Let me just make this clear from the outset, THIS IS NOT MEANT TO START A FLAME WAR! I personally love Mass Effect 2 but I respect the right for people to hold their own opinions. I just want to better understand a gripe I've had about the argument opposing how the series has changed.
People use the phrase 'dumbed down' to describe how the gameplay has become more action centric with less RPG elements. At first that seems easy enough to understand, but on closer inspection I really don't think that means it has dumbed down. All the things that make RPG's the deep and 'smart' experiences that they are are still present in Mass Effect 2, for example:
- the epic story, and richly detailed mythology behind it are still present
- there is still a strong emphasis on characterisation
- the Galaxy Map still makes the world feel appropriately huge
- the environments are varied and richly detailed
- the vast dialogue trees are still their and (most) are relevant and interesting
- the side missions still have a non-linear focus and vary greatly in length and importance
- your abilities and equipment still progress as you progress further in the story
As far as I can see the only significant aspects that were dropped from Mass Effect 1 were the endless equipment micro managing, and the vehicle sections which mostly involved roving around palette-swapped terrain that was 99% full of nothing; and in my opinion these were not so much adding depth as wasting time.
TL;DR... When did 'faffing about' become synonymous with 'smart gameplay and story', and when did 'trimming the fat' become 'dumbing down'?
People use the phrase 'dumbed down' to describe how the gameplay has become more action centric with less RPG elements. At first that seems easy enough to understand, but on closer inspection I really don't think that means it has dumbed down. All the things that make RPG's the deep and 'smart' experiences that they are are still present in Mass Effect 2, for example:
- the epic story, and richly detailed mythology behind it are still present
- there is still a strong emphasis on characterisation
- the Galaxy Map still makes the world feel appropriately huge
- the environments are varied and richly detailed
- the vast dialogue trees are still their and (most) are relevant and interesting
- the side missions still have a non-linear focus and vary greatly in length and importance
- your abilities and equipment still progress as you progress further in the story
As far as I can see the only significant aspects that were dropped from Mass Effect 1 were the endless equipment micro managing, and the vehicle sections which mostly involved roving around palette-swapped terrain that was 99% full of nothing; and in my opinion these were not so much adding depth as wasting time.
TL;DR... When did 'faffing about' become synonymous with 'smart gameplay and story', and when did 'trimming the fat' become 'dumbing down'?