spartan231490 said:
I like how you assume I can't do something just because you can't. That said, your right, I don't have quite pinpoint accuracy with my 360 controller's right analog, but I have far more precision and speed on large movements. Say, more than about 5 degrees of angle change, and for less than that, I just move my person with the left analog. This gives me the added precision I need for very small angle adjustments. Since I can accomplish the small precise movements with a controller, I see no benefit to giving up the large scale speed and flexibility of the 360 for something I already have.
Well you've relieved my ignorance on a point there, I didn't know that some games have one stick at a lower sensitivity than the other... that will give you much more control than I was thinking. However even so you're going to hit a limit on how accurate you can get using a thumb stick
especially when that stick has acceleration on it... turn off aim-assist and you'll find you have difficulty tracking targets as the cross-hair keeps accelerating off the target.
Also with a mouse you can have the best of both at one sensitivity, at low sens you have good target tracking and good accuracy plus the option of flicking your arm across the mat to achieve a fast turn.
spartan231490 said:
Especially since I can never get a mouse to work like you are talking. If I move my mouse 5 inches back and forth at even moderate speed, the curser doesn't return to the same point. And that's the case with every mouse I've ever used. Even if I just moved it quickly to the right, and slowly back to the left, the curser wouldn't return to the same place every time.
True there are a lot of problems with mice in games these days, mostly because a lot of the game engines e.g. the UT engine, are designed predominantly for controllers, with mice basically having to put up with emulating an analogue stick. Valve games don't have this problem but games like Bioshock and Borderlands I find almost unplayable without .ini hacks.
Plus the marketing tendency for gaming mice is to have high DPI as a selling point, and high DPI is a fine thing for accurate tracking but its a bad thing for sensitivity, giving most gaming mice insanely high default sensitivity. Also many mice have built in smoothing or inadequacies such as low tracking through-put limits meaning that as you're accelerating the mouse across the mat the corresponding acceleration of the cursor on the screen caps at a certain point or even goes into negative acceleration due to the mouse sensor basically being overloaded with data.
Most of these things can be gotten around if you know what you're about but yes, M&K gaming is in something of a sorry state in general.