How do you stop a WAAAAUGH!(WH40K question)?

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Zykon TheLich

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Keava said:
It is not possible in wh40k universe. Only full scale orbital bombardment aka purging, works. Orks are pretty much mushrooms. Even if you beat the main force and cut them down there will still be spores hidden all over the planet. According to WH40K lore, Orks were created long time ago as a perfect warrior race, that gets stronger and bigger with each fight, won or lost, unlimited in numbers.
The planet would have to be destroyed or drained form all life for them to not be able to re populate.
Man...I hate the new fluff...fucking mushrooms, whose stupid idea was that?
 

Keava

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Charcharo said:
People dont laugh at me as I just started WARHAMMER lore, (I know about the emperor, the IG the baneblades the titans the tyranids the Astartes the Horus war, but still not THAT much) but would A LOT of 1000 megaton Nuclear bombs, lasers from the sky, napalm, traps and maybe shock wave bombs work?
I would personally lure tyranids and then nuke everyone!
Thats destroying the whole planet however. Which means no new recruits for Imperial Guard/Space Marine legions, no new resources, nothing. Its called Exterminatus.

Exterminatus is typically only used as a last resort, when the price of holding or retaking the world is deemed too high, or the threat of mutation, disease or heresy spreading to the rest of the Imperium too great to contain by conventional means. Thus Exterminatus has very rarely been used on vital or valuable planets to the Imperium. Typically, the order may only be given by a high-ranking Imperial Commander in the Imperial Guard, Imperial Navy or the Space Marines, or by a full member of the Imperial Inquisition.
 

Keava

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scumofsociety said:
Man...I hate the new fluff...fucking mushrooms, whose stupid idea was that?
It's not new fluff. It's like this for a loong time.

Orks consist of two symbiotic organisms: one comparable to a terrestrial animal and the other to an alga or fungus living in the former's bloodstream. An Ork's animal cells carry the genetic information of only the individual's Orkoid subspecies, but the alga has genetic information for all the varieties of Orkoid, as well as the different Oddboyz, and it helps to heal wounds by providing greater biochemical energy supplies when necessary. Ork biology lends itself well to combat: they are extraordinarily strong and tough and are naturally good fighters, always looking for a scrap.

Orks have not only survived, they have prospered and are more numerous than even the myriad trillions of individuals who comprise humanity. This is due in part to how they reproduce; Orks release fungal spores, which grow into a plant-like womb underground that nourishes the bodies of the various Orkoid species. This is the entire basis of the Orkoid ecosystem, producing first Squigs, then Snotlings who cultivate the Squigs and the fungus they feed on, then Gretchin to build the settlements, and finally the Orks themselves. This means the Orks, whereever they go, will have an abundance of food, slaves and other resources, a moving Orkoid ecosystem that supports them as they go on their Waaaghs!
I think they developed that not long after Rogue Trader when they went in depth into describing the Orks culture. So it is almost as old as Ork fluff is.
 

thahat

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Darth_Dude said:
I think this is the only solution.

right you are sir!, you win a grot!

incidently, now you HAVE said grot, his spores will start an entirally NEW ork infestation in a few years! sucks for you! ( this is also the reason why only exterminatus works, orks are like nids in that respect... )
 

w-Jinksy

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Gestapo Hunter said:
w-Jinksy said:
pieplates and flame templates get the job done.

lore wise you hold and wait for the astartes to come and save your ass if its a full blown waaagh though most aren't and are just small scale stuff. the wars for Armageddon now they are proper waaghs i mean seriously they practically have to get thousands of guard regiments and practically nearly every space marine chapter ever shows up and they still barely beat off the orks.
What would a "proper" WAAAUUGH! be that requires nearly all of the Imperium best soldier to fight off? By that i mean how large was the force and how many tribes were involved?
just the one i think.

but they did have humongous swarms of orks and legions of gargants (orks answer to titans) the wars for armageddon were just huge probably the grandest in scale for any of the campaigns except may be the black crusades.

EDIT: A normal large waagh would normally have a a large force from one chapter or a large force built up from smaller forces of numerous chapters along with around 5 regiments of guard.

most of the time though the Imperium never runs into large scale waaghs and are normally only very meh attempts at taking the planet probably due to all the infighting the orks do t'is really their only weakness as a race otherwise they would rule the galaxy.

i think the wars for armageddon are just the exception of being so god damn big.
 

willsham45

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The dick move is to blow up the planet
Killing the warboss is a good start
Not being in the orks wake is another good way to like
 

AVATAR_RAGE

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Exterminatus is the only way to be sure.

But Killing the Warboss works just as well, or providing them with a better enemy to fight.

In one intance a Tyranid Hive fleet attacked a stystem controled by various ok WAAAGH's. The orks fought back forming an even bigger WAAAAGH, but the addaptabily and the number of tyranids was too much and the orks lost.
 

Keava

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Charcharo said:
OK new tactic! Their tech is good enough to create Tesla Coil weapons, right? Lightning guns mounted on Baneblades with tactical giant laser assaults should cripple the first 2-3 ork waves. Then we flame the ENTIRE battlefield (except our side) and retreat to a fortress. Then we start sending small 100 megaton nuclear bombs across the battlefield.
See, Orks aren't that stupid. They know the idea of tactical retreat, even if it's just their instincts and subconsciousness. After all old Ork saying goes:
"Orkses never lost a battle. If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!"

Plus you just get rid of single WAAAGH force, few years later a new one will pop out from all the spores. They were created to fight long before other races of WH40K universe, rumors say even to fight the first Necrons and C'tans. Pretty much once a planet gets infested with Orks, it stays so until destruction of that planet. Even if the current WAAAGH moves elsewhere there will be enough of marauders and remaining spores to create another WAAAGH years later.
 

Chogg Van Helsing

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Darth_Dude said:
I think this is the only solution.

i read somewhere that some new species of tyrand can survive an exterminatus, but they are very weakened and just lie dormant to gradually regenerate, and ripper swarms burrow so far underground that they are un touched...

GhostKnifeFish said:
I would give up and go play Fantasy.
but i aggre with ghostknifefish and fight in a universe that makes more sense!!
 

Chogg Van Helsing

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Keava said:
Charcharo said:
OK new tactic! Their tech is good enough to create Tesla Coil weapons, right? Lightning guns mounted on Baneblades with tactical giant laser assaults should cripple the first 2-3 ork waves. Then we flame the ENTIRE battlefield (except our side) and retreat to a fortress. Then we start sending small 100 megaton nuclear bombs across the battlefield.
See, Orks aren't that stupid. They know the idea of tactical retreat, even if it's just their instincts and subconsciousness. After all old Ork saying goes:
"Orkses never lost a battle. If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!"

Plus you just get rid of single WAAAGH force, few years later a new one will pop out from all the spores. They were created to fight long before other races of WH40K universe, rumors say even to fight the first Necrons and C'tans. Pretty much once a planet gets infested with Orks, it stays so until destruction of that planet. Even if the current WAAAGH moves elsewhere there will be enough of marauders and remaining spores to create another WAAAGH years later.
tyrandids and necrons are the only ones that can get rid of orks, as necrons desintigrate their flesh, meaning no spores can be released. and 'Nids just eat them all, meaning any spores will be devoured with the rest of the planet
 

Darth_Dude

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Chogg Van Helsing said:
Darth_Dude said:
I think this is the only solution.

i read somewhere that some new species of tyrand can survive an exterminatus, but they are very weakened and just lie dormant to gradually regenerate, and ripper swarms burrow so far underground that they are un touched...
Seriously? FUCK...
All right boys, bring out the Death Star.

 

The Geek Lord

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Kollega said:
By inviting Lombaxes and letting them do the job.
Well, yeah, but just Ratchet would be a little overkill. I mean, he has loud guns! And according to orc magical logic[footnote]Anything orcs believe usually comes true, no matter how stupid.[/footnote]; LOUD ONES BLOW UP SHIT BETTAH.

On topic... Okay, yeah, I take back what I just said. Just call in the Lombaxes. After all, Rule Number 37: "There is no overkill. There is only 'open fire' and 'I need to reload.'"
 

Chogg Van Helsing

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Darth_Dude said:
Chogg Van Helsing said:
Darth_Dude said:
I think this is the only solution.

i read somewhere that some new species of tyrand can survive an exterminatus, but they are very weakened and just lie dormant to gradually regenerate, and ripper swarms burrow so far underground that they are un touched...
Seriously? FUCK...
All right boys, bring out the Death Star.

'say hi to your parents on alderon! oh wait, HA!' lol
 

Kollega

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The Geek Lord said:
Kollega said:
By inviting Lombaxes and letting them do the job.
Well, yeah, but just Ratchet would be a little overkill. I mean, he has loud guns! And according to orc magical logic; LOUD ONES BLOW UP SHIT BETTAH.

On topic... Okay, yeah, I take back what I just said. Just call in the Lombaxes. After all, Rule Number 37: "There is no overkill. There is only 'open fire' and 'I need to reload.'"
Actually, now that you brought that up... it has just hit me that calling Lombaxes is actually not that good of an idea. Instead of just having them kill all the Orks, whatever Warboss is in charge would be quickly deposed in favour of a Lombax as soon as Orks would see them. After hijacking the WAAAAAAAAGH they'd probably go fight Chaos or Tyranids though... so it's still viable.