girl_in_background said:
I'm writing a paper for school, and I need to know why people play horror games. This question can be kind of tricky to answer, since "Because I like them" doesn't count. I need you to tell me what it is you like about them, and how they affect you. Your age would be nice too so I can make charts and stuff, but it is not mandatory. Also, I would like you to tell me which horror game is your favourite. If you guys could help me out, I would really appreciate it.
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New topic. What exactly do you classify as a horror game? Is there certain criteria that have to be met? What differentiates a "good" and a "bad" horror game? What makes a horror game cliche? What do you never want to see in a horror game? And please, for the love of god, NO ONE SENTENCE ANSWERS. I am writing an academic paper. One sentence answers don't help me at all. And I will be sourcing this thread for my bibliography, so nothing too profane.
Im 23 years old, Male, and I played most of the franchises from Resident Evil, to Silent Hill, to Clock Tower.
Why I play horror video games is the same reason I watch horror movies. They are different. We're in a 'mostly' safe world and horror offers the same kind of outlet as most extreme potentially hazardous activities. It gives you a rush. It gives you an emotion that your rarely experience, fear, while maintaining a safe environment. While no one wants to live a real life horror movie, the horror genre allows us to simulate that experience and get that heart a racing with no consequence other then your character being chopped up into bits, and thus restarting the level over.
My favorite horror series is Silent Hill, but the scarest game I played is Fatal Frame, for reasons I will explain below.
A horror game is classified as a game designed to give you sensations of fear as you play. The game will have themes of helplessness, the unknown, the unseen, deadly dangers, lonliness, uncertainty, and the odd that are meant to shock, oppress, and bring about a sense of unease. It may not sound like it but this is what a true player of the horror genre wants.
A Good horror game gives you fear. It makes your afraid to open that door or walk down that hallway. A great game has atmosphere. That game scares you without even anything happening. It is also a well thought out balance between difficulty and power to the player. It cant be impossible, but it also cant be easy. Keeping the game fresh is another issue. Short games lack appeal but prevents stagnation. Best way to get over this is a broad array of dangers and situations. Time limited puzzles offer some much needed tension when in a bland area. Silent Hill works wonders by essentially throwing you in an other worldly ghost town filled with unique nightmare creatures representing the characters personal failings, and each character is braving that deathtrap to save a loved one. Again the atmosphere is dark, dreary, and oppressive, making it seem like the entire town is out to kill you (which it is). They're not many ghost games, which is why Fatal Frame stands out. Sure its a haunted mansion, but the character is a young girl looking for her brother and her only protection is the camera. Another mention goes to Condemned, saddly the 2nd game ruined it. Condemned is great for the reasons above, with immersion being the best. It really screwed with you and kept it realistic. A fantastically unique touch is that things are going to hell, and there is absolutely no explanations. Its a seriously 'wtf!' game all the way though. These three games become unique mainly because of the terrifying atmosphere and great use of light, shadows, mist, unique dangers, immersion, likable realistic characters, and errie environments complete with audio, or lack there of. All of this comes together to make great horror games.
A Bad Horror game is reptitive and doesnt offer those moments of pauses because the game gave the player too much confidence. This is a problem I have found with Resident Evil Games. I found the RE1 and RE2 scary in the beginning for reasons that RE1 offers little resources and thus making you dread every enemy you encounter. RE2 started the game with you being hopelessly surrounded by an army of zombies and very little defense. That was frightening. But eventually your arsenal becomes so large and so well stocked that suddenly you can clear hallways almost effortless with a few well placed grenades. The following RE games completely botched the horror aspect by giving you over powered weapons from the very beginning. A good portion of RE5 even took place in broad daylight, with a companion. Having big guns, companions, and areas where you can see everything that coming out you turns the game into an action genre rather then horror.
It doesnt matter how many zombies or how big the monsters are if you have a grenade launcher with 30 or so incendiary rounds. It gives the player confidence rather then uncertainty which is what kills a horror game.
What makes a horror game cliche is the same dangers, same places, and same story. Story has to play a part. It allows the player a more immersive situation. A survivor in a zombie apocalypse caused by radiation or a virus has been done to death. Spice it up with difference to make the game unique. Maybe they arent zombies, maybe they are pyschos that work together to trap you. Things like that. Another cliche is violence. Ultra Violence gets some people to turn heads, but just because its bloodier than a slaughter house doesn't make it horror. In fact, over doing just makes it revolting, or sometimes silly. A great example of proper violence is Dead Space, in which dismemberment is the best way to slay your foes. A bad one is Dead Rising or Ill Bleed where people bleed in copious unnatural amounts and dismemberment is just for immature boyish fun, and thus a distraction from the horror elements.
What I never want to see in a true horror game is comedy. Dead Rising is not a horror game considering the game is about having fun killing zombies in unique ways. Stupid dialogue (In RE1) that tries to be funny is also a distraction away from horror elements. The game must be made to be serious and extra care needs to be taken to make sure it doesnt become just a bigger joke. Nothing is more pitiful then a corny movie that was supposed to be serious.