Hallow said:
I've thought about getting into it at school but i\I'm unsure as what to expect. Is there some certain mindset I should have here? Has anyone who's played give me some advice as what to expect, pointers, etc. ?
I run two games and play in two (soon to be three as I'm retiring one of the games I run), so needless to say, I think it's a lot of fun. But that is entirely dependent on the GM. If the GM is not experienced and you have a bad time, don't write off the game. Similarly, if the party is a bunch of jerks, try it again with different people.
The mindset you should have is one of creativity and limitless possibilities. That's the problem I see the most with people coming from video games (making an assumption because you're on the Escapist). Even the most open world video game really limits your possibilities and you get stuck thinking like that. For instance, if an archer is at range shooting at you in an urban environment, how do you deal with it? Most video games either have the "wait till he shoots then charge to the next cover" strategy or the "snipe him better" strategy. D&D allows you to break into a house, and grab a table or take a door off of hinges, whatever, and use that for cover so you can just walk up. Or perhaps a giant wooden badger... The point is, approach it "How would I deal with this" not "How would I playing a game deal with this" and you'll do better.
Next, and this is surprisingly difficult for many people, don't be a dick. I know tons of people that I get along with great and consider friends that I refuse to game with, because they turn into dicks. To be specific, characters that just want to get laid or work against the party. Nobody wants to play with the guy who only wants to stab other party members in the back and loot them. And then that guy says "Yeah, I rolled up a giant spider that could use 4 great swords at once. His race kills all bipeds because they feel superior. It would have been awesome, but nobody would play with me." I think that speaks for itself. This is all dependent on the party, though. So get to know the people and play in their style. If they have a rather backstabby, good natured time, then roll with it. If they are a very cooperative group, making sure all their abilities work together, then go with that. The party will adjust to you as you adjust to it, but it will resist if you try to force it.
Other than that, just have a good time. Really flex your imagination, not every bad guy needs to be met in one on one combat. On the other hand, don't turn into the guy who absolutely refuses to fight normally, but insists on shooting flowerpots off of balconies onto enemies or trying to develop nerve toxins. Sometimes, you really just need to swing your sword or cast fireball.
Last tip: stats don't matter. You can have a character with amazing stats, but if you're stupid, you will die. Similarly, you can be a crippled halfing with no money and end up a god if you're really smart.
Okay, one more: most gamers I've played with believe (or joke about believing) that you have control over your dice. Your mojo, if you will. And that rolling poorly often is a reflection on you, not on random chance. As much as I know, scientifically, that the dice are random, I believe it too. I've seen the person roll a critical when it was their last chance. I've witness a guy say "What do I need to roll to pull the invulnerability card out of this deck" and the GM say "58 on a d100" and the guy says "ok" and rolls a 58. At some point, you just admit to yourself that the dice love drama. So if you roll poorly, don't take it personally when the rest of the party blames you for rolling poorly. It's probably just because of your inexperience with gaming. Once you get into it and find a good set of dice, you'll feel the mojo too.