Note 1. 8/21/2016: I did post this in Advice forum awhile back but I did not get much feedback so I'm trying here.
Note 2. 8/22/2016: Tonight I trimmed some words off and replaced others, I hope its a better read now.
Any feedback is appreciated, I mainly want to know if this story introduction would make you want to try this game. I want to hook the reader in. Thank you for reading!
Genre: High-Fantasy, RPG, dungeon-crawler.
Setting: Urban/city, desert, underground.
Long ago several kingdoms were engaged in trade with each other. But trade was difficult, dangerous, and costly in those days. By sea, pirates, storms, and sea creatures sunk the trade ships. Land routes were long and indirect, caravans were plagued by bandits and blocked by grueling mountain passes. Yet there was a way that had not been attempted. A desert centrally located between the trading kingdoms; crossing it would be a far more direct route between the kingdoms. So in the name of gold and commerce a caravan of trailblazers was formed and began their trek across the harsh sands. They were accompanied by Magi who could magically find water hidden deep within the ground and bring it to the surface. Midway through their journey the Magi detected a massive source of fresh water nearby. Their spells led them to something they did not expect; a titanic spiraling staircase that twisted deep into the earth as far as the eye could see down and within its caves, life-giving water.
Thus a sprawling metropolis soon grew on the edge of the massive pit. For this location was exactly centered between the trading kingdoms and would become a bustling trade hub for years to come. This shining new city would be called Aridia, truly a jewel of the desert. Individuals from all walks of life and races flocked to Aridia and it became a melting pot. Drawn to it's mystery, explorers from the young Aridia journeyed down into the subterranean realm returning with troves of treasure and goods from it's expansive ruins and caverns. But this flourishing city was not without strife. Soon after the first adventurers went below, hordes of monsters began to spew forth from the gaping hole to bloody the gilded streets of Aridia.
Then came Annihilation. A beam of blinding light erupted from the pit blazing into the sky and a dome of energy briefly formed over the city. In the aftermath, contact with any outside civilization was lost, only barren earth remained. Scouts confirmed it, those that lived within the walls of Aridia, were the last survivors in this world.
For the people to survive, parties of adventurers had to delve into the endless pit to hunt it's strange creatures for food and scavenge for anything useful. The pit was both an oasis and a fount of despair. Despite the many daring adventurers that have braved it's depths, it remains unknown what lies in the deepest bowels of the earth.
On this day you will become one such adventurer. You will embark on your first sojourn into the pit, your reasons are your own. You must first pass the Adventurer's license exam and forge a party to descend with you. What dangers will face you? What wealth and glory will you amass? What answers will you uncover? That is only for you to determine...
Note 2. 8/22/2016: Tonight I trimmed some words off and replaced others, I hope its a better read now.
Any feedback is appreciated, I mainly want to know if this story introduction would make you want to try this game. I want to hook the reader in. Thank you for reading!
Genre: High-Fantasy, RPG, dungeon-crawler.
Setting: Urban/city, desert, underground.
Long ago several kingdoms were engaged in trade with each other. But trade was difficult, dangerous, and costly in those days. By sea, pirates, storms, and sea creatures sunk the trade ships. Land routes were long and indirect, caravans were plagued by bandits and blocked by grueling mountain passes. Yet there was a way that had not been attempted. A desert centrally located between the trading kingdoms; crossing it would be a far more direct route between the kingdoms. So in the name of gold and commerce a caravan of trailblazers was formed and began their trek across the harsh sands. They were accompanied by Magi who could magically find water hidden deep within the ground and bring it to the surface. Midway through their journey the Magi detected a massive source of fresh water nearby. Their spells led them to something they did not expect; a titanic spiraling staircase that twisted deep into the earth as far as the eye could see down and within its caves, life-giving water.
Thus a sprawling metropolis soon grew on the edge of the massive pit. For this location was exactly centered between the trading kingdoms and would become a bustling trade hub for years to come. This shining new city would be called Aridia, truly a jewel of the desert. Individuals from all walks of life and races flocked to Aridia and it became a melting pot. Drawn to it's mystery, explorers from the young Aridia journeyed down into the subterranean realm returning with troves of treasure and goods from it's expansive ruins and caverns. But this flourishing city was not without strife. Soon after the first adventurers went below, hordes of monsters began to spew forth from the gaping hole to bloody the gilded streets of Aridia.
Then came Annihilation. A beam of blinding light erupted from the pit blazing into the sky and a dome of energy briefly formed over the city. In the aftermath, contact with any outside civilization was lost, only barren earth remained. Scouts confirmed it, those that lived within the walls of Aridia, were the last survivors in this world.
For the people to survive, parties of adventurers had to delve into the endless pit to hunt it's strange creatures for food and scavenge for anything useful. The pit was both an oasis and a fount of despair. Despite the many daring adventurers that have braved it's depths, it remains unknown what lies in the deepest bowels of the earth.
On this day you will become one such adventurer. You will embark on your first sojourn into the pit, your reasons are your own. You must first pass the Adventurer's license exam and forge a party to descend with you. What dangers will face you? What wealth and glory will you amass? What answers will you uncover? That is only for you to determine...