How hard is too Hard?

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Bodb

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Mar 16, 2008
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Deus Ex wasn't that hard, but I'm a sissy and played through it on easy, but I'll tell you what's hard. Spiderman games. I broke two controllers to Spiderman games. The first one to that stupid laser dodging level in Spiderman 2 (the one at the very beginning), and the stupid button pressing challenges in Ultimate Spiderman.
 
Feb 15, 2008
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SwiftVengeance1224 said:
Conker's Bad Fur Day on an N64 Emulator. I never beat the game due to requiring a joystick to beat the end game boss.
Check the Project64 emulator FAQ.
GenHellspawn said:
Halfway through Mortal Kombat: Armagedden. The AI all of a sudden thinks you need an ass whoppin.
You're joking, right? One of the easiest fighting game Story modes IMO. Try fighting the final boss in "Guilty Gear X: by your side" on the hardest difficulty *shrugs*

I like hard games under the condition that they're reasonably hard. As in "the AI is smart, and the law of physics and probability are the same as yours", not "You have less ammo, health; opponents have infinite ammo, regeneration, can take 4 headshots from a sniper rifle and have health 300 (and outnumber you 300 to 1)".
 

nightfish

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Nov 7, 2007
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System Shock was hard; so was Warlords: Darklords Rising

Two games where the computer was merciless. Quite off-putting sometimes.
 

Cooper42

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Jan 17, 2008
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In brief response to the Stalker nod at the begining.
Lots of people bitched about how hard it was - and it is. Rightly so. It's a survival game. You're in the fallout zone of a nuclear explosion, a whole load of bandits and mutated creatures want your blood. Weapons, food and shelter are scarce. Other poeple are generally out for themselves. All things being even. You're gonna die.

Half the fun of those games is the initial stages where you have to be excpetionally careful and scrape through.


As for old school hard games. I enjoyed I wanna be the guy, because it's blatantly sadistic. But the old realm of having to replay exactly the same levels until you know them to a pixel so you can 'beat' the game, doesn't hold the same appeal as it used to. I don't have time to do that. I want to finish the game my first play through, even if that means quick saves.
 

REDPill357

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Jan 5, 2008
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knumpify said:
I've finished morrowind, ninja gaiden, just about anything anyone thinks is too hard. any suggestions?
Have you tried Contra 4? It's hard. There is no Konami code for lives. The Konami code upgrades your weapons one time per stage. That's it. There are three difficulties. Easy has ten lives and five continues. Normal has five lives and four continues. Hard has three lives and three continues. It is a great challenge. I would recommend it if you like the old-school Contra games.
 

brazenhead89

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Jan 3, 2008
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I hated Morrowind for the very reasons listed earlier, and hate Oblivion for the same reason.
I started off loving the game, but once I realised that the in-depth tutorial (which seems to assume you're some sort of idiot - "Move With The Left Thumbstick"), it seemed to think I was the king of all RPGs and decided to ditch the entire tutorial right when I needed it most - when I was slap-bang in the middle of the entire kingdom.
Once I got to the first gate of Hell (the first real mission objective)and got totally raped by stupid imps half my size I damn near threw my pad through the screen.
I don't mind hard games at all, within reason. Ninja Gaiden on Xbox started off tough but at least, to me, had a gradual learning curve. I managed to complete it and felt a genuine sense of acheivement after doing so. Oblivion just dumps you into the middle of a sprawling kingdom and ensures that your character is totally underpowered and helpless. The fact that my RPG skills are amateur at best and that all the time spent telling me how to move and use my inventory could have been spent explaining the mind-numbingly complex skills and attributes system just made the whole thing detestable. Difficult is fine, but that game is just broken.
Long stoy short - Oblivion is awful.
As for the debate itself, gotta say, I love hard games. Ninja Gaiden and System Shock 2 are 2 of my favourite games ever, but the problem today is that most games I play I find incredibly easy, and the hard ones are often difficult becauses of contrivances and broken learning curves. I only hope Ninja Gaiden 2 is as difficult, yet balanced as its predecessor when it's released in June.
 

VRaptorX

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Mar 6, 2008
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Anyone hate the first level of FZeroGX story mode on very hard? Sure maker 3 laps around the track.....OK....Collect 100 orbs while going at mach speed.....OK......do it in 5 seconds.....what the f***!
 

L4Y Duke

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Nov 24, 2007
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The later levels in Stuntman were a real challenge.

To this day I haven't played it since I scraped together a win on the final stunt. But, I missed that last explosion because I was too fast. That's annoying, to say the least.
 

Count_de_Monet

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Nov 21, 2007
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Personally, I can't stand what passes for "difficulty" in most FPS's. For a challenge I play online because no matter how much you play against the computer your skills aren't truly developed until you've played against real people.
 

Melaisis

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Dec 9, 2007
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I admit it; the majority of the time I play games on their easiest settings. Especially if it is a linear FPS or something like them. I'm playing for the story here, folks, not to die a million times on the same section. If I want to do that; I'll go play Peggle or even the original Mario, not a 7th generation game. As such, I am extremely biased and feel that 'hard' is what some people call 'mediocre'. However, part of the fact why I outright denied the success of BioShock was because I was able to literally run through 90% of the game. I suppose a challenge is needed somewhere, I guess. But in the form of being amazingly reincarnated every time you die (and not just applying to BioShock here)? Pushing the boat out a bit there, I feel.

'Too hard' is what happens when you give up on the game for six months because a section has utterly defeated you. I've played through half of these games on the default difficulty (such as LoZ's) without any hassle, but the Final Fantasy series has a habit of stabbing me with the above condition.
 

Arcadia2000

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Mar 3, 2008
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I think the earlier posts that state that unfair is too hard and everything else is manageable are mostly right. I don't like games that kill me repeatedly before I can get past the first screen of the first level. You immediately lose interest because there's precious little to keep you hooked after that point. It may very well have a fantastic storyline but who cares if I'm going to have to dump my entire waking life into it just to get anywhere. I don't have time for that anymore.
That's also part of why I disliked playing RTS stoyline after awhile: the other side gets to start with a humongous base and materials to slap you around with while you scrape together a fighting force from nothing. It's a great feel at the eventual win, but you're about to do another 30 levels of the same thing. Once in awhile is fine, but it gets tiring for me.
When vs. others: cheating isn't fun, hacking isn't fun. When the computer/AI can do it to you, it's doubly not fun. Alright, this is less about easy/hard and more about fun/unfun but to me it's the same thing. Hard does not = unfun, but there's no point in playing against someone who cheats.
I don't like being juggled in fighter types like SSB/M/B. It's not cheating, but it's not honorable. It's a below-the-belt punch to me.
I've never played most of the old-school games being tossed around the board here, mostly because I'm a girl and my parents bought Disney games for me. ~shudder~ The newer generation games are generally beyond me due to time and money constraints. I like games that pick up and put down easily. If it comes down to player abuse for me, it's too hard and not fun. If the AI is legitimately cheating, then it's likely going to be too hard and not fun. I'm all for a long struggle to the top, but I prefer that the sides of the mountain be an equally difficult climb for everyone.
That's just my thoughts.
And just out of curiosity, for those of us that have played LoZ:OoT, is it "unfair" to avoid Volvagia's falling lava rocks by hanging/climbing over the edge of the platform?
 

Necrohydra

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Jan 18, 2008
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I'm surprised I didn't comment on this before.

I'm one of those people who like games to be difficult. I don't really feel satisfied unless the game provided at least a few difficult portions where I died a few times or really had to think/strategize/have good skills to get past. While I *usually* pick normal on a game I'm not sure about, I almost always go for the *hard* setting if it's a game I'm familiar with or am going through for a 2nd time.

Now, as to un-fair difficulty, that depends. As long as it's possible with some practice and strategy, I say it fits on a "hard" difficultly setting. Complaining about a game being hard on hard is like complaining that the extra hot jalapeno's you ordered are too hot. You asked for more, and you got it. If it's too much, back off a little, or raise your tolerance for it. Now, for ridiculously hard sections on easy or even normal settings, that may be unfair. Some people may just be playing through the game to enjoy it, or the story, or whatever, and if they're not accustomed to *punch in the gut* difficulty, it can be quite a rude awakening, as well as a turn-off to the game. No-one likes it when you're prancing along squishing slimes, then suddenly a dragon appears and crushes you like, well, a slime.
Point of this rant - sudden spikes in difficulty aren't fun, and I consider them unfair. At least ease players into the difficult section gradually. Unless it's a harder difficulty, and you're into painful challenges, like I am.

As for multiplayer, isn't challenge how you get better? If you really enjoy the game and want to be good at it, you'll keep playing and welcome challenge. Otherwise..you won't really play it much. Though I agree cheating is just right-out unfair.

@Arcadia - um, I'd say no. The game lets you do it, after all. The trade off is you may not be in a good position to whack volvagia when he pops out of a hole. I always just dodged on the area, never thought of that :p.
 

moderndayvampire

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Apr 7, 2008
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i dont mind games being hard up to an extent. in FPS's for example when i have to start memorizing exact spawn points and be ready with my reticle where the enemy's head will be when it spawns before it actualy is there to make it thru a part i tihnk its to hard as knowing these things usualy is done thru dieing again and again even though usualy when this happens ill spend hours to get through it just because im to stubborn to let the game win, and i think when make it through just because of being stubborn it is to hard but a difficulty that doesnt require that is good i think