How I would create a game to troll 90% of FPS players

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Fat Hippo

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Elmoth said:
No to troll them you should make a game where american soldiers step out of a helicopter heroically, seemingly, to kick some ass and for nothing to go wrong. You would then let the players play as them with 100% realistic rules. One shot would be fatal in most cases. It would be fun to see them get shot to pieces and die in less than a minute.
This sounds pretty much like Operation Flashpoint or ArmA to me. Those games are evil.
 

MammothBlade

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yogibbear said:
MammothBlade said:
I play some FPS games myself occasionally, but I have something of a hate on for the way the FPS genre has gone today.

#2. No auto-aim. It encourages laziness and makes it easy for people to get in annoying successive shots through their stupid iron sights.

Wow, I must be incredibly bitter.
So wait you "play" FPS games on a console then?

Clearly you haven't experienced a proper FPS experience then where skill matters.

Just go play Tribes: Ascend or Quake Online and report back here on whether all your wants were met.
Nope, I've played both PC and console FPS. That includes Quake Online. That really doesn't appeal to me.

OhJohnNo said:
Yeah, you do sound bitter. But play TF2, Halo, and Counter-Strike.
Done that, been there. They are part of the problem. Halo started the whole 2 weapons slot limit. Counter-Strike is why I started disliking Deagles, AKs, and M4s. And I don't even consider TF2 a true FPS.

sethisjimmy said:
So, you would create TF2?

No seriously, every single one of your points is a part of TF2. Every single one, right down to the obscure and imaginary weapons.

If I didn't know better i'd say you just took a list of things you like in TF2 and wrote them down as things all shooters should do...

Not that that's a bad thing, but I don't think it would troll 90% of fps players, as I hear TF2 is pretty popular with the kids these days and what-not.
No, I definitely wouldn't. The weapons are lethal. Class-based teamwork isn't a part of it, but strategy and tactics are. And it's a shooter rather than a hat collection simulator. It's not like what I have in mind.
 

KINGBeerZ

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make one where all the enimies camp all the time, if there's one thing i know for sure, it's the fact that most people who only play fps' have a burning hatred for campers.
 

MammothBlade

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KINGBeerZ said:
make one where all the enimies camp all the time, if there's one thing i know for sure, it's the fact that most people who only play fps' have a burning hatred for campers.
That's another thing. Camping should be encouraged as a legitimate gameplay strategy. That would enable true sniper battles.
 

Wintermoot

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some of that stuff sounds like something from the 90,s
I actually HATE auto-aim and I don,t get it why it,s a option in PC FPS,es
also include medpacks instead of auto heal.
 

repeating integers

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MammothBlade said:
Well, based on all your posts so far I can safely say I wouldn't buy this game of yours.

If I made a multiplayer FPS game, I would actually remove all sniper rifles (and equivalents) and find a way to make camping impossible without losing the match.
 

Rednog

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Terramax said:
One thing I should've realised earlier but didn't until getting Resistance: Burning Skies the other day, is that they're all so SLOW. I mean, seriously, what happened to Quake 3 ultra fast, ultra frantic gameplay?
The fast paced games are called arena shooters, they still exist out there, you just have to look for them. They branched off from the FPS tree a while back.
 

VladG

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What your title should say is "how can I make an FPS to troll CALL OF DUTY players" Not FPS players.

Everything you've pointed out is present in other FPSs like Unreal Tournament, TF2, Tribes (sort of)
 

Sandjube

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MammothBlade said:
I play some FPS games myself occasionally, but I have something of a hate on for the way the FPS genre has gone today.

#1. No iron sights. They take a fair bit of fun out of the game, in my view. I always did prefer hip fire. Scopes are an exception, of course.
#2. No auto-aim. It encourages laziness and makes it easy for people to get in annoying successive shots through their stupid iron sights.
#3. No automatic assault rifles. They remove a great deal of strategy from the game, because they are the jack of all kills and can hit anything on most maps. I think it would be better to have only submachine guns and light machine guns. Assault rifles should be semi-auto only. That way, it's more of a shooting game, you have to think about your shots.
#4. More than 2 "primary" weapons slots. This allows for versatility in combat.
#5. No killstreaks or perks.
#6. As many obscure, antique, or imaginary weapons as possible. No AK-47s or M4s, even semi auto versions. The same goes for Desert Eagles. Or perhaps they could be harshly nerfed so that anyone who uses them is in for an unpleasant surprise.
#7. No knife button, it's a secondary weapon which you have to select first. There is a wide selection of melee weapons.
#8. No quickscoping.

Wow, I must be incredibly bitter.
So some form of TF2?

Works for me, TF2 is a great game.
 

VladG

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OhJohnNo said:
MammothBlade said:
Well, based on all your posts so far I can safely say I wouldn't buy this game of yours.

If I made a multiplayer FPS game, I would actually remove all sniper rifles (and equivalents) and find a way to make camping impossible without losing the match.
Why make camping impossible? To a skilled player campers are just easy kills.
 

MammothBlade

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Sandjube said:
MammothBlade said:
I play some FPS games myself occasionally, but I have something of a hate on for the way the FPS genre has gone today.

#1. No iron sights. They take a fair bit of fun out of the game, in my view. I always did prefer hip fire. Scopes are an exception, of course.
#2. No auto-aim. It encourages laziness and makes it easy for people to get in annoying successive shots through their stupid iron sights.
#3. No automatic assault rifles. They remove a great deal of strategy from the game, because they are the jack of all kills and can hit anything on most maps. I think it would be better to have only submachine guns and light machine guns. Assault rifles should be semi-auto only. That way, it's more of a shooting game, you have to think about your shots.
#4. More than 2 "primary" weapons slots. This allows for versatility in combat.
#5. No killstreaks or perks.
#6. As many obscure, antique, or imaginary weapons as possible. No AK-47s or M4s, even semi auto versions. The same goes for Desert Eagles. Or perhaps they could be harshly nerfed so that anyone who uses them is in for an unpleasant surprise.
#7. No knife button, it's a secondary weapon which you have to select first. There is a wide selection of melee weapons.
#8. No quickscoping.

Wow, I must be incredibly bitter.
So some form of TF2?

Works for me, TF2 is a great game.
Absolutely not, did you not read the part where I specifically said it wouldn't be some variation of TF2?
 

repeating integers

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VladG said:
OhJohnNo said:
MammothBlade said:
Well, based on all your posts so far I can safely say I wouldn't buy this game of yours.

If I made a multiplayer FPS game, I would actually remove all sniper rifles (and equivalents) and find a way to make camping impossible without losing the match.
Why make camping impossible? To a skilled player campers are just easy kills.
Find a way to make camping impossible without losing the match. i.e, you CAN camp, but it puts you at a disadvantage and makes you an easy target.

Not being a game designer, I of course have no idea how I'd actually do this. But eh, pipe dreams.
 

VladG

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What you want to do to annoy the FPS crowd is to make a game where all the characters are geriatric soldiers that break a hip every time you move your mouse too fast. You fuck all twitch gamers (that make up the majority of the FPS crowd) right up the bunghole.

And to make the game fun, you make all the soldiers immortal, the only way to stop them is shoot down the zimmer frames and walking canes to immobilize them.

Vehicles come in the form of wheelchairs, but they either make you unable to shoot (faster option), or require a "driver".

Instead of grenades you throw colostomy bags that have different effects depending on your soldier's diet.

There is no quick-scoping because it takes a while to take down your close range classes and equip your sniper glasses and assault rifles are viable because you usually forget where you left your ammo and so you have to conserve the clip.

Either that or ammo is abundant, but you have a limited supply of medicine that keeps your hands from shaking.

And just like in current games, you have the option to turn your hearing aid off just so you don't have to listen to those loud mouth 90-year old whippersnappers.

Cover is available, but once you get in cover you can no longer get up because your back hurts, thus offering a tactical choice between mobility and defence.

It could also have different game modes like:

Capture the Remote -team or ffa- where all the geriatrics rush for the remote control from roughly the same start location. Positioning and planning your movement is key.

King-of-the-spectacles: there is only one pair of glasses on the entire map, the player who wears the glasses gets a clear view, but everyone is playing against him. Whoever gets to take him down, gets to wear the glasses.

Alzheimer's mode: Maps are randomly generated
 

VladG

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OhJohnNo said:
VladG said:
OhJohnNo said:
MammothBlade said:
Well, based on all your posts so far I can safely say I wouldn't buy this game of yours.

If I made a multiplayer FPS game, I would actually remove all sniper rifles (and equivalents) and find a way to make camping impossible without losing the match.
Why make camping impossible? To a skilled player campers are just easy kills.
Find a way to make camping impossible without losing the match. i.e, you CAN camp, but it puts you at a disadvantage and makes you an easy target.
Camping DOES put you at a disadvantage and it DOES make you an easy target. That was my whole point.
 

repeating integers

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VladG said:
OhJohnNo said:
VladG said:
OhJohnNo said:
MammothBlade said:
Well, based on all your posts so far I can safely say I wouldn't buy this game of yours.

If I made a multiplayer FPS game, I would actually remove all sniper rifles (and equivalents) and find a way to make camping impossible without losing the match.
Why make camping impossible? To a skilled player campers are just easy kills.
Find a way to make camping impossible without losing the match. i.e, you CAN camp, but it puts you at a disadvantage and makes you an easy target.
Camping DOES put you at a disadvantage and it DOES make you an easy target. That was my whole point.
Depends on the map usually. There is one infamous map on Halo: Reach, Sword Base... it's mostly a pretty average map, except for this one place with a gravity lift and a room at the top. People often like to grab a shotgun and sit in this room, shooting anyone who comes up the lift - or anyone who comes through the sole other entrance, the small door. It's an easy way for them to rack up kills without dying.

So I suppose, in this hypothetical FPS, I'd make sure the map design in all cases discouraged camping.
 

ChildishLegacy

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So:
TF2
Tribes: Ascend
Halo (minus the AR/Melee)
Unreal Tournament and other arena shooters
CounterStrike (minus the ARs)
Crysis (minus the ARs)

Basically you should have just asked for people to stop using ARs, because all the other stuff has been done quite a bit.
 

Puzzlenaut

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You should just make a game in which sensitivity is realistically low in every scenario, pissing off the ultra hardcore twitch-shooter players, plus you'll have the excuse that it's realistic!

(disclaimer: all of the following is written from the perspective of Halo's multiplayer)
People always rag on auto-aim, but I actually see it as a positive influence in the FPS genre: my aiming skils are pretty average, however because of the mediating influence of auto-aim, the players less accurate than me shoot almost as well, and the players more accurate than me shoot comparatively not as good as they should: it acts as a handicap that evens the game out, keeps thing challenging for those who would otherwise get bored of mowing down noobs and, most of all, puts more gameplay emphasis on tactics rather than just aiming ability:

With auto-aim, you can be more sure that any given player will have at least SOME ability to shoot you, so you know that if you start shooting at the same time, the likelihood is that you will either both die or you will only just escape and be killed with one shot by the next guy to spot you. This allows players to succeed not only by being able to put a cursor over a hitbox and press a button, but rewards INTELLIGENCE. In a game like Halo, at least, encounters become more about who can, on the fly, make the best use of the environment, who spotted who first and who gave themselves the best predetermined advantage in terms of grenades, weapons and equipment they have on their person.

Basically: in my opinion, auto-aim favours those who are less skilled but more tactical over those who are more skilled but just march into a situation guns blazing because they are confident nobody can out-headshot them.