You know, it's interesting that Morrowind's been brought up, because it was both too hard and too easy.
At the beginning you're broke and defenseless and everyone hates you. Those pterodactyl things will chase you all the way across the map until a friendly town guard helps out. It takes hours - well, it took me hours - to get to the point where I was even remotely confident when entering a fight.
Then you hit level 10 or so, and suddenly nothing on Vvardenfell can touch you. You're a god among insects. All those insects still hate you, but hey, that's just Vvardenfell. You didn't go there to make friends.
Stalker, on the other hand, did a pretty nice job staying challenging - hardest at the beginning and then comparatively rough throughout. I was almost always injured and out of ammo, and usually being chased by wild dogs to boot.
To answer your question, Philios, I don't necessarily think games are more rewarding or addictive if they're hard. The difference between the games you describe and the mountains of games we've all doubtless abandoned because we were frustrated by the difficulty is that you DID return to them - there was something that brought you back. I'm not certain the difficulty was really the cause of that.
At the beginning you're broke and defenseless and everyone hates you. Those pterodactyl things will chase you all the way across the map until a friendly town guard helps out. It takes hours - well, it took me hours - to get to the point where I was even remotely confident when entering a fight.
Then you hit level 10 or so, and suddenly nothing on Vvardenfell can touch you. You're a god among insects. All those insects still hate you, but hey, that's just Vvardenfell. You didn't go there to make friends.
Stalker, on the other hand, did a pretty nice job staying challenging - hardest at the beginning and then comparatively rough throughout. I was almost always injured and out of ammo, and usually being chased by wild dogs to boot.
To answer your question, Philios, I don't necessarily think games are more rewarding or addictive if they're hard. The difference between the games you describe and the mountains of games we've all doubtless abandoned because we were frustrated by the difficulty is that you DID return to them - there was something that brought you back. I'm not certain the difficulty was really the cause of that.