Hey Dragon, You Can Have Her: Halo - Combat Evolved

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SavingPrincess

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MelasZepheos said:
I didn't bother with the plasma weapons bit, because it's mostly fair, if a bit inaccurate as to their total uselessness (see my point regarding shield cracking)

The XM8 was cancelled in 2005, as has every weapon designed to replace the M16 assault rifle as America and NATO's primary assault weapon. Of the 8,000,000 M16A2s produced, 90% of them are still in service. The AK-74 (that's not a typo) might be the weapon of the Middle East, but the weapon of the West and China is the M16. For me it would not be a stretch to suggest that in a world where the world is almost entirely united (which is part of the Halo world) this level of standardisation would be extended, especially to the military. The Pillar of Autumn is a United Nations Space Vessel (read, part of their military) and so having only one type of assault rifle is not that unbelievable, especially since there are no other humans to be leaving weapons, and the amount of weaponry was stepped up in sequels (but lets leave that for now.)
5 minutes in a game like Modern Warfare 2 kind of breaks this theory, but okay... I didn't like that game either so whatever. So we'll play with that and say "okay, one type of rifle for the military etc. etc." But that brings up the question... don't you think if the military went with one type of rifle, and you, being the "MasterChief" Spartan uber-human, are the absolute best in the entire military with said weapon; don't you think that weapon would be more effective than it was in the game?
MelasZepheos said:
I have never read your reviews, I will proceed to do so, since you seem to know what you're talking about most of the time [sub](joke)[/sub]
Hah, that's probably for the best :)
 

Soviet Heavy

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SavingPrincess said:
5 minutes in a game like Modern Warfare 2 kind of breaks this theory, but okay... I didn't like that game either so whatever.
Well, I wouldn't exactly call MW2 a reliable source concerning the armaments in use by the US military. They're there because they look cool, not because they are trying to be one hundred percent accurate.
 

UnusualStranger

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Jan 23, 2010
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Wow SavingPrincess....I think this is one of your more popular topics!

However, I have a feeling it might be because you overstepped yourself here. Let me clarify.

Movement
I kinda see your point here. However, I find myself moving plenty fast enough. I think you might find it a little slow because recently we have all been spoiled with "sprint" and other such things. In the middle of a fight, I felt I moved fast enough so I wasn't a sitting duck, and that is what matters.

Weapons
I have a feeling you went a little bit...rantish here. And this is my biggest problem with this.

Yes, the pistol is by far the most amazing weapon. But the only reason you would use it all the time, is if you really wanted to. Plasma weapons cook through covenant shield like no other (especially the plasma pistol, BAM). Weapon variety was simple, which I think so many games forget these days. You get machine guns (two types), Pistols(two types), Rocket launcher, sniper rifle, shotgun, as well as an odd weapon(needler).

The main point here, is that weapons were simple. I knew what I was using, and what it would be good for. And not being able to carry everything was a new approach no one had taken before. It made each weapon more unique. I couldn't just swap to a rocket launcher when I found a tank, unless I already had one. It made you think about what to grab.

And I don't know what you were playing on, but I never found "perfectly placed discarded weaponry allowing you to do so along the way." Sometimes, when a shotgun would have been nice, I was stuck with a rifle.

As far as making sense of everything? I think you overstep yourself sir. Plasma weapons wouldn't overheat if you fired in controlled bursts, and not spray like a madman. Plasma Pistols were weak, but far from useless(Ever get hit by a charged one in game? Not good, not fun) And they do not run out in 10 seconds unless you are spraying like a mad man.

Thats all I really want to say for now. I feel like I'm counter ranting myself....
 

SavingPrincess

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Soviet Heavy said:
SavingPrincess said:
Well, I wouldn't exactly call MW2 a reliable source concerning the armaments in use by the US military. They're there because they look cool, not because they are trying to be one hundred percent accurate.
Point being is that they exist. The US Military has different rifles for different situations but I can't even believe I'm debating this point to begin with... it's hilarious and highlights the absurd depths of which defenders of this game will go. But people love it, I get it. I just found it lacking overall.
 

Say Anything

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You get very defensive when people disagree with you on your reviews. You state your anger for everyone confusing facts with opinions but you have to understand that without credible opinions your reviews are silly and not worth reading. For example, I could tell you that I absolutely hate freedom of any form. If I leave it at that, people would be pretty upset.

But you actually do explain yourself, so that's moot. So we'll spin off of that idea. You tell folks like NewClassic, who stated that he felt the game was fairly decent, that you're not disagreeing with them at all. You say it's not your fault we can't read, because you very clearly stated in your review that you felt it was an alright game, just nothing spectacular. I think most of these arguments stem from (apart from some people acting like snobby douches) your total ignorance towards the game's fun parts.

For example, in the "level design" section, what I found to be your most praise-worthy paragraph, you state the game has some excellent levels along with some terrible levels. You then dwell on the negative, stating that you can't believe you took a moment while playing to criticize how bad some levels were. You then state that there are some levels worth mentioning. You don't describe these though, and instead finish that thought off by saying there are other games that did it better.

Write your reviews. Express your opinions however you feel necessary. But don't expect to be taken seriously when people begin to comment on your general negativity and seemingly (extremely) biased opinions, because despite you mentioning briefly that you somewhat enjoyed the game, you wrote an essay on why you hate it.
 

Geo Da Sponge

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SavingPrincess said:
MelasZepheos said:
I didn't bother with the plasma weapons bit, because it's mostly fair, if a bit inaccurate as to their total uselessness (see my point regarding shield cracking)

The XM8 was cancelled in 2005, as has every weapon designed to replace the M16 assault rifle as America and NATO's primary assault weapon. Of the 8,000,000 M16A2s produced, 90% of them are still in service. The AK-74 (that's not a typo) might be the weapon of the Middle East, but the weapon of the West and China is the M16. For me it would not be a stretch to suggest that in a world where the world is almost entirely united (which is part of the Halo world) this level of standardisation would be extended, especially to the military. The Pillar of Autumn is a United Nations Space Vessel (read, part of their military) and so having only one type of assault rifle is not that unbelievable, especially since there are no other humans to be leaving weapons, and the amount of weaponry was stepped up in sequels (but lets leave that for now.)
5 minutes in a game like Modern Warfare 2 kind of breaks this theory, but okay... I didn't like that game either so whatever. So we'll play with that and say "okay, one type of rifle for the military etc. etc." But that brings up the question... don't you think if the military went with one type of rifle, and you, being the "MasterChief" Spartan uber-human, are the absolute best in the entire military with said weapon; don't you think that weapon would be more effective than it was in the game?
Well, I wouldn't exactly call MW2 a reliable source concerning the armaments in use by the US military. They're there because they look cool, not because they are trying to be one hundred percent accurate.
Point being is that they exist. The US Military has different rifles for different situations but I can't even believe I'm debating this point to begin with... it's hilarious and highlights the absurd depths of which defenders of this game will go. But people love it, I get it. I just found it lacking overall.
But what purpose would multiple assault rifles serve in the game? Each enemy type is completely unique, so making a variety of weapons with the exact same function but subtley different abilities would be purpose because you'd use weapons in the same 'category' for the same purpose anyway. You'd still use all the different assault rifles for the same purpose, up close against unshielded enemies.

But to be honest so much of your review is just whining about game mechanics which were obviously not designed for you. They could have made it so that the main character ran around at twice the speed, but they didn't. They could have let you carry every weapon at once, but they didn't. Neither of these things would have been hard to change, so it's pretty obvious that they're just design choices. Complaining that they're poorly implemented is fine, complaining about them as a choice on their own makes as much sense as saying a game is terrible simply because you dislike the genre.

Oh yes, and I hate people who give the examples of System Shock and Deus Ex as an example of how great games used to be. These are two game series; this is not a correlation, and it is not evidence of some overall decline in the quality of games.

PS: The 'little blue floating orb robot janitor'? He's supposed to be blithely talking about backstory and fluff while you're fighting for your life. That's because he's an insane robot who cannot comprehend that you are not completely in control.
 

SavingPrincess

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UnusualStranger said:
Wow SavingPrincess....I think this is one of your more popular topics!

However, I have a feeling it might be because you overstepped yourself here. Let me clarify.
I make it a habit to do so. You should know that by now.

I wasn't spoiled by recently inserted "sprint" mechanics, I was spoiled by games where I felt I was running period... even console games like Turok and WWII shooters like Day of Defeat felt like I was moving with earnest and not just strolling along taking in the sights.

Fine with the 'realism' of plasma weapons overheating... but not recharging or being able to reload? Literally setting one weapon down and picking another up... is that really what advanced alien races have come up with for effective weapon design, as well as the fact that we can't defend against it effectively as humans? Here's an idea... hide until their guns run out of charges, or shoot them in the back when they have to go back inside their spacecraft to get another gun. Or the Needler... sure it reloads, but how; a magic reload button? Plus, you design a weapon where you have to expend nearly its entire stock of limited ammo to kill one person...? I don't care if it does "home" in on its target, getting shot by one seems to be more annoying than painful. Not to mention the human weapons... are you really telling me that the single best sniper rifle that the military decided on can really only hold four bullets per clip and that in all your power-armor goodness you can only hold 5 extra four round clips? And do you really think that in the future, a decided on military-grade shotgun would be pump action?

The list goes on... again, if they wanted to do this, take out the "earth" aspect of the game and set it in a fantasy universe where 21st century weapon design does not exceed that of the 26th...

I may be nitpicking and/or ranting, but damnit I'm right.
 

NewClassic_v1legacy

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Jul 30, 2008
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Say Anything said:
Write your reviews. Express your opinions however you feel necessary. But don't expect to be taken seriously when people begin to comment on your general negativity and seemingly (extremely) biased opinions, because despite you mentioning briefly that you somewhat enjoyed the game, you wrote an essay on why you hate it.
Honestly, I think this was really what I was trying to hit on when I commented. You mention a lot of "It was alright, but..." then the stuff following is about 10:1 ratio of flaws to perks. Even the perk sections are breezed over rather distantly. If pressed for a positive statement, I feel like the review wanted to say "Look, I said it was fine. Details aren't important. But on the topic of bad..." I feel like had the same ideals been presented for the bad the whole review would be:

It had some good points, some bad points, but there are better out there. 3 stars of 5.

There needs to be just a little more balance in, otherwise everything just feels steamrolled for the sake of emphasizing that you wanted the review to feel negative, even though the game was average to above-average.
 

Wicky_42

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SavingPrincess said:
Halo: Combat... Evolved?
To the newcomer and non-PC gamer crowd however, Halo was a revolution. There seems to be a "rule" (in the scientific sense) of sorts when it comes to Halo; it goes like this:

If you've never played a First-Person Shooter before,
If you did not own a current-generation game-worthy PC,
If the original Microsoft Xbox was your first gaming console,

Then you absolutely loved Halo.
Of course, this rule doesn't exclude anyone who can appreciate a good game, whether they are a PC gamer or not, thank you very much. Going on to imply that if you havn't PC gamed then you're inferior just smacks of elitism - and that coming from a PC gamer. Not really giving the impression of being an impartial, critical reviewer here :/

SavingPrincess said:
Movement:
You're on the mark with the jumping mechanic - I'm not really sure what they were going with there, to be honest. I also agree in principle with the movement speed - in the fiction, Spartans are meant to be insanely fast, flitting invisibly through the shadows before furiously launching their attack. In the games, however, you're much more a straight forward bullet-soaking assault type, lumbering into combat. That's the style of game they went with, and it works with the enemies predominantly having slow projectile weapons.

If MC ran around like some suspended camera in Quake or UT then a certain level of immersion would be lost, and the game would feel MUCH more arcady. Perhaps that was one of the things that helped it stand out from the crowd.

SavingPrincess said:
Shooting:
So, you really loved the pistol? Wow. The pistol was good, but you make it sound like you never tried the other weapons. You ideas on weapon progression sucked - I hate games like Quake where by the end of it I have 1 through 0 of weapons accumulated through the game, but I only use a couple - the biggest and the shotgun.

Progressive, cumulative weapon collection is boring. You hardly get to use the fun guns because the ammo is restricted, so you spend the entirety of the game using the same couple, with over half your collection redundant. Halo's system was new, and rather than 'simplifying' the game, it added a TON of depth. For instance, do you hang onto the rocket launcher and hope your assault rifle ammo holds out, or maybe give it to a marine? Take the sniper rifle, or try running and gunning?

Having only two weapons also meant that you were encouraged to switch around more often than in old-style, carry-the-armoury-with-you games. You always know the basic weapons would be commonly available, so you could afford to drop one for a limited ammo rare weapon. I sometimes could rip through a succession of dropped plasma rifles, overheating them the grabbing a fresh one from the floor to deal out stupid pain. Good times!

SavingPrincess said:
All opinionated. 8 weapons isn't significantly less than the standard 10 of most PC shooters of the time, and when you throw in the vehicles you should start to notice Halo's arsenal isn't that bad for the time. Plus, of course, grenades are seamlessly integrated, not extra weapons as in Half Life.

As to your whines about the Covenant weaponry, the manual makes the point that the humans havn't worked out how to recharge them yet, but there's nothing to indicate that elites can't recharge in the field. What do you think all those pink boxes they scatter around could be used for? Not really relevant to the 'review', more a pathetic nitpick on your behalf.

SavingPrincess said:
Level Design:
I have to agree here about the lack of effort put into some of the levels, and the habit of re-using levels later, but in reverse was a bit of a cop-out. Worse than Goldeneye though? No. The good parts of Halo are VASTLY better than the best of Goldeneye, and the worst of Halo still less confusing and better lain out than the worst of Goldeneye.

Generally your points (any your summary) are largely opinion, coupled with rose-tinted views od past games and a dislike of some of the fundamental design ideas that Halo introduced to mainstream gaming. They are differences, not worse aspects. If Halo had been a carbon copy of Goldeneye/Half Life mechanics with a different story it would probably be largely forgotten. But it wasn't, and so wasn't.

Also, awesome vehicle sections.
 

SavingPrincess

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Feb 17, 2010
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NewClassic said:
Say Anything said:
Write your reviews. Express your opinions however you feel necessary. But don't expect to be taken seriously when people begin to comment on your general negativity and seemingly (extremely) biased opinions, because despite you mentioning briefly that you somewhat enjoyed the game, you wrote an essay on why you hate it.
Honestly, I think this was really what I was trying to hit on when I commented. You mention a lot of "It was alright, but..." then the stuff following is about 10:1 ratio of flaws to perks. Even the perk sections are breezed over rather distantly. If pressed for a positive statement, I feel like the review wanted to say "Look, I said it was fine. Details aren't important. But on the topic of bad..." I feel like had the same ideals been presented for the bad the whole review would be:

It had some good points, some bad points, but there are better out there. 3 stars of 5.

There needs to be just a little more balance in, otherwise everything just feels steamrolled for the sake of emphasizing that you wanted the review to feel negative, even though the game was average to above-average.
Rawr... ahem...

This is a negative review. I never said anything to the contrary... believe me, I could have been even more negative but I didn't want to use up all the internets. No there does NOT need to be more balance, the title of the review is "Hey Dragon, You Can Have Her" which is my negative review title (look also for Modern Warfare 2 and Final Fantasy VIII).

This is a negative review...

My review is negative.

I write positive reviews/editorials (search for "A Princess Worth Saving")... this was not one of them.

This was a negative review.
 

SavingPrincess

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Say Anything said:
Write your reviews. Express your opinions however you feel necessary. But don't expect to be taken seriously when people begin to comment on your general negativity and seemingly (extremely) biased opinions, because despite you mentioning briefly that you somewhat enjoyed the game, you wrote an essay on why you hate it.
I edited the opening of my "review" with a disclaimer... maybe that will help clear up the confusion? I should have been MORE negative, but I was trying to play devil's advocate when it came to certain things... but yes, this was in effect an essay on how the things I found at fault with the game. Sorry to have mislead the masses.
 

Pimppeter2

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SavingPrincess said:
Say Anything said:
Write your reviews. Express your opinions however you feel necessary. But don't expect to be taken seriously when people begin to comment on your general negativity and seemingly (extremely) biased opinions, because despite you mentioning briefly that you somewhat enjoyed the game, you wrote an essay on why you hate it.
I edited the opening of my "review" with a disclaimer... maybe that will help clear up the confusion? I should have been MORE negative, but I was trying to play devil's advocate when it came to certain things... but yes, this was in effect an essay on how the things I found at fault with the game. Sorry to have mislead the masses.
I see where your coming from. Knowing that the "Hey Dragon, You Can Have Her" series was mainly negative, but I think you should keep the disclaimer from now on.

Here's the bit that bothers me. If you want to focus on a negative review, keep it ALL negative. Pointing out that something is good but then immediately crushing that statement reminds me of kind of a fanboyish outlook. (NO, I am NOT calling you a fanboy)

Its like when the PS3 was first on the market. People would be like "It has no good games!", and then someone would say "But game X was really good", and the rebuttal would be "But games Y and Z SUCK!".

You catch my drift? [footnote]I makes sense to me, but it may not to you. Its still early here. I need coffee[/footnote]
 

NewClassic_v1legacy

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Jul 30, 2008
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SavingPrincess said:
This was a negative review.
Why?

No seriously, this is a hyper important question. I've always been on the fence about your reviews and I think I've pinned why. You're working the two extremes. Get it, or throw it into a pit. However, you state specifically that the game is average. So average, in fact, that it's worth lambasting. In that Drake of the 99 Dragons [http://www.metacritic.com/games/platforms/xbx/drake] deserves the same review score as Halo [http://www.metacritic.com/games/platforms/xbx/halo]. Why? Well, because the Dragon Can Have Her?

Really?

I think that reviews need a bit of balance. You say you were playing Devil's Advocate [http://www.escapistmagazine.com/forums/jump/326.183686.5505799] on an unabashedly negative review of an admittedly average game? I'm still boggled by this concept. A review has two scores: [ul][li]Unabashedly terrible, and not worth the disk it is printed on.[/li] Or [li]So great you should write the developers and offer to have their babies.[/li][/ul]

I would think that this would be a sizable problem, but you just kinda just say "designed to be looks into the flaws of games that were over-hyped, under-developed, blindly followed or questionably praised over the course of their life" and leave it at that. Reviews need a critical give-and-take. Without it, the writing ends up being well-written self-indulgence.

I don't know about the other readers, but I'm feeling violated.
 

UnusualStranger

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SavingPrincess said:
Wow...A response? Didn't see it coming!
Yeah, you are nitpicking. Which is not an accurate presentation of things. But it is fair of you to do it, I guess.

Anyway, perhaps you felt you were moving slow. Perhaps it is true that you do not seem to move as fast as you do in other games. However, I did not notice it hindering my movements one bit. A few times, yes, I felt as if I was going slow, but those times were rare(and usually my fault for screwing around.

And as Wicky just pointed out before me, HUMANITY hasn't learned how to recharge the energy weapons. So humans can consider them useless, but it is just because humanity doesn't know how to properly recharge or reuse them.

And if you unload HALF a needler clip into someone, they are dead. The needles cause a grenade explosion. And when you don't have a shield, and someone fires needles at you, you find it is much more than annoying. It is your homing death.

Now you are talking about things in deep death in a game. Now, I don't remember any such clarification of guns in Quake II. BFG? How the hell did I figure out how to use it, or even damn well reload it for that matter?

Also in Quake II, your pistol has unlimited ammo. UNLIMITED! Why the hell haven't we perfected that technology yet? I would think rapid fire unlimited laser rifles would be damn awesome, and what do we got? A god damned pistol

You are picking at things (as far as guns go anyway) that are not meant to hold up to so much scrutiny. It is like looking into the "heat Clip" debate for ME1 and ME2. There really isn't going to be a winner. Just a lot of posturing on both sides.
 

SavingPrincess

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NewClassic said:
Without it, the writing ends up being well-written self-indulgence.

I don't know about the other readers, but I'm feeling violated.
That is EXACTLY what my writing is... I do it because I'm bored at work and it's fun. I'm sorry if you felt like I violated you... just throw me on 'ignore' and call it a day. Yes... most of my reviews are editorial in nature, as in very opinion-laden... steeped in emotion and supposition... but they were never meant to be anything but nor have I ever proclaimed them to. They're fun to write, fun to watch the reactions of... and I promise you I will send you your money back.
 

SavingPrincess

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Pimppeter2 said:
I see where your coming from. Knowing that the "Hey Dragon, You Can Have Her" series was mainly negative, but I think you should keep the disclaimer from now on.

Here's the bit that bothers me. If you want to focus on a negative review, keep it ALL negative. Pointing out that something is good but then immediately crushing that statement reminds me of kind of a fanboyish outlook. (NO, I am NOT calling you a fanboy)

Its like when the PS3 was first on the market. People would be like "It has no good games!", and then someone would say "But game X was really good", and the rebuttal would be "But games Y and Z SUCK!".

You catch my drift? [footnote]I also need coffee...[/footnote]
In hindsight I believe I should have been more negative, but don't want to come off as Yahtzee-ish and don't believe the entire game was good. The point I tried to subtly (apparently too much so) convey was that for every "good" aspect of the game, other games have done it better... so what the game was, was this amalgamation of all things FPS thrown into one mediocre blend puree...

In the future, I shall unabashedly destroyify games to my hearts content rather than trying to keep a sense of editorial fairness (oxymoron) in my musings.
 

SavingPrincess

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UnusualStranger said:
The year is 2552, and somehow human weapon technology on Earth has not advanced from the pump shotgun, horribly inaccurate assault rifle, and four-shot-per-clip sniper rifle.

Sure, fine, humanity hasn't learned to recharge the weapons etc. etc... but at least you'd think they'd come up with an automatic shotgun? Laser sights? Infrared? Why are we fighting with 21st century weapons in the 26th century?

Quake and the like never tried to be anything more than they were... they were not deep narratives about the potential end of the human race. I can't recall novelizations of the Quake story cropping up on the shelves of my local bookstore. Though on that note, a game like Unreal Tournament 3 does a better job explaining "respawning" and the ridiculous weapons than Halo even attempts to, and no one even cares.

Also, when playing the game multiplayer with friends, I can only remember two encounters where I was actually killed via needler.
 

WhiteTiger225

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SavingPrincess said:
Swagymanabz said:
no just no... so many things wrong... so many opinions being presented as facts... just NO!
-btw halo was the first REAL fps on consoles and stuff like the 2 weapons had to make you think
also if you could carru 10 weapons then u would be moving even slower since that is a complaint of yours which i have never had
Sigh... alright.

First off, what opinions are presented as facts?

Secondly, the only thing the two weapon mechanic made me think of is "dear god, when do I get more pistol ammo" and "do I really have to deal with this other weapon until I get more pistol ammo?"

Seriously... people... if you think I'm wrong... tell me WHY you think I'm wrong... otherwise you just look like blind little sheep. If you liked the game, fine... no where did I say "OMGZ HAlo is a hurruble game." I said it was decidedly average, which taken into account everything that made up the game, can absolutely be true.
Lol same! people hated that I could three shot snipe them from a mile away with a PISTOL XD

A remake of golden eye (Remake, not REIMAGINING) would have destroyed the Halo franchise as it was just so much more thought out in every aspect.

And the 2 weapon deal when there was only 8 weapons just kept screaming to me "See? We have lots of weapons! Don't pay attention to the fact that you're carrying 1/4 of them with you already!"