Scoring system, your definition of getting good, it's the same thing. Performing combos for more effect. It doesn't matter how long the combo is, it's still lame that repeating regular attacks has so little effect. I don't wanna look at a menu and memorize these arbitrary moves, I wanna play the game. I want my hits to have impact. That's how Streets of Rage 2 makes me feel. I also love throwing people into other people.
There was a game I was thinking of earlier, but now I can't remember what it was. I thought of it after someone on the last page said shooters are better with flat, empty areas. Maybe it was Souls. But I thought of this game because it had pretty basic combat but interesting level and world design, which was far more stimulating to me. I could keep playing it and playing it without stopping. I can't do that with games like Bayonetta and Metal Gear Rising and Vanquish, because they have such bland environments and maps. Platinum still hasn't realized that a combat system by itself doesn't make a game. It makes their games so repetitive.