How could they screw this up??? Favorite game series that just went to hell.

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CK76

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Nothing can compare to the greatness of Sonic descended to the depths of its recent 3-D offerings. Seriously this hedgehog pushed Mario in the 16 bit era...now...ugh.
 

Tony2077

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delta4062 said:
Jandau said:
Elder Scrolls: Oblivion - Elder Scrolls were always the forerunners in Open World RPGs, with Morrowind reaching cult status. Then they put out Oblivion, a game with atrocious controls that should have been scrapped after Daggerfall, zero story, atrocious writing, terrible voice acting, moronic mechanics, a cluttered and poorly designed interface and an open world more boring than a can of spam. They did make up for it a bit with Fallout 3, but I still fear for the Elder Scrolls series...
There was a story, and the controls were monumentally better than Morrowinds. Sure it didn't have as many quests and Morrowind, but it still had a hell of a lot more than Fallout 3 did. The interface was the smoothest of the series, A lot of voice actors from Morrowind went onto Oblivion as well, The Mechanics were a lot better than the randomness of Morrowind.

Really, those are some pretty stupid complaints.
in oblivion the skills were more streamlined and they got rid of that annoy chance to hit garbage
 

Gotham Soul

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delta4062 said:
Jandau said:
Elder Scrolls: Oblivion - Elder Scrolls were always the forerunners in Open World RPGs, with Morrowind reaching cult status. Then they put out Oblivion, a game with atrocious controls that should have been scrapped after Daggerfall, zero story, atrocious writing, terrible voice acting, moronic mechanics, a cluttered and poorly designed interface and an open world more boring than a can of spam. They did make up for it a bit with Fallout 3, but I still fear for the Elder Scrolls series...
A lot of voice actors from Morrowind went onto Oblivion as well
Morrowind only had five voice actors?
 

captainaweshum

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delta4062 said:
Jandau said:
Elder Scrolls: Oblivion - Elder Scrolls were always the forerunners in Open World RPGs, with Morrowind reaching cult status. Then they put out Oblivion, a game with atrocious controls that should have been scrapped after Daggerfall, zero story, atrocious writing, terrible voice acting, moronic mechanics, a cluttered and poorly designed interface and an open world more boring than a can of spam. They did make up for it a bit with Fallout 3, but I still fear for the Elder Scrolls series...
There was a story, and the controls were monumentally better than Morrowinds. Sure it didn't have as many quests and Morrowind, but it still had a hell of a lot more than Fallout 3 did. The interface was the smoothest of the series, A lot of voice actors from Morrowind went onto Oblivion as well, The Mechanics were a lot better than the randomness of Morrowind.

Really, those are some pretty stupid complaints.
I have to agree, I adore Oblivion, I still play it now!

However, the game world was a little too..familiar I guess. Morrowind had this otherworldly look and Oblivion just feels like mid-evil England. However, now I want to play it again!
 

Kagim

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Shadow Hearts.

The first two games were awesome, the last game was supposed to take the game in a new direction with new characters. It ended up just re skinning all the old characters and constantly slipping in cameos and jokes from the second game. I understand that sort of thing in SH2 because it took place in the same time, place, and with the same hero as the first. In the third there is no excuse. It just felt hollow. Even ignoring that the story was weak, the brick combat system was lame, and instead of improving the graveyard they just flat removed it. So instead of choosing which demons you want to manifest as you just collect them one by one, meaning they are no longer equal in strength taking away the majority of the customization.

child of lileth said:
Valkyrie Profile. I loved the first two games for so many reasons. Then the fanfic on the DS came out. It put me in a permanent state of sad-face the entire time I forced myself to play it. Not because it's sad, but because I couldn't understand why tri-Ace felt that they needed to rape my dedication to the series as a fan.
You mean I am not the only one who felt that way?
 

Jandau

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delta4062 said:
Jandau said:
Elder Scrolls: Oblivion - Elder Scrolls were always the forerunners in Open World RPGs, with Morrowind reaching cult status. Then they put out Oblivion, a game with atrocious controls that should have been scrapped after Daggerfall, zero story, atrocious writing, terrible voice acting, moronic mechanics, a cluttered and poorly designed interface and an open world more boring than a can of spam. They did make up for it a bit with Fallout 3, but I still fear for the Elder Scrolls series...
There was a story, and the controls were monumentally better than Morrowinds. Sure it didn't have as many quests and Morrowind, but it still had a hell of a lot more than Fallout 3 did. The interface was the smoothest of the series, A lot of voice actors from Morrowind went onto Oblivion as well, The Mechanics were a lot better than the randomness of Morrowind.

Really, those are some pretty stupid complaints.
What they had was barely a story. It was boring, predictable, lacked any sembalnce of characterization, and the characters themselves were forgettable at best. Also, the side quests were mostly lacking context and just thrown out there (with one or two exceptions).

Controls and combat were for the most part identical to the ones from Morrowind, which in turn were almost identical to the ones in Daggerfall. They were cool around the time Daggerfall was out, but they were showing their age with Morrowind and were simply insulting in Oblivion, providing one of the worst combat experiences ever.

Mind you, I never said anything about the number of quests, it's the quality that concerns me, and that quality is non-existant. For the most part, they feel disjointed both from the game and the game world.

The interface was just bad, slow and clunky. It was hard to get any info about anything and some aspects of the game were just poorly handled by it (especially spellcasting). Voice acting was terrible, and it didn't help that EVERY NPC is voiced by about two people. The amount of repetiton and the utter lack of variety was jarring. Hell, the game is infamous for it.

As for the mechanics, they were nonsensical. The fact that majoring the skills you want to lose is actually a BAD idea should point out that something is wrong. Also, the process of leveling some skills (like mercantile) was moronic. Stat boosts at levels required counterintuitive playing to get the most out of, and the shitty interface didn't provide you with nearly enough info to make use of it.

Basically, the game was bad. You are free do disagree, but I'm also free to think so. I grew up with Elder Scrolls games and Oblivion is the first one I didn't like.

EDIT: Oh, and the quest Journal is just bad. Not as bad as Morrowind, but still pretty crap. Though this ties in with the shitty interface thing...
 

atol

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Oblivion. Sure, the combat was scores better, but everything else was just so terribly stale. I'll take dice rolls for an immeasurably more enthralling experience anyday.
 

imaloony

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Paper Mario. Super Paper Mario was just terrible, and I hated it. It took everything that was good, fun, inventive, and whimsical about the series, and threw it down the toilet to make it into another generic platformer.

I also wasn't a huge fan of Super Mario Galaxy, and I definately prefered Super Mario Sunshine over it.

Fable 2 wasn't exactly a "screw up" for the Fable series, but I felt it could have been much better.

Soul Caliber Legends was an insult to the Soul Caliber series, however. I hated this game.
 

Proverbial Jon

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Nov 10, 2009
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Notthatbright said:
Silent Hill.
Yep! Although it's easy to see how it could have gone downhill but still... come on guys!

Grouchy Imp said:
The Halo series. The original was pretty damn awesome, the second not so much, and the third was (in my opinion) just so much re-heated dross that I haven't even bothered with ODST. And now Reach is coming out. Bungee have flogged this particular dead horse so much that it's now not even a smear on the ground.
True. Halo: CE remains my favourite, perhaps because it was the original or maybe because it was and still is an epic and exciting romp through space. 2 just didn't hold the same and 3 tried to be too much like 1 and failed. ODST had a radically different style and I actually really liked it. I'll hold judgement on Reach though but you're right, it's definately time to let this horse die in peace.

My personal choices would be:

Fable - Fable was awesome but Fable 2 just lost the plot and I find it dull and boring.

Harry Potter - Yes I know, film licence games... but 1-3 were great fun while 4-6 were just utter dross.

Resident Evil - Someone mentioned it before, there's no horror any more!

Condemned - Only two games in the series so far but 1 was incredible and probably the scariest thing outside my fave scary (Silent Hill) while 2 was monumentaly bad in the second half.
 

LooK iTz Jinjo

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Banjo-Kazooie. Nuts and Bolts made me cry tears of physical pain while playing it. It raped my childhood. I could name some more but they have already been said so no point.
 

Rakenar

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delta4062 said:
Jandau said:
Elder Scrolls: Oblivion - Elder Scrolls were always the forerunners in Open World RPGs, with Morrowind reaching cult status. Then they put out Oblivion, a game with atrocious controls that should have been scrapped after Daggerfall, zero story, atrocious writing, terrible voice acting, moronic mechanics, a cluttered and poorly designed interface and an open world more boring than a can of spam. They did make up for it a bit with Fallout 3, but I still fear for the Elder Scrolls series...
There was a story, and the controls were monumentally better than Morrowinds. Sure it didn't have as many quests and Morrowind, but it still had a hell of a lot more than Fallout 3 did. The interface was the smoothest of the series, A lot of voice actors from Morrowind went onto Oblivion as well, The Mechanics were a lot better than the randomness of Morrowind.

Really, those are some pretty stupid complaints.
The interface WASN'T smooth at all : who wants to click Ok each time they want to sell one item, or can't sell more than one at a time when the stack is less than 4. Add to that the awful resolution of the menu, the absence of keyboard shortcuts and some other more minor issues (like hovering over a buff not indicating what it was), and it all amounts to a sluggish interface.

Thankfully, we can download mods who greatly improve one the majority of these issues, but I feel the game should have had that at the time. That's the problem with games that go out on pc and console, but don't get a revamp for the pc version to better accomodate the controls.
 

Tony2077

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delta4062 said:
Rakenar said:
delta4062 said:
Jandau said:
Elder Scrolls: Oblivion - Elder Scrolls were always the forerunners in Open World RPGs, with Morrowind reaching cult status. Then they put out Oblivion, a game with atrocious controls that should have been scrapped after Daggerfall, zero story, atrocious writing, terrible voice acting, moronic mechanics, a cluttered and poorly designed interface and an open world more boring than a can of spam. They did make up for it a bit with Fallout 3, but I still fear for the Elder Scrolls series...
There was a story, and the controls were monumentally better than Morrowinds. Sure it didn't have as many quests and Morrowind, but it still had a hell of a lot more than Fallout 3 did. The interface was the smoothest of the series, A lot of voice actors from Morrowind went onto Oblivion as well, The Mechanics were a lot better than the randomness of Morrowind.

Really, those are some pretty stupid complaints.
The interface WASN'T smooth at all : who wants to click Ok each time they want to sell one item, or can't sell more than one at a time when the stack is less than 4. Add to that the awful resolution of the menu, the absence of keyboard shortcuts and some other more minor issues (like hovering over a buff not indicating what it was), and it all amounts to a sluggish interface.

Thankfully, we can download mods who greatly improve one the majority of these issues, but I feel the game should have had that at the time. That's the problem with games that go out on pc and console, but don't get a revamp for the pc version to better accomodate the controls.
You can Hotkey in Oblivion...hell I think you can do it on the consoles as well.
can't change anything beside the difficultly and sound on the console version maybe some other stuff but that the gist of it
 

TheTaco007

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Sep 10, 2009
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Call of duty, definitely. CoD4 was the most amazing multiplayer experience I'd ever had, and they just fucked it up.