Amazing execution is key to bringing out emotions. What use are these emotions if you can't express them.
Mother 3 is the saddest game I have ever played. I've felt sad during many games and shed tears during a select few. But Mother 3 destroyed me. It is also one of my favorite games of all time, since no other game has ever triggered such a strong emotional response in me. I would say it nailed all of those points perfectly, and then some, spoilers avoided.
It's interesting to see what different things make different people cry. For instance: when my brother played Mother 3, the final scene made him cry the hardest. When I played it, chapter 6 made me bawl like a newborn baby. Different things strike different people differently. But good writing should be able to convey the emotion, not just state it's there. If they do that, people will feel sad, even if they don't cry.
Mother 3 is the saddest game I have ever played. I've felt sad during many games and shed tears during a select few. But Mother 3 destroyed me. It is also one of my favorite games of all time, since no other game has ever triggered such a strong emotional response in me. I would say it nailed all of those points perfectly, and then some, spoilers avoided.
It's interesting to see what different things make different people cry. For instance: when my brother played Mother 3, the final scene made him cry the hardest. When I played it, chapter 6 made me bawl like a newborn baby. Different things strike different people differently. But good writing should be able to convey the emotion, not just state it's there. If they do that, people will feel sad, even if they don't cry.