Glademaster said:
Well they could be and I have had very good ones. Fair enough if you had a bad experience but my point still holds that Heroes killed the social side of the game. If don't want to do it with people you should have the Heroes as back up but you shouldn't have to rely on them if you want people. Also I don't see why it is bad people play in Guild groups it is kinda the point of the game. As I have said countless times it was the end for GW as everything went down hill after NF but the final nail in the coffin sorta came with EoTN but it did start before that though. After they got rid of troll farming at droks and the centre of trade moved it caused a massive shift in the game as it made monks much much harder to find in PvE and although the price of items plummeted it made gold much harder to ome by which is damn hard enough.
Wow, you are wronger than I thought you are.
Heroes didn't kill anything. I played with henches only before, I played with heroes AND henches after. All it changed is let the good players make custom teams and developed creativity.
Troll farming? I really loled. Seems to me like your "group play" means "grinding at mobs, farming" play.
Monks harder to find in PvE? All those monks that only farmed trolls were not teaming up anyway. And Underworld was still farmable, only it took a lot more skill than 95% of the playerbase had. At least till Factions was released, what with Spirit Bond making it possible to tank every single monster in the UW without problems.
Also, money is a lot easier to come nowadays, and items cost almost nothing.