Used to be, but I'm no longer a 100% completionist. I just go for whatever side quests/items are available without a guide, and maybe check if there's a way to get a better ending than what I got afterwards if I liked the game.
What I don't like so much is if where if you didn't do one of those obtuse things the OP talked about, you will eventually get into a situation or boss fight that you can't win... and you will have no idea that you missed something crucial to your success until you check a FAQ. Having points of no return without recovery stations can result in this in various RPGs, and I heard Sierra's old adventure games like Space Quest did this a lot too.
I've only played one game recently with enough guide-exclusive content to really aggravate me, and that's Final Fantasy XII. Not just the infamous Zodiac Spear- half the Espers require a guide to find, and the same for over half the hunting quests. Marilith requires you to wait in a particular spot without moving for half an hour, without any clue given as to where or how long to wait.
What I don't like so much is if where if you didn't do one of those obtuse things the OP talked about, you will eventually get into a situation or boss fight that you can't win... and you will have no idea that you missed something crucial to your success until you check a FAQ. Having points of no return without recovery stations can result in this in various RPGs, and I heard Sierra's old adventure games like Space Quest did this a lot too.
I've only played one game recently with enough guide-exclusive content to really aggravate me, and that's Final Fantasy XII. Not just the infamous Zodiac Spear- half the Espers require a guide to find, and the same for over half the hunting quests. Marilith requires you to wait in a particular spot without moving for half an hour, without any clue given as to where or how long to wait.