If the source was from the filmmakers (which would beg many questions) no one has made that claim. I've only seen some glorified blogs ask the question "why not?" and the thing spread form there. If there is another source to it all, no one has made mention of it.Hawki said:Source needed. Every post I saw on this was reacting to the suggestion, not putting forward the suggestion. As far as I can tell, the idea came from the filmmakers themselves.
Let's ignore the fact that the sales for Inquisition killed the IP and instead focus on the other flops that pandered to these people, most obviously Ghostbusters but others such as When We Rise are easy enough to find.Again, source needed. Because the only hard numbers I've found on other content accused of "pandering" was Inquisition, by which point just short of 50% of its players were female, a significant rise from past BioWare games.
Andromeda works as a good example, given it likely flopped and definitely didn't did not reach expectations (EA would advertise the hell out of it if it had). Here in Quebec in my circle of friends I have 5 people who used to be fans of the series, one of whom even works at BioWare Montreal. None of them where interested in the game, all of them got good laughs at the memes and videos at its expense, and amongst the French Canadians my own age at work I associate with there wasn't even an awareness at the game's release. I had to bridge the cultural barrier just to inform them it even existed, and the original Mass Effect trilogy sold very well amongst French Canadian gamers.Okay, what? I don't know what boards you've been on, but from experience, fans who consume the media they're...well, fans of, are the most demanding of developers. The ME3 debacle, with the absurd "take back Mass Effect" movement is one of the most well known examples of fan entitlement, but it's not the only one. And that's not to say that fans shouldn't be listened to at all, but your premise rests on the idea that the most vocal of individuals towards a piece of media are the ones that are never involved in said media.
And, look, there would be cases where that isn't true, such as the call to boycott The Force Awakens because it had a female protagonist, but these movements are usually on the fringe, and have rarely had any observable impact.
Then there's the comic industry, where Marvel Comics almost had a moment of self awareness when one of their head editors stated that the recent diversity in the comics has significantly harmed sales. His reasoning was flawed because he was blaming diversity for the problem of change for its own sake that was aimed at social justice types who don't buy these comics and had writing so bad most fan fiction is better, but he almost understood the problem.
This type of pandering, doing so to a demographic that on the rare case that they actually do show up at all don't make up for the number's lost from former fans, that kills industries.
Having watched the movie, I can't say I remember even half of the plot given how boring the whole thing was. I actually wish it had been as offensively bad as it was just straight up bad. A major multinational corporation spurging out though, that I'll be telling my kids about.I know this is hyperbole, but the whole "no-one is going to remember x" argument always comes up when people show that they do remember it. Avatar is the most common example I can think of.
And personally I remember Ghostbusters 2016 far more than the controversy. The controversy was one of those moments when the Internet decided to collectively shit itself, the movie itself was actually pretty decent. Similarly forgotten was SQWs trying to claim that the film was anti-men.
The simple answer as to why Marvel's comic division is dying is in fact bad business practices, but one of the biggest ones is the fact that the comics are less interested in telling a good story then they are hamfistedly pushing political opinions that a good half of the readership doesn't agree with and the other half doesn't want to read stories about.Citation needed.
I've seen this claim come up that diversity somehow killed Marvel Comics. I've likewise seen the counter-claim that it was due to poor business practices (e.g. a large amount of crossovers). In the scope of personal experience, what initially killed comics for me were that prices were ranging from $10-15 ASD for a comic that once cost about $5 ASD, so I couldn't justify getting them at that price. Not when it's much cheaper and easier to get them online or, in some cases, hardcovers (since I like having physical books when possible. I can't think of a single comic series I've consumed directly that's suffered from the perceived slights you mentioned. If anything, comics seem to be in a better place than they were previously, because it's much easier to get access to them.
It's made worst by the fact the writing staff are all of the same political opinions and many make no secret of the fact they don't want people who don't agree with their (often radical) opinions to not buy their product. Long gone are the days where Marvel Comics was about escapism to a world filled with colourful superheroes dealing with realistic problems, instead replaced by a horribly lazy art style and bad writing being used to tell a story where the characters are all caricatures and the plot is to make you vote the right way.
GamerGate and Andromeda's sale figures are a good start.Citation badly needed
Television viewership is going down and while there's many factors to it the fact that there's so little that's actually good on is a major factor.News to me
As previously noted When We Rise was a complete flop. The mini series television event came in 4th place out of the 4 networks on every single night it aired. If I was an ABC executive who wasn't involved I'd be furious given how such an event mini series without opposition from other event programming should have trouble justifying coming in 2nd.