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Phoenixmgs_v1legacy

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ZombieProof said:
Luckily there are demo's all over the place so anyone curious could play for themselves to get the gist instead of simply going by review scores.
Yet people were still disappointed by The Division and Destiny somehow when I was done with both after only playing an hour of the betas.
 

Zombie Proof

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Phoenixmgs said:
ZombieProof said:
Luckily there are demo's all over the place so anyone curious could play for themselves to get the gist instead of simply going by review scores.
Yet people were still disappointed by The Division and Destiny somehow when I was done with both after only playing an hour of the betas.
^^Read my last statement above your post.

*edit*
Coincidentally, I tried The Division's open beta with my crew and we all found what was there to be severely lacking. Sure enough when the reviews came out, we saw our sentiments mirrored again and again. Don't know about Destiny since I'm all PC but yeah, The Division demo was another reliable experience for me to decide whether or not to make a purchase. What did you experience in the demo that you didn't get in the full game? I thought it was pretty clear where they were going.

**edit**
I misread your post. Did you offer an anecdote that mirrored my situation but still felt the need to mention hypothetical "others" so that you can be contrarian?

LOL. Internets :p
 

Phoenixmgs_v1legacy

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ZombieProof said:
Phoenixmgs said:
ZombieProof said:
Luckily there are demo's all over the place so anyone curious could play for themselves to get the gist instead of simply going by review scores.
Yet people were still disappointed by The Division and Destiny somehow when I was done with both after only playing an hour of the betas.
^^Read my last statement above your post.

*edit*
Coincidentally, I tried The Division's open beta with my crew and we all found what was there to be severely lacking. Sure enough when the reviews came out, we saw our sentiments mirrored again and again. Don't know about Destiny since I'm all PC but yeah, The Division demo was another reliable experience for me to decide whether or not to make a purchase. What did you experience in the demo that you didn't get in the full game? I thought it was pretty clear where they were going.

**edit**
I misread your post. Did you offer an anecdote that mirrored my situation but still felt the need to mention hypothetical "others" so that you can be contrarian?

LOL. Internets :p
I'm not 100% on what you're asking exactly...

I was hoping The Division was going to play like Ghost Recon Future Soldier / Watch Dogs with regards to shooting mechanics and controls. That was obviously not the case as the controls were a lot more sluggish and clunky (the aiming on a sniper rifle was so slow), way more RPGish that even the Mass Effect sequels. Speaking of Mass Effect, I was hoping the rest of the gameplay would be like ME3's MP mode to where each character/class was going to have different abilities and strengths needed to take on varying enemies. Basically, controlling like GRFS/Watch Dogs with ME3 MP missions but in an open world instead of horde mode.

I saw right away that The Division was nothing but a huge grind-fest and was trying to hook players with Skinner box elements vs good gameplay. The worst part was that the slow and sluggish shooting made it feel like my input didn't even matter, it was all dependent on my gun's stats for how effectively I killed enemies. There was the constant acquisition of ever-so-slightly better guns. The gun balance was also horrible, SMGs were easily the best guns because they had barely any recoil. An AR would have higher damage per bullet but that didn't translate to higher DPS because ARs had ridiculous recoil (up and to the right or left) so just holding down fire with a SMG was just easier and more effective.

I don't get how The Divsion sold millions after a beta that bad. At least Destiny always had solid shooting even though it is also a repetitive grind-fest. There's constant talk about hype and review scores among gamers, which I don't get either. You see full gameplay walkthroughs of entire in-game sections, you should be able to tell if you're going to like the game or not with or without a demo. Even with Ubisoft's graphical downgrade of Watch Dogs, there was probably hours of unedited gameplay that showed you exactly what the gameplay was. You should've known exactly what Watch Dogs was. Watch Dogs would still be that same game even with the better graphics. Why was there hype then? I enjoyed Watch Dogs for basically being 3rd-person FarCry in a city with hacking. Just what do people imagine a game doing that's so awesome that they get hyped for it. Why do good review scores mean anything to anyone when there's lots of games that score really great that people don't like? For example, I don't like Bethesda or Rockstar games, the next one getting near perfect scores isn't going to make me buy the game.
 

Samtemdo8_v1legacy

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Silentpony said:
Casual Shinji said:
It still looks like every other indie horror game. This means that even with positive reviews I still won't like it. I'm just not into the scripted, first-person spookfests that require you to run away 90% of the time.
It looks so cynically designed to appeal to Youtubers. Like they saw all the traffic from Outlast and PT and went "Hey, we can do that!"
Still waiting for that Resident Evil 2 Remake, and I still hope it will look like Resident Evil 1 Remake in terms of gameplay/controls/camara:

 

Samtemdo8_v1legacy

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ZombieProof said:
Johnny Novgorod said:
ZombieProof said:
Phoenixmgs said:
CaitSeith said:
Phoenixmgs said:
What AAA game comes out and doesn't review good? Reviews are just advertisements for games nowadays and nothing more. A game scoring well just means it looks good and is functional. The chances of you actually liking said game aren't any better because it reviewed well. There's many games with average scores in the 90s that I'd rate 5/10 or lower. It's sad that you have to read the most negative reviews to get any kind of actual criticism.
So, is Resident Evil 7 good or bad?
No clue, I haven't played it. I merely pointing out that if review scores indeed "prove" a game is good or not, then every AAA game is good. What's the point of even looking at reviews when they all say the same thing? If you require a game to review good to buy it, then you'll be buying just about every major release. Everyone finds certain high scoring games/franchises to be bad games for valid reasons and reviewing good does not make any game indeed good.
Luckily there are demo's all over the place so anyone curious could play for themselves to get the gist instead of simply going by review scores.
Demos can be deceitful though and not necessarily representative of the rest of the game.
Sometimes.

According to the reviews I've read though, the experience the demo provides is representative of the full game so that's not an issue here.
Makes me wonder if the PT demo was representitive of Silent Hills in that the game was gonna be first person?
 

B-Cell_v1legacy

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Ezekiel said:
Casual Shinji said:
It still looks like every other indie horror game. This means that even with positive reviews I still won't like it. I'm just not into the scripted, first-person spookfests that require you to run away 90% of the time.
Yeah, not interested at all. The demo was lame. I loved Alien: Isolation at the time, but that had science fiction, random AI and an awesome enemy design going for it.
played the demo and its first time I ever impressed by RE game. this is definitely best resi game ever made. the first person really help the terrible controls of past games and give the game more immersion.
 

Specter Von Baren

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From what I've seen from the teasers and such, it reminds me a lot of the first game of the series, I mean THE FIRST game, Sweet Home. There's just something about it that makes me think of Sweet Home.
 

stroopwafel

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I think the game is terrific. It kind of takes the classic RE formula(espescially RE Remake), puts it in first person and then blends it with the best elements of Outlast and Condemned. I also love how 'father' reacts to your defensive maneuvers; like particles blasting from his face and leaving holes behind when you shoot him or lascerations when you cut him with the knife which he comments upon('that tickles'). Having him chase you around this incredibly atmospheric and detailed setting harkens back to the first impression I had of the original game that started it all way back in 1997. Same sense of horror and oppressive atmosphere but bumped up to 11. And this is just the opening!

After 12 years of disappointing sequels I absolutely never expected them to pull this off. And even without series founder Shinji Mikami no doubt.
 

Zombie Proof

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stroopwafel said:
I think the game is terrific. It kind of takes the classic RE formula(espescially RE Remake), puts it in first person and then blends it with the best elements of Outlast and Condemned. I also love how 'father' reacts to your defensive maneuvers; like particles blasting from his face and leaving holes behind when you shoot him or lascerations when you cut him with the knife which he comments upon('that tickles'). Having him chase you around this incredibly atmospheric and detailed setting harkens back to the first impression I had of the original game that started it all way back in 1997. Same sense of horror and oppressive atmosphere but bumped up to 11. And this is just the opening!

After 12 years of disappointing sequels I absolutely never expected them to pull this off. And even without series founder Shinji Mikami no doubt.
I'm with you 100% man. The attention to detail and visual storytelling in this joint is off the chain. The sound design is top notch as well. I'm actually pretty floored with how well this joint came out.
 

CritialGaming

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I still haven't been able to play it. I pre-loaded the game from steam last night, but at 9pm the game had to "unpack" which took way too long and I had to call it a night for work today. I hope I'll get to play it tonight and see what happens from there.
 

Super Cyborg

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I've only put a bit over an hour into the game. I have just met the family and did the stuff until you got to the save point where I finished up for the night there. Atmosphere is great and the build up and tension throughout the prologue was excellent. I thought watching the Demo would give too much away, but there really isn't much spoiled from that. If the game keeps this up through the whole thing it could end up being a really great game.
 

Zhukov

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I recently bought RE6 for $5 and attempted to play it.

As a result I'm not paying more than pocket change for RE7, just on general principles.

Besides, I have a backlog. Tons of good/decent games out recently.
 

Zombie Proof

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Caramel Frappe said:
People tend to wait with eager breath about the game's failure, but deep down ... we all want the game to succeed to blow our expectations. I personally want Resident Evil 7 to redeem the series and make everything right again.

Especially after this release ..............

Oh it has. Sweet Jesus it has.
 

Padwolf

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It sort of fills the little void left from where Silent Hills was cancelled. Two completely different games, yes, I know, but it does fill that good horror game void that was left. I've only watched a no commentary playthrough, and I am incredibly impressed. Looking forward to playing it for myself!
 

stroopwafel

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Zhukov said:
I recently bought RE6 for $5 and attempted to play it.

As a result I'm not paying more than pocket change for RE7, just on general principles.
RE6 and 7 couldn't be further apart. The more I play it the more RE7 reminds me of RE Remake, almost to the point of this being a soft reboot. Definitely fans of this game will love RE7. There are also clear influences of Outlast but without any of the tedium of being entirely defenseless. Then there are random AI moments that remind me of Alien Isolation. Like for example at one point I was escaping the attic and ran into a random area I thought was safe opened the door and then suddenly father grabbed Ethan by the arm saying ''where are you going son?'' and all this being entirely unscripted. Encounters with the family provide some epic moments that remind me of scenes from The Texas Chainsaw Massacre. And the story is pretty intriguing as well exchanging the campy nonsense Resident Evil is known for to a more subtle form of environmental storytelling and incredibly thick atmosphere.

I started the game with low expectations but it just blows my mind how good the game is. Starting from scratch, departing from the RE4 template and having a focused and distinct vision is the best thing that happened to this series since..well RE4. :p RE7 is such a far cry from the unimaginative, design by committee crap that was RE 5 and 6.
 

BrawlMan

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stroopwafel said:
Zhukov said:
I recently bought RE6 for $5 and attempted to play it.

As a result I'm not paying more than pocket change for RE7, just on general principles.
RE6 and 7 couldn't be further apart. The more I play it the more RE7 reminds me of RE Remake, almost to the point of this being a soft reboot. Definitely fans of this game will love RE7. There are also clear influences of Outlast but without any of the tedium of being entirely defenseless. Then there are random AI moments that remind me of Alien Isolation. Like for example at one point I was escaping the attic and ran into a random area I thought was safe opened the door and then suddenly father grabbed Ethan by the arm saying ''where are you going son?'' and all this being entirely unscripted. Encounters with the family provide some epic moments that remind me of scenes from The Texas Chainsaw Massacre. And the story is pretty intriguing as well exchanging the campy nonsense Resident Evil is known for to a more subtle form of environmental storytelling and incredibly thick atmosphere.

I started the game with low expectations but it just blows my mind how good the game is. Starting from scratch, departing from the RE4 template and having a focused and distinct vision is the best thing that happened to this series since..well RE4. :p RE7 is such a far cry from the unimaginative, design by committee crap that was RE 5 and 6.
Is RE7 EEEEVVVIIIIIILLLLLLLLLLLLL?!

Thanks for the info dude, and glad to see someone is enjoying it. I fell out the series after 5, so I won't be getting this. Also, because Capcom has to do a lot more to get into my good races again, and I'm playing Gravity Rush 2 and Yakuza 0 later this weekend. I'm gonna be playing those so hard.
 

CritialGaming

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So I finally got the game loaded last night. I turned off the lights, and slipped on my 7.1 surround sound headphones and dove it. Played for maybe 45 minutes before the game scared me shitless and I had to stop.

10/10

The sound design is amazing. The game manages to be scary without jump scares and bullshit most horror games throw your way. What surprised me the most was that I started playing the game AFTER I watched the first hour in let's play form. So starting the game I KNEW what was coming and when, and STILL the game scared me to the point where I had to stop. That is fucking amazing.

Or I am just a big pussy. Either way, looking forward to playing more after I buy a pack of adult diapers on the way home tonight.