NinjaDeathSlap said:
Let me just make this clear from the outset, THIS IS NOT MEANT TO START A FLAME WAR! I personally love Mass Effect 2 but I respect the right for people to hold their own opinions. I just want to better understand a gripe I've had about the argument opposing how the series has changed.
People use the phrase 'dumbed down' to describe how the gameplay has become more action centric with less RPG elements. At first that seems easy enough to understand, but on closer inspection I really don't think that means it has dumbed down. All the things that make RPG's the deep and 'smart' experiences that they are are still present in Mass Effect 2, for example:
- the epic story, and richly detailed mythology behind it are still present
- there is still a strong emphasis on characterisation
- the Galaxy Map still makes the world feel appropriately huge
- the environments are varied and richly detailed
- the vast dialogue trees are still their and (most) are relevant and interesting
- the side missions still have a non-linear focus and vary greatly in length and importance
- your abilities and equipment still progress as you progress further in the story
As far as I can see the only significant aspects that were dropped from Mass Effect 1 were the endless equipment micro managing, and the vehicle sections which mostly involved roving around palette-swapped terrain that was 99% full of nothing; and in my opinion these were not so much adding depth as wasting time.
TL;DR... When did 'faffing about' become synonymous with 'smart gameplay and story', and when did 'trimming the fat' become 'dumbing down'?
Okay, fair enough sir. For the record, I loved Mass Effect 1 and 2. Its just the general change of emphasis which has, if not dumbed down, then removed some of its charm. Lets take a look at your individual points.
- the epic story, and richly detailed mythology behind it are still present
- there is still a strong emphasis on characterisation
Both of these points are true, no denying that. Bioware does pen entertaining, well-articulated and brilliantly presented, if not original, stories. I enjoyed the characters muchly, and that's at the very least stayed largely the same.
- the Galaxy Map still makes the world feel appropriately huge
True... at least half way. See the next point.
- the environments are varied and richly detailed
Yes, yes they are... but they lack depth in a fairly gigantic way. Remember how massive the Citadel felt in ME1? (Okay, not counting the lifts) Remember landing on planet with your mako? How freaking amazing was that when you think about it? Compare the sense of scale in ME1 with ME2's absolutely fucking retarded space mining missions. Meh I say. Meh. Yes, the Mako was ass-tarded, but imagine if you could've done those missions with the Hammerhead instead?
Also, ALL of the action bits have absolutely boring straight coriddor designs. Compare this to, say, the bit in ME1 just after you almost land the Mako on Saren's face. In some places its way more glaring than others, but still, its like the Game. If you notice it, you've lost a sense of immersion.
*Yes, I know ME 1 did this in places also. Especially in the storyline bits with the Mako.
- the vast dialogue trees are still their and (most) are relevant and interesting
Yeah, characterisation still. Bioware are good at this.
- the side missions still have a non-linear focus and vary greatly in length and importance
This is true, especially of your loyalty missions. Good job Bioware. Do more of this.
- your abilities and equipment still progress as you progress further in the story
Hmm, I suppose, but again, it's a matter of preference. I liked how you could mod your guns in ME1, but the whole ammo-swapping thing was a pain. ME2 improved the ammo swapping issue, but then yanked gun modding entirely! Ultimately, I think a good compromise would be to have several standard design templates for the non-engineers amongst us, AND a more detailed modding scene for the real number-crunchers amongst us (sadly, alot of real engineering is like this
