Do these situations sound familiar?
You wake up on a table in an underground bunker, before you've had so much as a coffee and a fag you're sent to talk to a scary looking Eastern European bloke. He then gives you a pistol with all the stopping power of a BB gun and sends you off to kill a large group of scarier looking bandits.
You are released from jail with only the clothes you stand up in, a rusty knife that you nicked on the way out and a note telling you to find some bloke named Caius. You spend the next few hours being killed by things that look like pterodactyls every time you get lost.
You are a counter terrorist agent and it's your first day on the job. You're armed with only a pistol and a cattle prod. Your brother shows up and breaks the news that your first assignment is to get past hordes of terrorists who've invaded the Statue of Liberty. He also asks if you'd be so kind as to not kill any of the terrorists. He does give you a sniper rifle but, since you appear to have Parkinson's disease, it's not much use.
Obviously these are the opening stages of Stalker, Morrowind and Deus Ex respectively. The three games are linked because: a) They start off sadistically hard and b) I gave up on each one of them before returning months later, determined to get my moneys worth, and found them to be some of the most rewarding games I've ever played. So here are my questions;
Are games more addictive if you have to work hard at the beginning? When does a game become so hard that it stops being fun?
You wake up on a table in an underground bunker, before you've had so much as a coffee and a fag you're sent to talk to a scary looking Eastern European bloke. He then gives you a pistol with all the stopping power of a BB gun and sends you off to kill a large group of scarier looking bandits.
You are released from jail with only the clothes you stand up in, a rusty knife that you nicked on the way out and a note telling you to find some bloke named Caius. You spend the next few hours being killed by things that look like pterodactyls every time you get lost.
You are a counter terrorist agent and it's your first day on the job. You're armed with only a pistol and a cattle prod. Your brother shows up and breaks the news that your first assignment is to get past hordes of terrorists who've invaded the Statue of Liberty. He also asks if you'd be so kind as to not kill any of the terrorists. He does give you a sniper rifle but, since you appear to have Parkinson's disease, it's not much use.
Obviously these are the opening stages of Stalker, Morrowind and Deus Ex respectively. The three games are linked because: a) They start off sadistically hard and b) I gave up on each one of them before returning months later, determined to get my moneys worth, and found them to be some of the most rewarding games I've ever played. So here are my questions;
Are games more addictive if you have to work hard at the beginning? When does a game become so hard that it stops being fun?