CloudAtlas said:
1. The narrative of Mass Effect 3 is about many things. It is about literally saving the galaxy from annihilation - that is Shepard's overarching goal.
No, it isn't. That is Shepherd's goal in Mass Effect 1, and saving the galaxy from a considerably slower annihilation is the goal of Mass Effect 2. This is why I didn't complain about those, because yes, that IS what I want. In ME3, the superfluous reason as to why Shep is doing that he's doing is to stop the Reapers. But every interaction he has with the reapers, be it the reaper on Rannoch or any of the various dialog with indoctrinated organics, is all about the Organic vs. Synthetic conflict. In effect, ME3 is like one of those pictures where someone screwed up the zoom - it's heavily focused on one aspect of the picture and blurry elsewhere, paying only lip service to what should have been the prime directive of the game. The fact that you aren't even allowed to MENTION your alliance between the Geth and Quarians to Starchild shows how the developers had tunnel vision here. Even if that alliance didn't change Starchild's mind, Shep would never work so hard to make that alliance work, then fail to even mention it to Starchild. Why? Because it serves to disprove that the whole Organics vs. Synthetics conflict is necessary to begin with.
CloudAtlas said:
And you know what? I loved all of it. And I'm not the only one. So don't be so arrogant to assume that everyone hated the deeper themes, that everyone would have preferred a simpler, shallower story. None of that is true, and frankly, a bit insulting.
There's nothing deep about this. That's my whole damn point. It's Organics vs. Synthetics. And guess what? Shep is an Organic. He's fighting to save Organics. And even if you choose to save the Geth, you're still using them to defeat Synthetics as part of a mostly Organic army. The game spends all this time and effort drawing your attention to this forced moral conflict and yet you can't even side with the Synthetics. I agree that'd be silly, but that's kinda the point - the only GOOD, moral choice is peace and coexistence, which in the end is the only choice you cannot make. Even the Synthesis ending posits that without destroying everything that makes either Organics or Synthetics unique, they can never have peace. That's not peace. It's genocide and selective breeding of a master race, but prettier.
CloudAtlas said:
2. I don't think the concept of moral choice, and moral ambiguity, is what you believe it is. It is about making choices between morally distinct alternatives, but nothing says that one of those choices has to be clearly morally superior than the others.
My point exactly. Neither side is morally distinct from the other any more than either is superior. On one hand, we can damn the many to protect the whole from the few. On the other, we can damn none to protect none from the few. That is, neither freedom for all the Mages, nor total lockdown of all the Mages, is a good choice. They are both BAD CHOICES. Neither is even 1% better than the other. This isn't a choice we can weigh and apply a modicum of logic and reason to - either side is a coin toss and both heads and tails lose. Neither choice has to be drastically superior. But one MUST be at least SLIGHTLY superior to the other, or else it is not a moral choice, but merely a choice. For the side we chose to be moral, there must be something about it that makes it a better choice than the other side. But here, there isn't. Both sides are totally morally bankrupt, as neither solution solves even a tenth as many problems as it creates.
Moral choices that lack a (at least slightly) more moral option to choose are not moral choice. They are coin tosses that we fool ourselves into thinking are superior choices because we aren't allowed to simply not choose, and the consequences of choosing poorly are dire. So we tell ourselves one option is better. That isn't moral choice. It's false moral choice. Mages vs. Templars is false moral choice.
CloudAtlas said:
And, from a gameplay perspective: aren't difficult, ambiguous choices, choices that make you think about what might be the right thing to do, much more interesting?
Yes they are. Until NEITHER is the right thing to do. Then they're frustrating, not interesting. That's Mages vs. Templars.
CloudAtlas said:
As Chris Tian already said, the mages vs. templars conflict has nothing to do with racism, it is about freedom vs. security. The reason to control mages is very real - they often are dangerous. And this is a conflict I find interesting precisely because it is morally ambiguous, and precisely because it is connected to our real world experiences. Every society in the world struggles to find a balance between freedom and security.
I'd argue that it is still predominantly about racism, but let's say you're right. Let's look at an example. If we abolish the TSA tomorrow and next week the terrorists fly another plane into another building, then obviously that was the wrong choice. If we start requiring passports just to travel state-to-state and 5,000 totally innocent people end up locked away for a year just so we can catch zero terrorists, obviously that was probably the wrong choice too. In both cases, the arguments against EITHER choice are as strong, if not stronger, than the arguments in favor of either choice. In effect, the only right choice is to do nothing, because the odds of something good or bad happening are equally high, yet by doing nothing, we achieved the same level of failure without the expense.
In this case, neither choice is better. I wouldn't expect either choice to be 50% better. But if we're going to go to the expense - and have to be responsible for our choices too - then one choice had damn well better be at least 1% better than the other. And they're not. They are equally bad all around, and neither has even a slight advantage over the other, or a disadvantage that is not cancelled out by the other. Both choices suck equally, and the collateral damage from either choice makes neither worth choosing.
So no, this is still bad moral choice, or really, not moral choice at all. A good, functional moral choice system should not be black-and-white, nor should it be a coin toss. It should be like a real world quarter, actually - weighed 5% in one choice's favor, but not obvious to the naked eye. This gives the player a "right" choice to make, but doesn't make it easy. It shouldn't be easy. But it should be rewarding. If both choices are outright awful, there's no reward, only regret. Mages vs. Templars leads to nothing but regret no matter what the hell you do.
CloudAtlas said:
4. With all your ranting against moral ambiguity, you seem to forget that DA:O, the one game which you seemed to like, is full of morally ambiguous choices, you have to make them from the very beginning to the very end. I could name countless examples of that on the top of my head. Pretty much the only thing that is not ambiguous in some way is, well, the darkspawn. They are evil and need to be destroyed.
True, but DA:O is ABOUT the darkspawn (and really the Archdemon.) It's a well-crafted game for this very reason. The plot driver, the one thing that guides everything you do, is defeating the Archdemon. Everything else is a means to that end. All the moral choice in DA:O is used for side quests. That isn't to say it's not important.
In fact, DA:O uses Mages vs. Templars in the BEST way it can be used - solely to determine whose help you gain against the blight. Hell, ME3 even did this right once. Quarian, Geth, or Both? Mages, Templars? But the question here is different because it's not in a vacuum. If the entire game of DA:O was the "return to the tower" mission and nothing else, it'd be an awful game. But the fact that we can add some weight to one side of the scales - we can pick sides on the merit of which side is more useful against the Blight - gives is an ever-so-slightly better choice (Mages) and makes the moral choice system really work.
But an entire game built around that mechanic just fails. This is why ME3 and DA2 failed, even if nobody wants to admit it. All the story problems (mechanics are unrelated), endings or otherwise, are limited by trying to fit them into these frameworks. If they'll just drop the stupid Alliance vs. Horde crap for DA3 I promise you it'll be better.
But they won't, and I'll end up arguing this again next year. *sigh*