There's a few games out there, mostly RPGs that have moments where if you don't say the right thing, go to the right place, get the right item, or press the X button 5 times in front of a random piece of scenery on your third trip through it but only if you haven't killed any enemies, and don't have THAT guy in your party...
then you can pretty much say goodbye to the "best ending", or at very least the "best weapon" or "extra party member".
There's of course the infamous Mass Effect Suicide Mission, the frustrating Final Fantasy Guide-dang-it equipment that's impossible to know how to get, the head-scratching Suikoden party member collectathon and the list goes on.
So how do you feel about these types of games? Do you like games that punish you for making poor choices? Do you prefer games that don't prevent you from going back and fixing your mistakes? At what point does it become "too ridiculous" with it's forcing you to play "the right way"?
Let me know your opinions!
then you can pretty much say goodbye to the "best ending", or at very least the "best weapon" or "extra party member".
There's of course the infamous Mass Effect Suicide Mission, the frustrating Final Fantasy Guide-dang-it equipment that's impossible to know how to get, the head-scratching Suikoden party member collectathon and the list goes on.
So how do you feel about these types of games? Do you like games that punish you for making poor choices? Do you prefer games that don't prevent you from going back and fixing your mistakes? At what point does it become "too ridiculous" with it's forcing you to play "the right way"?
Let me know your opinions!