008
531
0
0
Maybe this is just me, but i am so sick of some people describing Halo as something that 'brought the FPS genre to the masses'. People, listen, the genre had been around for years before that with many succesful franchises utilising that type of genre (for god's sake, MOH anyone?).
The only reason i can attribute to this is that when halo was released an entire generation of 7/8 years olds who's first console was the xbox itself put it down as being the first 'big' FPS, when in reality, it was merely THEIR first (/'big') shooter from the 1st person perspective. It would certainly explain why we now have a bunch of 17-year olds claiming it was the 'best game evar'.
 

Drago-Morph

New member
Mar 28, 2010
284
0
0
This is the first and foremost core mechanic of any First-Person shooter. If there is one thing you are doing from the moment you step foot into the first level until the last moment of the last boss-fight, it's moving. Halo comparatively to its brethren, feels as though you are really wearing 400 pound space-marine power-armor, so if realism was what they were going after, they nailed it. Maybe it's the expansive environments, maybe it's the fact that there are so many other entities around you that are moving passed you all the time, but for whatever reason, Halo feels like the fat kid trying desperately to run that 20 minute mile. You would think in that super-powered armor of yours, they'd have implemented some sort of technology to counteract the fact that you had to move while wearing it. Why do you think that all the Japanese power-armors have jets built in? In all seriousness, this is probably one of the fundamental reasons that people DON'T like Halo when compared to the quick movement speed of games like Quake and Unreal Tournament. It quite literally feels like playing Super Mario Bros. without the "run" button.
You moved at a fair pace. You never really felt like you were going to slow, because half the time you weren't moving at all. The game never demanded you to move faster than you could, and most of the time you were only traveling an incredibly short distance from fight "A" to fight "B". You could say that you prefer the faster speeds of other games (I do, myself) but if you're playing Halo, and only Halo at that time, then you don't even notice because you don't have anything to compare it to at that moment.

Jumping however, also felt like you were a mid-eighties plumber as you suspiciously launched and floated through the air with each button press.
Wait, weren't you just complaining that it was unrealistic to move slowly because you're a super-soldier? By that standard, wouldn't it also be unrealistic to jump high? As a side note, it could often be used to counteract the slowness of your run if you were really that bothered by it.

If there's one OTHER thing you're doing besides moving from bell to bell in this genre, it's shooting; it is a First-Person Shooter after all. Being on a console, (i.e. playing by twiddling your thumbs), Halo does suffer from a unavoidable case of auto-aim-itus, but regardless, the shooting mechanic somehow became incredibly unbalanced. From the damage points on the enemies, to the strength and accuracy of the various weapons, the mechanics of shooting in Halo felt like a giant leap backward when compared to the more skill-oriented shooters of the time, even when stacked against other console shooters.
How so? You could adjust the damage points on your enemies and the damage your gun dealt by changing the difficulty. If your enemies were too strong/weak for your taste, that's not the game's fault. And I, personally, didn't mind the controls themselves, though I haven't played a PC FPS in a while (have yet to obtain another game-running computer) so I may not have a good reference. My point being, though, the controls may only seem poor to you because you seem like a person used to playing PC shooters more than consoles shooters. Not an insult, I'm just pointing out that there are multiple perspectives on this issue.

One of the fundamental aspects of shooters is weapon balancing, which either goes the path of "new weapon is better than the last weapon" or "new weapon is different but equally powered than the last weapon," and somehow, Halo does neither as the game comes down to "how good you are and how much ammo you can find for the pistol." The plasma-based weapons are rubbish and should only be used when other weapons aren't available, and some weapons ("Needler" anyone?) are downright useless.
I find this to be a baseless accusation. Each weapon has its own consistent strengths (except maybe the assault rifle, though circumstantially I have found uses for it). I will admit, some weapons are stronger than others, but this is balanced out in the game. I'm sure for any game you could claim that the rocket launcher is the strongest, but this is negated by lack of ammo. Thus, while every weapon has a role, some are better by having more varied roles, but this is countered by lack of ammo. Remember this point for I intend to make another using it down the road.

This was also the first game to make grenades an annoying focus to the point of spending half your game watching your grenade count meter in the corner.
I don't mind a bit of variety. The grenades are useful, but you never get so many that they take up the majority of a fight (unless it's an incredibly small fight). This seems to be more of a personal opinion as a flaw with the game as a whole. I suggest mental help, seeing as you apparently dislike explosions.

Piggy-backing on the last concept, again, the weapons in Halo are totally unbalanced making most of them fall to the point of "useless." More important however, was the developer's decision to go for a more "realistic" (read: simple) feel by limiting the player to two weapons at once. While not only dumbing down the gameplay, this severely breaks the "super-powered space-marine" aesthetic.
I agree with you on one aspect, that a super soldier should be able to carry around more than two weapons at a given time. However, for gameplay, it works. I addressed earlier that weapons have a distinct strength/ammo ratio that keeps most, if not all, from being useless. However, the choice to carry two weapons at once is hardly "dumbing down" the gameplay. If anything, it increases thought. When selecting a weapon, you must consider the enemies you'll be fighting, the terrain you'll be fighting on, what sorts of weapons will be available to you in combat with these enemies, and you must also take into account any possible variation of these factors that may occur in order to choose wisely. Where it really shines in making you think and have more fun, however, is when something unexpected occurs, and you have horrible tools for the job. You must then use your brain to make do with what you have, planning out attacks and defenses on the spot, and using your wit more than your brawn to secure victory. More than once I've been backed into a corner, only to come up with a convoluted scheme that happened to save my life and get me through the game. It's that kind of gameplay that made Halo special, overall.

In a game where you pickup all your weapons and consistently carry them with you, not only would you most likely have them at full ammo by the time you went to use them (passively picking up ammo faster than you use it), meaning you could easily win any situation. You expect a garrison of infantry, but come across a tank? No matter, simply pull out that rocket launcher. You'd never be stuck in a "well, I guess I'm screwed" situation like that, removing an entire layer of fun. As well, the stronger weapons would truly shine now, because should you ever run low on ammo for one gun, just use the second best as you collect ammo for the first. You'd never face any real challenge if you came perfectly equipped for anything the game threw at you.

Off topic, but this point also applies to more recent games as well, like Modern Warfare 2. Because all the weapons are equal to each other instead of having their own uses for specific circumstances, then the entire game needs to be the same fight over and over, because you only can use the same weapon over and over. It's frankly dull and unimaginative.

There's nothing tactical about choosing between your two weapons when you really only need one.
I've never been in that situation. Each weapon has its ups and downs, both further displayed when you consider the ammo constraints. A pistol is great for dispatching little enemies, but you need other weapons for big guys; you simply can't take down a fully shielded Elite with only a pistol and expect to have enough ammo left for the rest of the fight.

However, the one reason that holding ten weapons in Halo would have been impossible is that the game literally only had eight weapons. Eight weapons; in the future?
I agree, there could have been more weapons, but there was enough to cover gameplay needs and enough to satisfy me thoroughly. They had the essentials, the most they could have done was add "spice" weapons like the Gravity Hammer (which they did later on), or add redundant weapons like the SMG with the assault rifle (again, something they also did later on). I suppose you can complain here, but I don't really see the point.

Not only that, why would an advanced race of aliens with the destruction power to threaten humanity's existence create weapons that become useless after running out of batteries?
Why would we create weapons that become useless when they run out of bullets? The only difference between ours' and theirs' is that they have a way to regenerate energy on the battlefield (those purple canisters that made great cover happened to be charging stations, if I recall my Halopedia correctly) and we can't automatically make bullets.

Also, why do those batteries only last for approximately ten seconds of concentrated fire, and overheat after five? Are "covenant" soldiers really so expendable that they can send them into battle with a weapon that can only last them a few moments before being rendered completely ineffective?
The Plasma Rifle (I tended to avoid the Plasma Pistol as a weapon, rather using its overcharge shot as a tool to instantly down shields) lasted me a very long time in combat. It got me through multiple fights on half ammo, being variable enough to down shields effectively like the Plasma Pistol, crowd control like the assault rifle, and kill weaker enemies almost as effectively as the pistol. It was hardly useless. As well, I answered your "in-universe" question above, what with those purple canisters everywhere being recharge stations.

If any aspect of Halo were a mixed bag, it would be the level design. Ranging from brilliant to downright asinine and boring, as a player, you can nearly tell what the developer's spent there time on versus what was phoned-in to pad the overall gameplay time. The near fourth-wall breaking experience of subconsciously critiquing a game's level design as your playing it is incredibly jarring. If at any point you're playing a game and think to yourself, "wow, they really didn't spend much time on this level did they?" when you're supposed to be listening to the overly expository dialogue of a charming little blue floating orb robot janitor thing while fending off wave after wave of zombie like aliens and picking up the perfectly placed discarded weaponry allowing you to do so along the way... you have a broken experience. These moments of not-awesome are highlighted by the moments of awesome that swim around them. If there was one thing that Halo tried really, really hard at capturing, it was the "set-piece" aspect of story-based First-Person Shooters. The main problem with this is that games like Half-Life and Unreal had already immersed players with their (albeit smaller) set-piece single-player gameplay, so short of the expansive "war-oriented" battles in the more open environments, Halo didn't bring that much "newness" to the table. Still, faults aside, this (and the music) is probably the best aspect of what Halo should be credited for.
I realize I quoted a lot of text to make exactly no point, but I agree. Some of Halo's levels were quite annoying or dull, but a fair number of them were also incredible. They did fix this in later installments, with levels becoming even better and golden pieces becoming more common. As well, the music is utterly magnificent. Some of my favorite to date, and not just out of video games.

Any first person shooter experience, aside from more story driven games like System Shock and Deus Ex, better have its multiplayer up to snuff else it's going to start collecting shelf dust really fast. Oddly enough, this is the most confusing aspect of what Halo was praised for, and what "put the game on the map" in the gaming world in general. The game's split-screen 2 vs. 2 max, two-player cooperative campaign, and local "system link" (read: multiple consoles, games and TV's) gameplay were really the only aspects of Halo's multiplayer. The Vs. multiplayer mechanic only had five modes to choose from, and when compared to games like Unreal Tournament and Quake III: Arena, had literally a infants handful of multiplayer maps. No bots, no user-generated content, no online play, no game-changing modifiers (i.e. single shot kill, low gravity, etc.), no customizable game modes (no music!)... about the only thing that Halo multiplayer had going for it was the inclusion of the games few vehicles. It's confusing to figure out why Halo was so praised by the gaming world for its multiplayer aspect (even before Halo 2) when compared to other games, and even previous console games (read: Goldeneye 007), it had a paltry amount of gameplay and innovation.
I think it a little unfair to compare Halo with other games that had multiplayer instead of splitscreen (or system link). And you also have to take into account it couldn't have full multiplayer; it was on a console with as-of-yet no online system to speak of. I guess you win here, but in the same way a body-builder with a baseball bat can defeat a sleeping infant in a cradle.

Mechanically, when you break down the Halo experience, it falls short in nearly every way (except the single-player music).
As evidenced above, I beg to differ.

Since then, developers have deduced that "less is more," when it comes to gameplay and instead have focused on set-piece aesthetics, multiplayer and getting the most amount of money for the least amount of thought and innovation.
This is a true point about other franchises, like Call of Duty. However, Halo had a large amount of work put into it; it had a fully fleshed out single player experience unlike any other that I've seen in a game of the same shooter sub-genre, a lot of effort put into making the enemies fun to fight, making the guns fun to shoot, making the vehicles fun to drive, and making the overall atmosphere and experience something to behold. To even imply that Halo was a game born of laziness is ludicrous.
 

Veritas0323

New member
Nov 17, 2009
39
0
0
SavingPrincess said:
MelasZepheos said:
I also ragged on the plasma weapons...

I assume the future means more stuff because the future means more stuff. Do you have any idea how many different assault rifles are currently in production in the world at this moment? The XM8 alone has a modular design that allows you to have four different rifles in one. So to think that in the future, that this "one" assault rifle, especially for how awful it was, would be the only rifle to find out on a battlefield is not just fiction, it's asinine. If you want that kind of suspension of disbelief, you'd best not set it in a world that has an "Earth," because if you're asking me to treat it as fiction, then I'd have to think that the future would send us backward in time when it comes to weapon design. I don't see why this concept is so hard and so many are giving it the ultimate pass.

It's one of the central reasons that critics blasted the Star Wars prequels, as everything set earlier in the time-line seemed more advanced and polished than stuff that appeared later on.

And judging by your icon, do not ever read my Dragon piece on Final Fantasy VIII please.

The XM8 isn't in production anymore, it got canceled in like 2005

In regards to your review, especially in regards to the multiplayer criticism, Halo: CE is one of/the most competitive (balanced, skill based)CONSOLE shooters released. There are plenty of rants on why (look at the MLG forum and you'll probably find one in about 5 seconds). All the weapons balance one another out, even the pistol (that's why it's a starting weapon)
 

SavingPrincess

Bringin' Text-y Back
Feb 17, 2010
972
0
0
UnusualStranger said:
...and especially especially when it was one of the first to try NOT carrying all your guns and supplies, and making it so your choice of gun, while limited, would sometimes matter.
Except it didn't matter, I don't know why people are saying that it wasn't possible to take down the games enemies with a pistol, because it seemed simple enough for me. That being said, Counter-Strike actually did a FAR better job of the "weapon choice" mechanic. So Halo was definitely NOT the first to do it.

EDIT: I'm not even a Counter-Strike fan, but I like to give credit where it's due.
 

UnusualStranger

Keep a hat handy
Jan 23, 2010
13,588
0
41
SavingPrincess said:
Of course
Ah, but how much did Counter Strike really need to deal with? The biggest thing that thing had were its guns. If there wasn't a variety in there, it would have instantly been forgotten, because that was its main weight.

You are correct though. Halo was not the first, though it actually had a story, which is what most of this discussion is from on the first place. If Halo did not become successful, with the story getting bigger and bigger, then there wouldn't be any notable flaws because it would just be another generic game.
 

SavingPrincess

Bringin' Text-y Back
Feb 17, 2010
972
0
0
UnusualStranger said:
SavingPrincess said:
Of course
Ah, but how much did Counter Strike really need to deal with? The biggest thing that thing had were its guns. If there wasn't a variety in there, it would have instantly been forgotten, because that was its main weight.

You are correct though. Halo was not the first, though it actually had a story, which is what most of this discussion is from on the first place. If Halo did not become successful, with the story getting bigger and bigger, then there wouldn't be any notable flaws because it would just be another generic game.
Which is why I don't really analyze the game from a "story" perspective; I would have if it were an RPG, but it's not. I broke down the elements of what it means to be a First-Person Shooter into very simple mechanics and that's where I found most of the problems. Halo had timing and advertising on its side. I believe if released on PC, with zero-to-little advertising, it would have quickly been swept under the rug as "just another generic game" and would have been blasted for "taking steps backward" and "dumbing down gameplay."
 

UnusualStranger

Keep a hat handy
Jan 23, 2010
13,588
0
41
SavingPrincess said:
But that is where a majority of your complaints came from. You state multiple times that it is "the future" and therefore there should have been so many advances. You consistently complained about the guns in particular because of the setting they were in. It is because the story of HALO puts it in the future that you expect better weapons out of it, as well as stronger aliens. If that isn't involved in the story, then I'm not really sure where to go with this...

And I'm not sure it would be blasted for dumbing down gameplay. Part of the reason for its popularity is because it was easy to understand how it worked. Not many different guns, and you can quickly figure out what each does.
 
Aug 25, 2009
4,611
0
0
SavingPrincess said:
MelasZepheos said:
I didn't bother with the plasma weapons bit, because it's mostly fair, if a bit inaccurate as to their total uselessness (see my point regarding shield cracking)

My XM8 rant and information
5 minutes in a game like Modern Warfare 2 kind of breaks this theory, but okay... I didn't like that game either so whatever. So we'll play with that and say "okay, one type of rifle for the military etc. etc." But that brings up the question... don't you think if the military went with one type of rifle, and you, being the "MasterChief" Spartan uber-human, are the absolute best in the entire military with said weapon; don't you think that weapon would be more effective than it was in the game?
Modern Warfare 2, not exactly a source of reliable information on weaponry. I do however concede this point in the main. The assault rifle in this game feels more lke a submachine gun, and they didn't provide an alternate weapon like an actual assault rifle to balance it. This isn't saying that the assault rifle is useless though, it still works quite nicely at close range and in confined spaces, much like a real submachine gun. While your review didn't address the other games, this is one of the noticeable improvements of the 3rd, in that they have the submachine gun, the mid-range AK-like weapon (power but no accuracy) and the close equivalent to a modern battle rifle.

So I think we can agree this is six of one, half a dozen of the other.
 

Fidelias

New member
Nov 30, 2009
1,406
0
0
Okay, I'll get it out in the open first. THIS WAS ONE OF MY FAVORITE GAMES IT WAS ONE OF THE FIRST FPS'S THAT I PLAYED!!!! Now, I understand that I'm a Halo fanboy, try not to hold it against me. But I understand what I am and I am trying to look at this logically. Don't even THINK to discount my arguments as being based on a childhood love of this game. I STILL play this game every once in a while. Not because of nostalgia, but because I actually enjoy plaing it.
Also, this post is opinion based.(Sorry I forgot to add this)
Now, to start:

[Weapons]
The weapons were unbalanced? Really? What game did you play? Each weapon had its own unique quality for taking out each enemy. For example, plasma was good against shields, then take out an assualt rifle to kill the armor. Hunters were easily taken down by a pistol or sniper rifle, but plasma sucked against them. Human weapons stopped the Flood. It sounds simple but when you're fighting a couple groups of enemies of different types it gets kind of complicated.

I loved the fact that you could only hold two weapons. It meant that you had to choose the tools for the job. Also, I like knowing exactly what weapons I'm holding. I hate games where you automatically pick up and keep all the weapons you find. Not only is it completely unrealistic, but it makes the game too simple. And about your complaint that it's unreallistic to carry only two weapons as a supersoldier, i disagree as well. Sure, you're strong enough to CARRY every weapon you find, but where the hell are you going to PUT them? Did you see some kind of advanced cyber sled backpack that followed you around?

And the amount of weapons that the game gave you was good enough for the gameplay. You complained that we have plenty of different guns in 2010, so why not in 2552? Yes, we have plenty of guns around. But they only LOOK different, or have different names. The only difference that pertains to gameplay is, full-auto, semi-auto, damage, and range. In real life, their differences would matter, ie. the sight on this one sucks, the velocity isn't powerful enough, the carrying attachment gets in the way of your sight if you hold it a certain way. But you don't need to worry about stuff like that in a game. Sure, games like MW2 and CS give stats to their weapons, but you're an idiot if you think that this is realistic in any way.

[Movement]
The movement aspect of the game was one of the best I've ever experienced in a game, before and since. You moved fast enough to dodge bullets in battles and slow enough to navigate and take in the scenery outside of battle. If you're going with realism, it doesn't make sense to run full speed everywhere you go in world filled with aliens trying to kill you. You'd tire out way too quickly.

[Multiplayer]
I agree with you about the multiplayer, at least the verses anyways. But the game had all the multiplayer that modern technology allowed at that time. Most fps's either had great multiplayer or great storyline anyway at that point. And you failed to mention how awesome the co-op was. Sure, it didn't recognize the second player as part of the storyline but what game did, back then?

[Dificulty]
The difficulty system was amazing. The Halo games all have amazing difficulty settings that had names that summed up the actual difficulties. Easy was actually easy, normal WAS normal, heroic was for a bit of a challenge, and legendary was... um... HOLY SH** I'M TOTALLY GOING TO FREAKIN' D............. [RESPAWN] HOLY SH.......... [RESPAWN] I still have nightmares about that...

In short Halo CE was one of the most amazing games ever produced. I'm sick of people jumping on the MW2 bandwagon and exclaiming that Halo sucks because they're in denial.
 

The Wooster

King Snap
Jul 15, 2008
15,305
0
0
While I find your regular reviews enjoyable this piece, along with most of your 'you can have her' reviews just makes me cringe. Whatever good points you might have had about Halo:CE (and let's be honest there's not many left to make, the game is nearly a decade old. Barely worth your time or effort) are lost behind a giant wall of smug. The whole thing just comes off as a condescending and deliberately inflammatory attempt to to validate some kind of inane retro street cred.