Horrible A.I. partners that ruin your game... (fearful for Resi 5)

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MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Kodlak said:
Ashley in RE4, she annoyed the hell out of me, with her calling for help everytime a fly landed on her, which is every 2 seconds!
It's fun to fire a shotgun in her face, save the ganados the trouble :)
 

Brotherofwill

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Jan 25, 2009
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Mass Effect and L4D.
In both games you could switch your AI companions with pieces of toast and they would contribute more helpfully.
It's frightening that i can't think of any good coop AI...
 

Archaon6044

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Oct 21, 2008
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Dom from Gears 2. i agree that bastards as thick as 2 short planks, and never does anything useful. i'd like him slightly, if he didn't keep harping on about his god damned wife!
 

z0nbie

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Jan 20, 2009
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I've been a RE fan since the start ( Resident Evil 1 was the first game I had for the ps1, and have since owned and played almost every RE game released... just didn't get my hands on Outbreak File #2 ). I'm a bit disappointed with the AI through the whole game though. When I first heard of her as a playable character I thought it was going to kinda be like resident evil 2 ( where your 2 different playable characters cross paths every once in a while doing different scenarios ). Then I heard of online coop and thought it was going to be just small missions with no set story ( like a few of those demo stages, or like Resistance 2 ). Now I don't mind playing online with my friends, I love Gears, Left 4 Dead and Resistance and all those fun games... but Resident Evil SHOULDN'T be one of those games. It just takes away a lot of the tension and feel of an RE game.
 

Credge

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Apr 12, 2008
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L4D has some pretty crappy AI. It resorts to cheating in order to make up for it's inadequacies. Sigh. At first I was so impressed. Now, the only thing it does 'decently' is pathing.
 

Beffudled Sheep

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Jan 23, 2009
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Liverandbacon said:
The game with the best friendly AI I can think of is Republic Commando. On the hardest difficulty settings, there were a bunch of times when 2 of my squadmates managed to get rid of an enemy while the 3rd revived me. It was really useful being able to tell them to prioritize either helping me or finishing the current fight. I was really pleasantly surprised by the quality of that game. It's a pity they didn't make a sequel, because a Imperial Commando game would have been awesome (assassinating rebels, etc.).
That is the only game that did friendly AI right in my opinion. It is a shame that they didn't make a sequel.

All other friendly AI in any other game just sucks.
 

blackcherry

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Apr 9, 2008
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harhol said:
I didn't think Ashley's AI was that bad... you can shut her in a dumpster most of the time anyway.
Yep, that what I always did, or else used her as a lure to backshot ganados with the shotgun. Marvin the alien from Perfect Dark had good AI, just a pity that the character is so bloody annoying! The A.I. for Conflict: Desert Storm was pretty good as well.

The only annoying AI I ever encountered was Natalia from Goldeneye on the N64 (move when people shoot at you dammit!) and Prince Tricky from Starfox Adventures.
 

Wanderer1911

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Feb 4, 2009
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You know something funny, I was blocking the fact that this Sheva chick existed for a long time (mostly because I was hoping the game was for the most part a single person thing). When I played the demo I was horror struck to find that she played a pivotal role in the game but you know what?? It wasn?t that bad? in fact it wasn?t bad at all. She really kicked ass and did her share (maybe even a little more) of the killing. She responded well to my commands, she healed me, gave me her ammo, kicked people in the head when I was in a pinch and she did an over all good job. Now my real life friend on the other hand? he would run around, pick up all the items and leave me to my own devices when battling hordes and it felt like I was playing the game on hard. In addition to that he would expect me to save him in a pinch but when I needed him he was too busy cutting up melons or something. I wish I could say it?s because he was a n00b but actually he is the best person I know on RE4 (and I am pretty damn good so this is really saying something). It wasn?t worth playing with him and the split screen really sucked (even on a large TV: it left you with nearly half the screen being unused which was a waste and left me squinting or sitting close). I am looking forward to the whole game being released and just playing it alone? well with Sheva that is :)

p.s. I am pissed that they changed the controls, all of the different options felt a little counter intuitive. Why couldn't they leave well enough alone? I am hoping in the full game you can customize them or something or I am in for a lot of hurt.
-W
 

mike1921

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Oct 17, 2008
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Oh and I also forgot Oblivion. Combat fell apart completely when you had friendlies nearby whose favorite combat method is to run right into your attacks.
.......Oblivion has the worst excuse for combat ever devised. To say that allies is what screwed it up is short of insane. It's like saying me throwing a penny into the ocean is what messed up the economy.

Any game where an ally dieing is a game over ruins the game or atleast the mission.

Halo3. If they were half decent and were willing to fight without you I would've been able to get so much farther.
 

chromewarriorXIII

The One with the Cake
Oct 17, 2008
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I've played the Resident Evil 5 demo and the A.I. is actually pretty good. She can be helpful and is willing to give you ammo if you need it.
 

the protaginist

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DrHoboPHD said:
Clover in Fallout 3, but that is mainly due to the numerous glitches involving her and melee weapons.

GeoW 2

This is what generally went through my head when I was downed in that game.

"AW DAMMIT! Dom help me up.....DOM HELP ME UP YOU FUCK!.....Where are you go- WHERE ARE YOU GOING?! Don't you dare go behind that cover GET BACK HERE YOU ASS HOLE I AM NOT GOING BACK TO THE CHECKPOINT AGAIN!" Then I, by some miracle, manage to drag my bleeding ass all the way to him and behind the cover "Now revive me so I can kill you you whiny son of a *****....Why the hell aren't you reviving me?! DOM SO HELP ME IF YOU SIT THERE DOING NOTHING WHILE I DIE I WILL FIND A WAY TO BRING YOU INTO THE REAL WORLD JUST SO I CAN TORTURE YOU TO DEATH YOU STUPID BASTARD!"

Then I died. I still haven't been able to force myself to finish that game.
No one blames you.

And on-topic, the Companion Cube. That Lazy Bastard, always making me pick him up to move him! and then he can't even bother to Euthanize himself! [/Sarcasm]
 

Simriel

The Count of Monte Cristo
Dec 22, 2008
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mastertang said:
Simriel said:
As much as i love Gears Of War 2, the friendly A.I in that game was idiotic. Dom should have been programmed to make your recovery his top priority instead of running away.
He should have been programmed to follow you. I honestly can't count the number of times I'd be dying and he'd still be at the last checkpoint.
I never had THAT problem. I was just lying on the ground dying, and he would be running around shooting things on the other side of a room.
 

Svenparty

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Jan 13, 2009
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I know it's pretty much very scripted but I think Half Life 2 makes Alyx and the rest very easy to deal with, I have not had one case of them getting stuck EVAR
 

DrummerM

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Nov 24, 2008
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I never had problems with dodgy A.I in Gears of War 2. If I got downed, at least one person from my squad would come over to help me and would only make it their second priority if there was something big to deal with at the time, like a Reaver.

Left 4 Dead has some of the best friendly A.I I've ever seen, but sometimes it can bug out a bit... This happened to me recently in the second chapter of Dead Air (All partners are A.I, because I didn't have anyone to play with)

- Got to the event where you have to start up a crane, at which point Louis stood by a fence and did absolutely nothing. Didn't move, didn't shoot, just froze up. I move on with Bill and Francis.

- Come across a Tank in a small apartment building, but by the time we kill it, it's already killed Francis.

- Me and Bill move forward on our own, when suddenly Francis reappears in a closet in a building I just exited. Go back and revive him, then move on.

- The A.I Director had probably lost patience with Louis, because Louis was pounced by a Hunter. Bill and Francis' instincts kicked in, and ran back towards Louis. He was dead by the time they got there, and the same Hunter killed Francis. No idea what happened to Bill, but he didn't come back to me in a hurry.

- Close to the safehouse, there's a whole lot of Infected milling around in the street, which swarm me. Once I get rid of them, I accidentally bump into an alarmed car and then try to flee various other Infected. On the way to the safehouse, I (Literally) run into a Witch that's sitting in front of the door and she tears me to pieces.
 
Feb 6, 2009
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willard3 said:
The elevator battle in Sands of Time...ugh you just brought back BAD memories.
I hated that part.She would seem to go die somewhere,while you were fighting off so many bad guys.Couldn't finish the game because if you died,you would have to see 10 minutes of cut scene.