How could Final Fantasy be fixed?

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The_Echo

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I think Final Fantasy XV will fix everything.

It seems most people are just upset that FFXIII keeps going, when it really only met success in Japan.
 

elvor0

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LittleBlondeGoth said:
Personally, I'm in agreement with most people here it seems - I much prefer it when the world feels open, instead of forcing me down a set path. X and XIII felt set, to me. XII was wonderfully liberating as far as the map went, as anyone who wandered into some of the bonus dungeons at lowbie levels will tell you. Things like VII did steer you in certain directions, but I never got the 'running through a pretty tunnel' feel of XIII from it. Hell, I thought Midgar was huge and that I was there for ages... Then I got out and saw the world map. Mind. Blown. But then I was 17, so...

And more control over your party members. I like micro managing my team, let me have that back. XIII took too much away from me. Interestingly, I didn't have a problem with XII - the gambit system was set up so that you could have as little it as much control as you wanted. If you think the game played itself... Sorry, but I just don't think you had it set up right. You could set your guys up with explicit instructions or a few loose commands and take over yourself whenever you wanted.

I suppose I just want the epic feeling back, the sweeping plot, interesting characters and ludicrous hair / weaponry.
I only actually just got round to playing 12, after my Girlfriend got me a copy, and I had heard that you get a lot of control taken away, which you're right, isn't the case, you /can/ automate your team, but you still need to control them, and control isn't taken away, just alleviated, if you want to, you can still make your team do exactly what you want, when you want. FF13 just felt like it was loath for you to interact in anyway; "no no, I'm the game, you sit there and let me have all the fun!" Thus far in 12 (i'm in the desert heading west....too many oil drills), the world does feel pretty big and vast, even if there is no world map, and there's still plenty to explore.
 

Seracen

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Create a story without feeling the need to make it uselessly convoluted. Have a stable of relatable characters that are sympathetic.

Either go full adventure RPG, or stay traditional turn based. The only hybrid RPG that's done it well is the Tales Series. Seeing as how FF isn't supposed to be ripping off such an iconic system, and should have it's own iconic battle system, just your strengths.
 

Bara_no_Hime

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First of all, considering how good FF 13-2 was, I don't think it needs fixing. FF12 and 13 had their flaws, don't get me wrong, but they can just as clearly make a good FF game when they get their heads on straight.

However, that said, I would WELCOME a return to turn-based combat. I play FF for turn based combat, not crappy real time combat (and, to be clear, I'm not saying that all real-time combat is crappy - just that FF real time almost always is).

People keep mentioning FFX. That had some really fun turn-based combat. I was really disappointed when that awesome turn-based system they developed for FFX got thrown out the window. If Square Enix brings that back, they'd make a lot of people happy.

Oh, I almost forgot. Insert Obligatory: REMAKE FF VII here.

One final thing. I have to say, I can't help but notice something. Square SOFT did fine making Final Fantasy games. It's only since Enix got their dirty hands on Final Fantasy that it's been kinda sucky.

Just sayin'...
 

00slash00

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I am among the few who really loved Final Fantasy 13. However, while I had no problem with the combat system, 10 was still my favorite combat system. It was the only Final Fantasy game where your entire team was useful (rather than just picking 3 or 4 favorite characters and using them for the whole game), because certain enemies were only vulnerable to attacks from certain characters. I loved being able to switch up my party, on the fly, in the middle of battle. It's also the only time where I found summons to be really useful.

The problem with the series right now, as I see it, is that they're trying to reinvent their combat system. A lot of people are sick of turn-based combat so Square has been trying to find a compromise between their turn based system and real time combat and the results have been...less than stellar. 12 was just a total train wreck (maybe your experience was better, but I lost count of the amount of times members of my party would just abruptly stop participating in the battle and just stood there). Based on what I've seen of Lightning Returns and FF15, it looks like they are now just saying fuck it, and turning Final Fantasy in to a real time action RPG. It makes me sad. I liked the turn bases system and while people seem to prefer real time, I think there is certainly still a place for turn-based combat
 

EyeReaper

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Hmmm... I haven't played msny FF games, but if I could make my own..
1stly, bring back the create-a-character like the basic one in the first game (where you create your entire party) or in crystal chronicles. I always get a deeper feel for the story when I can name my own characters.
2) Dating sim elements. Makes every rpg better, doubly so for jrpgs.
and lastly, Enough with the brooding serious main characters. Yes, Cloud was cool, and FF7 is amazing. But do we really need a lady cloud? does she really need three games about her? actually, my real third point is move on from Lightning. Get over her Squeenix. Make a new protag.
 
Jun 11, 2008
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Just take a bit more care with the characters and don't shoehorn in characters because you feel you need to reach a demographic that wants nothing to do with you(see Vaan FFXII). Stop writing pretty unlike able illogical characters that make no sense and drag the story with their ham fisted realisations(Hope FFXIII).

Also I feel if Vanille had of had her perky attitude toned down a bit she would have been fine. I thought people complaining about her and Fang's accents were dumb arguments though. It is a game set on a different world if they want people from a certain area to have a shitty Irish accent go it. At least not everyone sounds like they are from the same fucking place then. Also on characters they could do with shaking up their archetypes a bit as they've been as bad as Bioware in this regard in recent years. That takes some skill to have characters as dead set in tropes as Bioware does.

As far as I'm concerned that would fix the character problem. Music and setting/environments/aesthetics I've had no problems and as far as I'm concerned the series still is amazing in those areas.

Story wise could do with a bit of work as the recent ones have been very lacking and have even negatively effected game play(see FFXIII). The whole reason FF XIII was so overbearingly linear compared to others as far as I could was to do with some points in the plot which I won't go into heavily. FF XII actually did good in this regard just some of the characters. I wish I could send them on a rocket into Meteor with Shera checking the oxygen.

Mechanics wise let me control all members and if you must make it somewhat turn based use the FF X-2 combat. Either that or fucking abandon turn based and do like Kingdom Hearts/DMC type thing. FF XII and FF XIII had awful systems.

Nothing more to say here other than stop making all bosses immune to all status effects makes that whole magic line completely pointless. On that get rid of doom or at least turn it into death sentence or Death level X(have level be on a reel[0-9] with 1 being an insta kill while 0 kills you).

As far as progression goes stop with all the Sphere Grid, Licence Board and Crystarium crap that has been done in last few major games. I think they are terrible progression systems and should go die in a large Hell Fire and have their ashes trampled on by a herd of wild Chocobo.

Personally, if there was some sort of FF VI or FF IX type system where each character was a job, I'd be happy. Maybe there could be some sort of dress sphere type system where each job can emphasise aspects of it like Attack, Defence and Utility. For example, a Black mage using defence could null damage of elements or buff the party with elemental effects on attacks and on utility could poison, blind sleep. Just an idea probably wouldn't work out exactly like that but might give choices in battles a bit more meaning.
 

Snotnarok

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Fire 80% of the staff and start from scratch.

Okay, less cynical then.
Stop putting pretty boys in random clothes thrown together as the protagonists. I'm not saying hire Marcus Fenix of Gears of War but have SOME muscle on your guys. The running theme with JRPGs seems to be a mini game, guess what gender this person is, scroll down, oops, it's a guy.

The other thing would be to stop half baked mysteries that everyone saw coming at the start of the story/mission/quest. Same goes for the dialogue

Sir..."they" are coming.
If "they" come our "plan" will be finished.
Yes the Hokuten will ruin our "plans" we must do something.
I won't let them stop our plans of world domination!
^ I see this kind of crap too often in ...okay let's be fair, this is JRPGs in general. They try and be mysterious but give everything away in the same conversation and it just sounds forced.
 

___________________

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May 20, 2009
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1 - World map, like the games had before FFX. Add underworld levels as big as the surface world with towns dungeons and new sets of monsters. And add upper world levels. Sky? Why not space somehow?

2 - Bring back something like the Gold Saucer. Put all the little mini games here. I liked FFX's blitzball. Was a fun concept. The card game system in FFVIII was fun, except for the crappy way rules passed on to everywhere. So yes, feel free to make blitz and the card game come back as mere attractions on the new Gold Saucer. Don't force them on people. That's the trick to make mini games work on games like FF. Did Square learn nothing with FFVII? People like the Saucer for a reason. And you can get neat prizes you can use in the main game.

3 - Bring back FFVII's chocobo breeding system. Add a platinum chocobo after the gold. That chocobo could fly and reach the upper levels or the world map. Chocobo races on the Gold Saucer again obviously are a must. And hey, that together with games like blitzball and the card games could be played online with someone else if we wanted to. See Square? Multiplayer implemented that doesn't make the game suck. How about that. Who knew it could be done by being just optional. You know, to have fun with someone else if you got tired of palying the AI in the Saucer. And no. No better prizes if you did and no trophies about multiplayer. Just good clean human interaction fun.

4 - Bring back either FFVII's materia or FFVIII's junction system. Or both. If both, make them completely optional. Optional as in: Do you want to use them both at the same time? Do you want to use FFVII's system only? FFVIII's only?

5 - Make your summoned monsters customisable. Down to their last strand of hair. If the materia system was implemented the could even be equipped with it and depending on their elements and whatnot they'd have different abilities when you used them so we could see lots of neat new animations, keeping the battles a little fresher.

6 - Make your characters customisable. In terms of what they're wearing, if I equip a new set of armour I want my character to wear it in-game, in video sequences and in battle. The same goes for new weapons I equip. I want to SEE it all. Accessories, hats, boots, gloves, everything.

7 - Focus on the writing. Hire writers. Not computer engineers who read a couple of books and think they can write. Proper writers.

8 - Vehicles we can control on the world maps. I want to control the ship, like in every Final Fantasy before FFX.

9 - Make the general visual theme more like it was on FFVII. As in, steel, machines, cold industry. I'm tired of the over-worked textures everywhere. They look good, but if you keep using that over the top artsy crap it gets tiresome and we could use a change in pace from that. The human brain needs change. Tell Yusuke Naora to get his act together, bloody hell.

10 - Hire Nobuo Uematsu.

11 - Turned based battle system. 3 characters. Or 4. Or 5. I don't care, just bring it back.

12 - Don't make the main character feel less important than the other ones, but still make them all feel important and don't leave them on the background. FFXII and FFXIII were crap on this aspect. Don't know about FFXIII-2 because honestly I gave up on FF.

13 - I liked how in FFVII we had an evil corporation that we could fight AND we had the bad guy as well.

If this stuff doesn't fix the series, I dunno what will.
 

DrOswald

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The most important thing they could do to improve the series is to go back to basing the story on interesting characters with solid, human motivations. You can have all sorts of silly over the top crap going on if you make sure to ground it in clear goals based on emotionally interesting motivations and themes.

(SPOILERS AHEAD for FFX)

Take Final Fantasy 10, also known as the last great Final Fantasy. That story is messed up. There are all sorts of minor plot lines, things get made up as it goes along, Tidus is like some sort of half real half dream person. It doesn't make any real sense. But it works because the entire game is wrapped in a few basic and grounded themes: The relationship between Tidus and his father, the conflict of Yuna's societal obligation vs what she actually desires, the positive and negative effects that religious devotion can have on a society, and overhanging it all is the simple question of what is truly worth dying for. The plot is nonsensical in the events but it is grounded and straightforward thematically and emotionally. So it works.
 

Roxas1359

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___________________ said:
12 - Don't make the main character feel less important than the other ones, but still make them all feel important and don't leave them on the background. FFXII and FFXIII were crap on this aspect. Don't know about FFXIII because honestly I gave up on FF.
For this one you do know that Vaan was never actually meant to be the main character of Final Fantasy XII right? It was supposed to be Balthier and Basch, but the executives at Square Enix felt that those two were too old to be relatable to others, so they added in Vaan and Penelo. With XII's development the executives were changing a lot of things, and it was pissing off the director so he left Square Enix because he couldn't take it anymore.
 

Auron225

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I agree the series has been in decline, although I think I'm in the minority when I say I think it's fine in terms of characters & story. The most recent ones have been more confusing and WTF for sure but I don't think they've been necessarily worse. Except 12... I didn't really care for the characters or plot of 12 at all... I mean why was Vaan of ALL people the main character? It would've made a lot more sense to have been Basch or Ashe!

Anyway, getting back on topic;

1) As others have said, bring back the openworld. As pretty as the graphics are... it's like being locked in an absolutely beautiful prison cell. It's nice but I wanna explore damnit!

2) Combat that is both fun & lets me have more active control. Square Enix could learn from the Tales series that regard - change characters mid-battle on the fly, fast-paced action... the only thing they are missing is strategic possibilities which I suppose is the one thing FF does still have, but it's not enough on its own. 12 and 13 felt like they could play themselves.

3) Bring back side-quests, mini-games & secret stuff. They bring more to a game than S.E. seem to think these days.

EDIT:
Snotnarok said:
The other thing would be to stop half baked mysteries that everyone saw coming at the start of the story/mission/quest.
I don't know what "mysteries" you're talking about. Stop making up "shit" or I will have to use... "that". ;D

I agree though, that is annoying as hell. I'm not convinced it has ever been effective at creating tension and sure isn't doing it now.
 

Roxas1359

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Auron225 said:
I mean why was Vaan of ALL people the main character? It would've made a lot more sense to have been Basch or Ashe!
Vaan was made the main characters because the executives at Square Enix didn't like who the original main characters of Final Fantasy XII were. The original main characters were Basch and Balthier, with Ashe being one as well. But the executives thought that having Basch or Balthier as the main characters would be a bad idea because they were too old...>.>
 

Ignignokt

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May 7, 2009
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Shorten spell animations so you aren't sick of waiting 30 seconds after you've seen it once.
 

Auron225

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Neronium said:
Auron225 said:
I mean why was Vaan of ALL people the main character? It would've made a lot more sense to have been Basch or Ashe!
Vaan was made the main characters because the executives at Square Enix didn't like who the original main characters of Final Fantasy XII were. The original main characters were Basch and Balthier, with Ashe being one as well. But the executives thought that having Basch or Balthier as the main characters would be a bad idea because they were too old...>.>
Ah... that makes a bit more sense now. Thanks for replying, I saw your response just before my post but only after I posted :S

They thought Balthier, Basch and Ashe were too old... aren't they all supposed to be in their early twenties? Ashe and Baltheir at least, maybe Basch would be early thirties. How on earth is that too old? o.0 Why must it always be teenagers saving the universe from the clutches of satan!

EDIT: Wait, hold on a sec! So Balthier, Basch and Ashe were all going to be main characters, and Vaan & Penelo were only added in later... so what was Fran gonna be? The one party-but-not-main character? Their pet? I guess she got off better in the end - she didn't end up being the only person in 2nd place in a race with 4 people in it!
 

Roxas1359

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Auron225 said:
Ah... that makes a bit more sense now. Thanks for replying, I saw your response just before my post but only after I posted :S

They thought Balthier, Basch and Ashe were too old... aren't they all supposed to be in their early twenties? Ashe and Baltheir at least, maybe Basch would be early thirties. How on earth is that too old? o.0 Why must it always be teenagers saving the universe from the clutches of satan!
Basch is 36 actually. Ashe is 19, and Balthier is 22. Technically Fran's age is unknown, but she is over 50 as the game has a cutscene about Veira and their age.
All these ages are inside the manual for the Collector's Edition of Final Fantasy XII.
Pretty much though, the changes and additions are what drove the original director to leave when the project was halfway done. The director of XII/writer ,Yasumi Matsuno, is the person who created Final Fantasy Tactic games and is the maker of Vagarant Story. Sadly though since the International version of XII was never released outside of Japan, many people haven't experienced how better it is when compared to the vanilla XII. For one they made it more like Tactics in that characters can have a class system. (Red Mage, Knight, Thief, etc.)
 

kongajinken

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Return of the over world. Seriously even if I read the beginning comments and they ALL said this, it can't be stated enough. It generates that I'm actually traversing a planet feel, which is amazing.

Get rid of filler. Chrono Trigger was 15 hours long with all side quests and it was damn near the best jrpg ever. Don't need to drag on forever, unless you have a valid reason to do so. No a 100 floor dungeon is not necessary.

Stop trying to make the game's semi actiony. FFX-2 did the combat perfectly. FF12 was awful, like a Frankenstein of jrpg elements and action that's still turn based.

Better side quests, I don't wanna just do something because it gives me a +5 sword. Make the rewards more meaningful like extra characters or back story for existing one's like in the old FF's. Even just a slight nod like some of the quests in FF10 made me care so much more about the dungeons. I got to explore another part of the world besides just grinding for an extra summon.
 

Leonardo Huizar

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1. Im going to be in the minority in saying this but bring on the hate

...I really think if the game makes it overseas and they hand it over to a localization person and they go through it and when they realize that its written just like another shlocky by the tropes anime by committee story and its juvenile level of nonsense pander to tween-hards writing, that they should send it to a group of good writers to salvage it.

"Oh, but the original artist inte-" NOPE!!!

Unless the story in the 'Fantasy' game is engaging, interesting, and gives me characters worth being invested in I wont give 2 skeevers tails about what the original artists intentions were if all they have to say "Lets kill the giant space flea god of creation with the poweru of friendshippu, gatsu, and megalixers"

Im may have liked 7,8, 10, KH1 & 2 but ive since lost my rose tinted glasses and its just makes want to quit every time i go back to those games

2. No more teenage leads, or teen drama, or focus on any heart of the cards crap, or angst ridden androgynous featherweight "bad asses" with gravity defying hair that kill heavily armed & trained soldiers with a weapon 5x their weight

3. No more realism, go for aesthetic. Tactics, 7, & 9 had great aesthetics and had amazing worlds

4. No more referencing pop icons for your character designs, or a soundtrack chock full of J-pop

5. No more time travel

6. No sequels

7. If you can do a certain skill or spell in battle, you should be able to do outside as well weather it be using an elemental spell or sprinting through the world map

8. Pick either Action [a la KH2] or ATB as a fighting system [a la ff10] MMOs are those that can do it better and those 2 previously mentioned are either quick & practical or satisfying & visceral
 

SecondPrize

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Mar 12, 2012
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I grew up on these things. I remember asking for the first one for Christmas based off of a nintendo power ad. The last one I enjoyed was X. XII didn't feel right, apart from 6-foot tall rabbit lady who sounds like Bjork, and I didn't make it far in that and I don't want to speak of XIII. I dunno, after X they seem to have lost something, I'd go back to X and try a different path onward from there than what they've taken.