Have you seen Borderlands?Erana said:Yes, I know I am behind the times. very behind.
So, I don't have a PC any more, and I don't have XBL, so I never felt the need to look that much into L4D2.
But just now I saw a gameplay video in which the player was using a machete, and damn...
I have my limits with violence in video games, and I do not recall the original L4D crossing it.
L4D was designed in a very appealing, albeit morbid manner: Its dark, and things come running at you. You shoot them and make all the peoples fall down. Yes, there's blood, but there was never a particular need for the zombies to fall apart like this.
Part of this surprise is partly my fault; I had my own preconceptions, and shouldn't hold it against a developer to not be exactly what I was expecting.
Still, like cast-iron skillets as much as the next Southern girl, and I can understand the value of melee combat in a game.
Its just, Valve is apparently very good at making the mind go, "OK, that was most definitely a very human thing that just lost his arm there..." Just a little *too* good, for my taste. The hangup here for me is that this gore doesn't seem to add anything to the gameplay value, (being blinded by prolly bloodsplatter nonwithstanding) and it doesn't seem to add to the atmosphere, at least in my opinion.
I'm just wondering if I was the only one sitting here, a little surprised, after seeing the game in action for the first time.
And really, I'd love to be proven wrong, and I'm not hating on Valve. Part of the reason it is so jarring is because they implimented this so well.
Really, though, I have to ask yall: how do you feel about the level of violence?
[small]And no, I'm not gonna rally agianst this game; If you want to play it, by all means, go ahead. [/small]
I'm sure you'd think it's voilent too after having a maniac whip out a grenade and blow himself to pieces...