There's no grind
There's no micro management of weapons and armour
There's no options for creating the character the way you want to
I've been over this before in other threads so I'll try and be briefer this time.
In ME1 it was entirely possible to go from start to end and only ever play the story missions and still be a high enough level to win and have experienced enough content to not make you feel like you'd been gypped out of a game. However if you wanted more then almost every world had at least 1 and often 2 or 3 sidequests so you could get to ridiculous levels and get more abilities, and experience a really rich and well crafted game world that sucked you in completely.
In ME2 the side missions were the main missions, if that makes any sense. You recruited members htrough sidemissions, made them loyal through sidemissions, then at the end all geared up for one of only three missions I would honestly call main plot missions. Any other side quests were disappointingly brief, like the little thing with patriarch that can literally be finished in two conversations. In fact almost every 'side quest' basically consists of 'talk to man a, then to man b, return to man a to receive reward.' That's not a side quests, in Mass Effect 1 that would have been the beginning of a side quest.
Micro Management of weapons and armour speaks for itself. In ME1 you got to outfit yourself and your squad any way you wanted, giving yourself the high power ammo that could shoot through schools while your squad all got the rapid fire stuff to help them bring down the enemy shields, or you could theoretically set up an assault rifle that would fire forever without ever overheating and basically make yourself into a human version of Halo's Warthog tank. In ME2 you have vun und precisely vun gun which is any damn good, and it can't be upgraded or personalised in any way. You don't get to choose to buy new gear, you don't get special armour with extra numbers of mod slots, you just get the same generic armour everyone player on the planet has. The game loses some of its individuality to make you play BioWare's Mass Effect, not your own.
This carries over into the levelling system. Dumbing it down to less than half the available options from the first game makes me sad. For example in ME1 I usually set up my character as a Paragon with skills in infiltration, stealth and stealing things. It was unique because I knew that other people might want a Renegade who stole and was an absolute tank on the battle field. Or a paragon soldier who soaked up bullets and didn't know how to decrypt even the simplest of doors. My Shepard felt like exactly that, mine. I spent the time and points upgrading her the way I wanted to, adding the skills and abilities I would use to play and ignoring those that I didn't need.
In ME2 I don't even have the option to ignore anything. If you play the main campaign you will level up at the rate that BioWare wanted you to, and with so few options for upgrading you will basically upgrade along the paths that they wanted you to. So you're using BioWare's conversation options, BioWare's weapons, and BioWare's upgrade path. I know that that's true of any game, but a good RPG like Mass Effect 1 or Fallout will make you fell like your characters is yours, and only you will have upgraded them in exactly the way that you have. Mass Effect 2 is not a good RPG, it is in fact barely an RPG at all. It is a shooter with the option to choose the order of your missions and an overly elaborate conversation wheel.
So yes, dumbed down. And the revelations about how they are focusing even more on shooter combat for ME3 makes me weep for a series I once loved.
There's no micro management of weapons and armour
There's no options for creating the character the way you want to
I've been over this before in other threads so I'll try and be briefer this time.
In ME1 it was entirely possible to go from start to end and only ever play the story missions and still be a high enough level to win and have experienced enough content to not make you feel like you'd been gypped out of a game. However if you wanted more then almost every world had at least 1 and often 2 or 3 sidequests so you could get to ridiculous levels and get more abilities, and experience a really rich and well crafted game world that sucked you in completely.
In ME2 the side missions were the main missions, if that makes any sense. You recruited members htrough sidemissions, made them loyal through sidemissions, then at the end all geared up for one of only three missions I would honestly call main plot missions. Any other side quests were disappointingly brief, like the little thing with patriarch that can literally be finished in two conversations. In fact almost every 'side quest' basically consists of 'talk to man a, then to man b, return to man a to receive reward.' That's not a side quests, in Mass Effect 1 that would have been the beginning of a side quest.
Micro Management of weapons and armour speaks for itself. In ME1 you got to outfit yourself and your squad any way you wanted, giving yourself the high power ammo that could shoot through schools while your squad all got the rapid fire stuff to help them bring down the enemy shields, or you could theoretically set up an assault rifle that would fire forever without ever overheating and basically make yourself into a human version of Halo's Warthog tank. In ME2 you have vun und precisely vun gun which is any damn good, and it can't be upgraded or personalised in any way. You don't get to choose to buy new gear, you don't get special armour with extra numbers of mod slots, you just get the same generic armour everyone player on the planet has. The game loses some of its individuality to make you play BioWare's Mass Effect, not your own.
This carries over into the levelling system. Dumbing it down to less than half the available options from the first game makes me sad. For example in ME1 I usually set up my character as a Paragon with skills in infiltration, stealth and stealing things. It was unique because I knew that other people might want a Renegade who stole and was an absolute tank on the battle field. Or a paragon soldier who soaked up bullets and didn't know how to decrypt even the simplest of doors. My Shepard felt like exactly that, mine. I spent the time and points upgrading her the way I wanted to, adding the skills and abilities I would use to play and ignoring those that I didn't need.
In ME2 I don't even have the option to ignore anything. If you play the main campaign you will level up at the rate that BioWare wanted you to, and with so few options for upgrading you will basically upgrade along the paths that they wanted you to. So you're using BioWare's conversation options, BioWare's weapons, and BioWare's upgrade path. I know that that's true of any game, but a good RPG like Mass Effect 1 or Fallout will make you fell like your characters is yours, and only you will have upgraded them in exactly the way that you have. Mass Effect 2 is not a good RPG, it is in fact barely an RPG at all. It is a shooter with the option to choose the order of your missions and an overly elaborate conversation wheel.
So yes, dumbed down. And the revelations about how they are focusing even more on shooter combat for ME3 makes me weep for a series I once loved.