I never understood it either.Hugga_Bear said:I'm personally surprised by people complaining about how inaccurate the analogue sticks are, I know I can hit a sliver of a head with minimal difficulty and I'm nowhere near the best, my accuracy is pretty high and my reflexes are great but I'm not the best sharpshooter nor the quickest.)
Way to be unbiased, OP. Obviously, because you sucked playing a console FPS, it must be because the controls were fundamentally flawed. There's no other explanation! I'm good at driving an automatic, but if I ever get behind the wheel of a stick shift, it's comforting to know that I can blame the controls for being different, instead of my own stupid ass for jumping into a different medium and expecting to be super-skilled from the get-go.MOTHERfan42 said:Once upon a time, I legitimately thought I hated FPS games. I only played CoD4 on my 360 and I can only remember how frustrating it was. Not only were the people complete assholes, but I could never hit anything to save my life, excluding maybe with a rocket launcher. When I played my first FPS on the PC with a keyboard and mouse, it was an eye opening experience. I could point my crosshair towards what I wanted to hit and my bullets would actually make contact! Granted, I'm not claiming to be the best PC gamer ever, but my mind explodes whenever I hear someone say they prefer to play a FPS with a controller. To me, the pinpoint accuracy of a mouse is infinitely superior to whatever little aim you can attain with a controller's right analog stick. Can someone explain to me how people play these types of games with a controller?
People also use Auto-Aim more on console, even more than PC gamers.Cridhe said:People use aim bots on PC, even more so than console.
Yup, there it is. This seems EXTREMELY obvious to me.Canid117 said:MOTHERfan42 said:To me
Key words right here.
Doesn't quite follow through because when EVERYONE is slow and imprecise with aiming, that favours those who are ALREADY aimed and sighted in; campers.Cridhe said:Like I said you're on a completely level playing field with everyone else in the game. Adjust sensitivity to how you like, though for sniping a high sensitivity can be brutal.
Personally I like playing FPS games on both PC and consoles. Can't play Halo: Reach on PC, also can't play Unreal on console.
But how quickly can you aim? Mouse isn't just more accurate, it is the SPEED the the precision that matters and more than that, the responsiveness. See you can literally in a millisecond reverse direction of a mouse, but with a thumbstick that requires you recentre the stick then try to direct it over in the opposite direction. That may seem subtle but when your opponent darts around unexpectedly you need to respond quickly. PC keyboard even has the advantage here, as though movement is digital with WASD controls you can dart left and right very quickly just by tapping A or D. Circle strafing is easy, just hold D and keep aiming at the target.Racecarlock said:I just can. I can shoot down birds in red dead redemption without auto aim or dead eye.
it's still easier to aim a gun than use a mouse.bussinrounds said:As far as aiming, i think the mouse makes it too easy, thus more unrealistic, imo.
We're talking about video games.Treblaine said:Doesn't quite follow through because when EVERYONE is slow and imprecise with aiming, that favours those who are ALREADY aimed and sighted in; campers.Cridhe said:Like I said you're on a completely level playing field with everyone else in the game. Adjust sensitivity to how you like, though for sniping a high sensitivity can be brutal.
Personally I like playing FPS games on both PC and consoles. Can't play Halo: Reach on PC, also can't play Unreal on console.
This may be more realistic, look at accounts of warfare and you'll find the people who survived are those who picked a good spot with a rifle, got low and shot every enemy they saw advancing. But it doesn't make for a fun game, it gets bogged down into a quagmire of no one wanting to advance.
But how quickly can you aim? Mouse isn't just more accurate, it is the SPEED the the precision that matters and more than that, the responsiveness. See you can literally in a millisecond reverse direction of a mouse, but with a thumbstick that requires you recentre the stick then try to direct it over in the opposite direction. That may seem subtle but when your opponent darts around unexpectedly you need to respond quickly. PC keyboard even has the advantage here, as though movement is digital with WASD controls you can dart left and right very quickly just by tapping A or D. Circle strafing is easy, just hold D and keep aiming at the target.Racecarlock said:I just can. I can shoot down birds in red dead redemption without auto aim or dead eye.
it's still easier to aim a gun than use a mouse.bussinrounds said:As far as aiming, i think the mouse makes it too easy, thus more unrealistic, imo.
Get a torch and aim at a point on the wall like a clock (it would be better if it was on a stick to rest against shoulder and held with two spaced hands, like a rifle, but this principal is like using a pistol), now quickly aim at your toe then up again at the clock. How quickly can you do that? Do the same switching between pointing PRECISELY at targets 90 degrees apart horizontally. Now try to do the same with a gamepad and a mouse in game.
I've practised this with Mouse aim, gamepad aim (with and without FPS Freek) and for real. Gamepad I'm just getting diminished return the more I practice, I CANNOT be as fast or precise as for real though I get darn close with mouse aim.
That's speed, now precision. Draw your name on the wall with the torch, then use a mouse (try with MS paint), then in a console game. I was able to write "John Treblaine" (not my real name) in 15 seconds on my first try. I've been in MW2 for quarter of an hour now trying over and over again, the best I can do is write "JT" in 15 seconds.
You know what is REALLY unrealistic. Aim-assist.
See mouse is far more realistic as it is more related to how we actually aim things as it is a zero-order interaction i.e. point of aim moves proportionally to the input. Thumbstick is inherently not precise enough for zero-order interactions, games like Timesplitters and Perfect dark try it but the fidelity of thumbsticks just is not there.