Woodsey said:
AndyFromMonday said:
I believe they should just scratch the series entirely and make a new, original IP that uses original mechanics instead of just milking the franchise for profit. Seriously, developers and publishers, WE'RE TIRED OF THE SAME SHIT BEING COPIED OVER AND OVER AGAIN. Care to innovate or should we get the torches and pitchforks?
Yeah...
Fuck that. Hitman's essentially the only series of its kind. They're hardly milking it, yes there have been 4 games so far, but the last one came out 5 years ago. Not exactly wanking the series dry, are they?
^This, they're not pulling a CoD with a title every year and the franchise is truly unique. Hitman is the single surviving stealth franchise at the moment of it's kind. Assassin's Creed uses a completely different system and Splinter Cell stopped being a stealth franchise some 2 installments ago. Alpha Protocol would be somewhat in the same venue (although still vastly different), but even that's been scrapped (*mumbles* fucking reviewers)
OT: A good story would be the primary concern, the last game was just a rehash (a fun one, but still a rehash). I really liked the way Contracts was done, but considering the last two games used the "flashbacks" thing, they should probably stay away from that idea this time around.
Blood Money weapon system worked really well. I'd like to see something similar. Not saying the same thing, but I want to have the ability to choose my weapons loadout. The ability to modify weapons on the go Crysis-style would also be very much welcome (although done in a somewhat more realistic fashion)
The more ways to kill people, the better. But that's not something I found lacking in previous games, so not really concerned about it.
The notoriety system... I liked the way Blood Money handled it, the carryover part that is. I'm sure it can be improved and I'd like to see something different as long as it worked, but something similar would do it for me. I liked the newspapers thing at the end, if they could make it less formulaic, I'd love to see it make a comeback.
The detection system is a big concern imo. Blood Money had it alright, back in Contracts it was downright fucking awful. I've played the game relatively recently and walking next to someone in a disguise when there's no possible way to go around them blowing your cover is utter fucking bullshit. Some more intelligent AI could really do the trick here, but it needs to make sense.