RedEyesBlackGamer said:
The Mages vs. Templars conflict had potential, it was just implemented atrociously. The whole problem with the conflict is that the Templars are right in regards to Kirkwall. Bioware knew a vast majority of people were predisposed to side with the mages, so they made almost every mage you meet into a disaster waiting to happen. Half of the damn mages in the city are blood mages or turn into abominations at the drop of a hat. By trying to balance the two sides in terms of appeal they accidentally validated one side.
The difference between the way the mage-templar situation is presented in the two games is astonishing.
In Ferelden the Circle seemed more like a magic university than anything else. A university that you didn't have a choice about attending, admittedly, but Irving and Greagoir seemed to have a mostly amiable working relationship, and trusted Senior Mages seemed to be allowed a lot more freedom (Wynne and others were allowed to accompany the King's army, and Ines in Awakening was off on a bontany expedition with no one keeping an eye on her).
By contrast, the Circle in Kirkwall was a glorified prison camp, with the Templars acting like most brutal kind of commandants, performing the rite of tranquility on anyone who looked at them funny, and wanting to kill any mage who'd been out of sight for more than a minute. Yet, as you say, they were proved right, since practically every mage you met in the game was a lunatic who was just waiting for the Templars to look away so they could start abusing blood magic, and whose first reaction when they got into the slightest bit of trouble wasn't 'fight or flight' but 'turn into an abomination and let loose all over the city'. First Enchanter Orsino doesn't even seem to consider alternative escape plans before turning himself into a giant flesh golem and attacking you
even if you were on his side.
I get that relations were supposed to be strained, and that the curse of Kirkwall was slowly driving everyone who lived there mad, but neither side emerged from the story looking particularly good. If DA:3 is going to focus on the conflict, I'd like to see it with a bit more depth than just Nazi Templars versus Mad Anarchist Mages.