Hitman: Absolution 17 minutes gameplay

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2fish

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Sep 10, 2008
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My thoughts:

Wall hug could be fine unless it is forced as the only way to stealth.
Why does 47 sound the a bland action hero?

Ok real topics that matter:

Xray vision that not only shows you where people are and where key objects are, but shows you where people are going? I hope this is an easy mode thing because its inclusion worries me.

What was that yellow bar a recognize you meter? If the bar goes empty they see that you are not who you said you are? It could work, but every time it came up he acted so suspicious by shoving his hat down over his face. The action seemed out of place.

Poor pigeons


So not bad, but enough to make me decide not to preorder. I hope this game is good, it needs to be good.

Dear god let this just be the training level.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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setting_son said:
I have a question:

Why are the metropolitan (i.e London, England, UK) police speaking with American accents?
Because it's Chicago.

What gave you the idea the were in England?
 

notebook_holder

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Apr 16, 2009
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As long as i'm able to go through levels without killing anyone but the target I will be happy. Also I hope on harder difficulties choking someone and having 47 going Shhhh gives you away. All in all I hope they stay true to Hitman, but I welcome the changes.
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
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Poor Pazzano...
GreatTeacherCAW said:
Why all the hate for wallhugging? Every time a new game comes out, all I read are complaints that want to basically devolve gaming for some reason. And all the things that people ***** about can easily be avoided by, you know, just not pressing the button.
I know, right? It's just a gameplay mechanic like...a jump button. This game looks fantastic.
 

Lyri

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Dec 8, 2008
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TheKasp said:
Wallhugging mechanic, x-rays which point out where the enemy goes... I am not impressed of the beginneng. See ya in 14 minutes.

Edit: I forgot that everything seems to be scripted... Wohooo

Edit 2: Watched the video. Scripted sequence, scripted sequence, wallhugging because player today are too fuckin stupid to use cover without an extra button for it, x-ray BS, more scripted sequences. This game has everything I hated about Deus Ex: Human Revolution. Too bad, I hoped that I'll get to play a good stealth'em up in again but it seems I'll have to replay Thief and the old Hitman games again. The AI seems not so different to older games. Instead of just forgetting that there were other NPCs they mention it once and then forget about it. But this is a problem with AI in general.
Of course it's scripted it's a demo level, it will most likely be in the game possibly as the opener but right now it serves.
Besides the Skyrim demo at e3 was heavily scripted, they even threw in the extra dragons just to show people.

The only thing I don't like about this so far is how there is an action sequence involving running from a helicopter.
I play Hitman for the stealth and assassinations not to jump over roof tops in a bright lights chase.
 

Hummmy

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Jun 30, 2011
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Is there a release date for this yet?

I'm like everyone else, I like the open worlds of past Hitman's where you can choose how you approach each situation, I'm hoping this is just a linear level setting the story up a bit.
 

Dealin Burgers

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Feb 21, 2008
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lunncal said:
[sub]*As an aside, has anyone ever actually completed that level on the hardest difficulty? I've completed all the levels before it about 5 times, but when I reach that last level I just get shot to pieces in less than 5 seconds, and even when I don't I just run out of ammo and die. Eventually I just decided it was impossible.[/sub]
Actually, yes i have beaten the last level on the hardest difficulty.
It is impossible to do without 'dying' and using the slow mo time to kill off all the starting guards, killing the last 3 with headshots to revive yourself, from there its pretty much a frantic 'shoot them before they shoot me' affair
 

ultrachicken

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Dec 22, 2009
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The first half looked like the newest Splinter Cell, then they diverged with the disguising, but I'm hoping you get a bit more gameplay freedom. For example, the ability to complete a level without killing. That would be extremely nice in a level where the enemies are cops, because I hate killing cops in any game. Makes me feel like an ultimate jackass.
 

Gorilla Gunk

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May 21, 2011
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OH NO! NOW I HAVE TO LEAN AGAINST A WALL TO LOOK AROUND CORNERS INSTEAD OF JUST MAKING MY CHARACTER FACE THE WALL LIKE HE'S IN TIMEOUT AND TILTING THE CAMERA AROUND!

THIS ISN'T A HITMAN GAME! THE FRANCHISE IS RUINED!