How do people deal with console FPSes over PC ones?

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Vykrel

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Feb 26, 2009
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to be honest, you just suck with controllers dude. just because you arent good at something doesnt mean nobody else is good at it, either.

heres something you should have realized: if you are doing terrible at a console game, and everyone else is winning, that means that they are actually GOOD with controllers.

also...

mouse may be superior to the right joystick (aiming) in terms of accuracy, but the left joystick (movement) is superior to keyboard controls. it is much more fluid.
 

ultrachicken

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Dec 22, 2009
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You obviously hadn't been using consoles for very long if you had that much trouble hitting opponents.
 

Waaghpowa

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Apr 13, 2010
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Cridhe said:
Like I said you're on a completely level playing field with everyone else in the game. Adjust sensitivity to how you like, though for sniping a high sensitivity can be brutal.

Personally I like playing FPS games on both PC and consoles. Can't play Halo: Reach on PC, also can't play Unreal on console.
I don't get the whole "Level playing field" thing. If online FPS's are competitive, forcing someone to use a control scheme that would hinder their ability to match someone else's poorer ability sounds silly. To me that sounds like telling all the other soccer players to slow down for the fat kid on the team.

A real level playing field would be removing all enhancements such as auto aim and let people go at it.
 

Pegghead

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Aug 4, 2009
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I'm used to both styles so I can't really denounce one and praise the other. Maybe it's just my set up but I gotta say that at the end of the day that at least with controllers I don't have the problem of the mouse falling off the desk, causing my character to rapidly look up at the sky in the midst of combat like they've just heard the voice of God or something.
 

Cridhe

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May 24, 2011
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WaaghPowa said:
Cridhe said:
Like I said you're on a completely level playing field with everyone else in the game. Adjust sensitivity to how you like, though for sniping a high sensitivity can be brutal.

Personally I like playing FPS games on both PC and consoles. Can't play Halo: Reach on PC, also can't play Unreal on console.
I don't get the whole "Level playing field" thing. If online FPS's are competitive, forcing someone to use a control scheme that would hinder their ability to match someone else's poorer ability sounds silly. To me that sounds like telling all the other soccer players to slow down for the fat kid on the team.

A real level playing field would be removing all enhancements such as auto aim and let people go at it.
Auto aim isn't like a magnet that follows other players around for you. You still have to do the work and... you know... try to shoot people.

I mean you're on a level playing field in the way people who play matches on PC are on a level playing field by way of KB/mouse. Some people are better than others of course, and not everyone wins. People who suck still suck regardless what format they play on.
 

MuppeTeN

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Feb 20, 2011
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Although I played my first FPS on pc( UT 99 and a lot more) playing with a controller on Xbox isn't horrible as many people say. It's true it's not as accurate. But I play CoD fairly well and I have Assist Aim off since it sucks to me( Most of the time it moves away from the guy I'm aiming cause someone run 3 walls behind him and the aim follows him ¬¬) And have a 1.4 K/D ratio which I think is decent.

Still, I went away from PC games for the fact that there is a lot more Aimbot's than on a Console and overall I play for fun, so playing with a controller vs mouse, doesn't bother me at all.
 

Wintermoot

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allot of people online where already used to controllers I bet you went online the week you got the game which isn't enough time to get used to the controller.
In my experience the time it takes to get used to a mouse/keyboard is shorter then a 360 controller.
 

bakan

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Jun 17, 2011
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bussinrounds said:
As far as aiming, i think the mouse makes it too easy, thus more unrealistic, imo.
You could say the analog stick is too sluggish so that most games have target assist - so it's kinda invalid what you just said.

Mouse doesn't make anything easy, it's just more precise and actually it is more fun to play with exact controls without knowing that you get assisted in your game to have an accetable gaming experience.
 

surg3n

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May 16, 2011
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I'm happy playing console and PC FPS games, they both have their pro's and cons. But, the main thing is accuracy, and I think that console FPS games take a little more time to get used to, at least the first time you play them.

In consoles FPS games, you have analogue straffing, which makes up for slower aiming with a controller. I tend to aim roughly at the enemy with the analogue, trying to get the height right mostly, then horizontal aiming is fine tuned with the straffe. This makes sniping a little more difficult, but I find it fine for mid and close range, which is how I tend to play on consoles.

On the PC, you have much more accurate aiming, but digital straffing. But one thing the PC certainly has over consoles is a more guaranteed experience, you have much less chance of being griefed, team killed, insulted by 19 year old virgins, insulted by pre-schoolers... the list goes on. I don't remember the last time someone insulted me, or even annoyed me in a PC FPS. I had to stop playing BF:MC because of all the tools playing on 360.
 

Waaghpowa

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Apr 13, 2010
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Cridhe said:
WaaghPowa said:
Cridhe said:
Like I said you're on a completely level playing field with everyone else in the game. Adjust sensitivity to how you like, though for sniping a high sensitivity can be brutal.

Personally I like playing FPS games on both PC and consoles. Can't play Halo: Reach on PC, also can't play Unreal on console.
I don't get the whole "Level playing field" thing. If online FPS's are competitive, forcing someone to use a control scheme that would hinder their ability to match someone else's poorer ability sounds silly. To me that sounds like telling all the other soccer players to slow down for the fat kid on the team.

A real level playing field would be removing all enhancements such as auto aim and let people go at it.
Auto aim isn't like a magnet that follows other players around for you. You still have to do the work and... you know... try to shoot people.

I mean you're on a level playing field in the way people who play matches on PC are on a level playing field by way of KB/mouse. Some people are better than others of course, and not everyone wins. People who suck still suck regardless what format they play on.
Funny story about aim assist. Back when I played MW2 online on the PSN, briefly, the aim assist frequently killed me more than it helped. Naturally, I move with a moving target as I fire, but the aim assist would do the same, making my shot slightly ahead of the target making me miss entirely. Most of the time, it literally followed the target until it was out of sight with the aim assist on without having to touch the right stick. So in some games, aim assist is like a magnet that follows the target, whether it was just MW2 or not, I can't say.

Another thought, if aim assist is intended to level the playing field, and both bad players and good players both have it, then what was gained?
 

Waaghpowa

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Apr 13, 2010
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bussinrounds said:
As far as aiming, i think the mouse makes it too easy, thus more unrealistic, imo.
So moving the mouse to aim at the same speed as your ability to move your hands and arm is unrealistic compared to pushing a thumb stick in a direction for the same movement?
 

qeinar

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Jul 14, 2009
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EverythingIncredible said:
Let's just say I like being able to look around in any direction indefinitely without having to place my mouse on the other end of my mouse pad.

I like PC for certain games, but in general I like console games a lot more because they're a lot more comfortable.
the thing that's great about the pc is that you can configure it to do anything you like, so you could play pc games with a xbox controller on pc on a tv. : p
 

The Wykydtron

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Sep 23, 2010
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I find turning around with a mouse (FPSwise at least) to be really terribly jarring for me, it's much more comfortable on console.

Plus it's not like my Laptop would run anything ever... It refused to run KOTOR, i suspect my laptop may have the worst video card in existence
 

TiefBlau

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The PS3 console can configure mouse and keyboard support. They just don't.

PS3 developers, I am disappoint.
 

Awexsome

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Mar 25, 2009
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It's just as skilled to have the pinpoint precision with a control stick as it is with a mouse. Just a different kind of skill. Auto-aim has been blown out of proportion lately with CoD IMO (especially when people think the single-player auto-aim is the one carried over) but particularly with the whole quickscoping thing. While that was a pretty bad abuse of it, it was an anomaly in gaming as a whole.

A lot PC gamers wonder how they can have that kind of precision with a stick as they can with a mouse but when I first tried PC gaming with TF2 I wondered how they can have that much control with a mouse as I had with a stick.

And if PC can be considered to be better at aiming then the console would be better at moving as another guy said above. In a lot of FPS's it can be just as important about how good you are at dodging fire as you are at giving it out.
 

spacepope22

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Dec 4, 2009
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I'm more comfortable with the pc mainly because of familiarity. Growing up, i didn't have a console system. Only a pc.
 

Waaghpowa

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Awexsome said:
And if PC can be considered to be better at aiming then the console would be better at moving as another guy said above. In a lot of FPS's it can be just as important about how good you are at dodging fire as you are at giving it out.
I can tell you right now, that using multiple directions with WASD isn't nearly as inaccurate as you may think. Using the mouse as part of your movement greatly compensates for the 4 directions. I find that movement with a stick is incredibly sluggish since I can't turn as quickly as I'd like.
 

ChupathingyX

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Jun 8, 2010
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Wow if only I had a dollar for every PC player who complained that they sucked with a console controller when it came to FPS.

I personally don't have a problem with using an analog stick, and that's what it all comes down to...personal preference.