3. I don't think they even said they attacked China in the story.Ultratwinkie said:3. Germany wasn't ruled by an overgrown man baby for decades, and it wasn't entirely reliant on China for its weaponry. Attacking the supplier of your own weaponry is a guaranteed failure.Korten12 said:3.Germany rose to power in ten years.Ultratwinkie said:3. And that jump was too much of a change within a short amount of time. Basically, magic.Korten12 said:3.You didn't look at the story. As you're looking at it from today's NK and not the stories NK. If you actually looked at the story, you would see how they were able to make one.Ultratwinkie said:3. I have, and its 100% crap. EMP bomb? from the koreans? The same people who lack electricity, and can't design a nuclear bomb that can reach beyond their borders? And rely on weaponry donated by China? That they somehow took over with enough troops to take over America? Yet somehow by magic they can design and use an EMP bomb? Without the FBI, CIA on their ass? An attack on the US by Koreans would get bogged down on the mainland, due to strained supply lines, and the fact it has to pass near half the American naval forces.
5. Emotion? Oh yeah right because we all know everyone has an American citizenship, and America encompasses the earth.
5.Are you implying that the game can't have emotions becuase its from the US? I guess if it was in the EU, no one would doubt it would have 'emotions'.
5. I am saying that "emotion" based on locale is a flawed way to go about making a game. If the person isn't American, then they probably won't care. Emotion linked to location fails and for a very good reason.
5.So if a mother is killed and the child has to watch it. You feel no emotion, becuase its not your location? Thats kind of sick.
5. That is called shock value, not "emotion".
5. Oh yeah, I forgot. Their is no such thing as emotion in games. Its all just Shock Value. If a movie did the same event that would be emotion. For video games, thats just shock value...