how come there's no half life clones?

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Cody211282

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Apr 25, 2009
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I thought it was rather boring, nothing special, but all the praise it seems to get makes me not like it so much.
 

TsunamiWombat

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You mean story/event driven carefully orchestrated linear FPS's?

What FPS in the past 10 years HASN'T mimmiced that style? Fear, Modern Warfare, etc...
 

Sev72

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Apr 13, 2009
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You mean Second Life isn't a clone of it?!

Star Wars:Republic Commando featured the:1-9 weapon set up you mentioned. The linking levels with pretty good design. The fighting faceless (droid) soldiers acting as the army of an unseen enemy. There weren't physics puzzles in it but thats about the only difference I can think of.
 

SonicKoala

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Sep 8, 2009
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There's actually a lot of FPS's which bear similarities to Half-Life 2, they just don't seem like clones because it's tremendously difficult to create a game which is that good. Any developer can take the pieces which comprised HL2 and use them as supplements in their games, but to actually bring them all together so flawlessly as HL2 did is something that only Valve can do (or so it seems.....)
 

Korten12

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Aug 26, 2009
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Sev72 said:
You mean Second Life isn't a clone of it?!
ill admit, I found that funny. good one. :)

OT: I dont know why, but when I played HL2:EP1 (which I own becuase I wanted to use Garrys mod, I havent found it much fun. The zombies were annoying.
 

MortalForNow

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Because not many people can market off a game about a scientist fighting off zombies and cops in gas masks... except for Valve.

That said, it would be pretty hard to copy it in story, but I'm surprised that not many games have tried to copy its gameplay interface. I'm not sure why this is, but maybe it's because many game companies realize that they'll be able to make a larger profit off of a Halo or Call of Duty clone than a Half-Life clone.
 

Reverend_Randy

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What's up with people not reading the whole thread before they comment? We get a thread filled with people quoting legion431 over and over about a comment he made on page 1, even though there was nothing else to be said about it after page 1.
 

Treefingers

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MichiganMuscle77 said:
Ldude893 said:
LWS666 said:
so, why are there so many GTA/Halo clones but no half life 2 clones?
Because Half Life 2 didn't innovate anything, it pushed existing game features to the limit and put them to the best use. Plus, it took years to make Half Life 2, any game studio seeking a quick buck by making a clone of an existing game know better than to take that long.
Tell me, what exactly did Halo innovate?
Umm... The 2 weapons at a time thing, vehicle sections (which it did WELL, unlike it's clones)... the method it used for loading. Regenerating health.

Mostly though I think it showed that FPS games could work well on consoles.

Anyway, this is kind of off topic. Lets not start a flame war.
 

Snarky Username

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Apr 4, 2010
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legion431 said:
Because Half Life is just boring...there I said it.

I'm entitled to my opinion.
And I hate otters. I think they should all die in a fire.

OT: While HL as a series has been insanely popular as a game, it hasn't been nearly as successful as the juggernauts that are Halo and CoD
 

legion431

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Deadlock Radium said:
legion431 said:
Because Half Life is just boring...there I said it.

I'm entitled to my opinion.
...But you've got the G-man in your avatar..

I don't know why there are no Half-Life clones, but I'm happy about it, because I will always love Half-Life. <3
OK...again. I am going to tell you people that I have the G man as my avatar because he is one of the most interesting characters in video game history.

I still think Half Life 2 was boring.
 

Starke

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Amnestic said:
Starke said:
The Melee attacks may have been newEDIT: Whoops, mybad, and Bungie did innovate some of those things, just not in Halo. Still, at least you didn't suggest console FPSs or the actual control scheme, I've seen people argue those before, so kudos.
Regenerating Zerg health isn't really the same concept as applied in Halo. Would it be fair to say Halo was the first FPS to incorporate it?
Honestly, regenerating Troll Health in WC2 would have been a better example.

Was it the first with regenerating health in an FPS? I'm not as sure that it wasn't in that specific header. But, passive health regeneration had been around before in games.
 

LWS666

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Nov 5, 2009
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Anticitizen_Two said:
LWS666 said:
don't moan to me if you don't agree, IGN just put it at #1
Well then, allow me to moan about IGN instead.

IGN is a website filled with hacks who like to refer to themselves as games journalists because it makes them feel special. IGN is populated by the biggest sellouts in the entire games industry. Every big-name title receives at least a 9 from IGN regardless of quality, because the site is so set on making as much money as possible that they put expressing their opinions after not alienating any fanbase on their list of priorities. They also swoon over graphics, often allowing their opinion on a game to be entirely swayed by graphics (Crysis made their top 25 PC games. No, you heard that right.). In addition to being sellouts, their reviews are incredibly poorly written. Their review for BFBC2 praised the respawn system and regenerating health for providing a "more realistic combat experience." In all likelihood, my cat could walk across my keyboard and create a better review than the IGN staff could. And worst of all, IGN is so into getting the big bucks that they couldn't even stick to games journalism, and had to also start writing half-assed movie and television "reviews" as well. These are somehow even worse than the games reviews, as evidenced by Quentin Tarantino's masterpiece Inglorious Basterds scoring less than the G.I. Joe movie. IGN wouldn't know quality if it slapped them in the face.

Allow me to close my rant with my interpretation of how IGN scores games:

Big-name titles that are actually good: 9.5 or higher
Big-name titles that suck: 9.0 AT THE VERY LEAST. We don't want any fans to be offended, now.
Amazing games that not as many people have heard of: 8.5 AT THE VERY MOST. We don't want to rock the boat too much.
Very good games that not as many people have heard of: 8.0
Incredibly good, obscure games: 7.0 - It's not like people are actually gonna read these, and we don't want everyone catching on to the fact that we give 9's to FUCKING EVERYTHING.
Genuinely terrible games (not big-name titles, of course): 6.0
The Legend of Zelda: Oracle of Seasons/Ages: 10. No, I am not making this up.
i know, i was just using them so people would shout at mre less. AND IT WORKED!
 

Petromir

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Treefingers said:
MichiganMuscle77 said:
Ldude893 said:
LWS666 said:
so, why are there so many GTA/Halo clones but no half life 2 clones?
Because Half Life 2 didn't innovate anything, it pushed existing game features to the limit and put them to the best use. Plus, it took years to make Half Life 2, any game studio seeking a quick buck by making a clone of an existing game know better than to take that long.
Tell me, what exactly did Halo innovate?
Umm... The 2 weapons at a time thing, vehicle sections (which it did WELL, unlike it's clones)... the method it used for loading. Regenerating health.

Mostly though I think it showed that FPS games could work well on consoles.

Anyway, this is kind of off topic. Lets not start a flame war.
Well 2 weapons had definately done before, so had fun vehicle sections, regen health too, reload I'm not sure on.
 

Souplex

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Jul 29, 2008
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Treefingers said:
MichiganMuscle77 said:
Tell me, what exactly did Halo innovate?
I think it showed that FPS games could work well on consoles.
Goldeneye had already irrefutably proven that FPSes were better for consoles.
 

Humanoid333

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Apr 1, 2010
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I'd say it was because HL has never been about introducing 'new' gameplay elements, but taking what had already been done before and putting it together in a new way. Half-Life is a very generic FPS, but only because everything that came after it borrowed a bit from it, so those elements became average and boooooooring.