(For once, I'm thankful for captcha, accidently pressed "enter" and the captcha stopped me from making a blank post)
I really don't get the logic behind this. If a guy hates a game because it has bad graphics, everyone is going to jump on him for being a shallow idiot and that he doesn't consider everything else from a game. However, if a guy says that he hates a game SOLELY on the fact it has a bad story, it is acceptable? Since when did a story was able to carry a game regardless of its other aspects that makes it a game to begin with? This also brings me to my next point. People quote Yahtzee a shitload by stating that multiplayer cannot hold up a game on its own, fair enough. But a story can hold up a game on its own even if the gameplay is lackluster? They're both features and part of a game aren't they? What makes a story more important than everything else? Shouldn't multiple aspects that make the game be equally important or at least the gameplay being the most important? After all, gameplay defines video games and separates this medium from something such as movies. So what gives?
Edit: You all make good points, but here's another one. How is it that it is acceptable to reject a game that has a mediocre single-player but a great multiplayer (Example: Bad Company 2) while at the same time, it's stupid to reject a game that has a great single-player but a mediocre multiplayer (Example: Bioshock 2)?
Edit2: Perhaps graphics was a poor example to use, but as I said, people put story ahead of everything, including gameplay, which is perhaps the most important. It appears that a great story can save poor gameplay but great gameplay can't save a poor story.
I really don't get the logic behind this. If a guy hates a game because it has bad graphics, everyone is going to jump on him for being a shallow idiot and that he doesn't consider everything else from a game. However, if a guy says that he hates a game SOLELY on the fact it has a bad story, it is acceptable? Since when did a story was able to carry a game regardless of its other aspects that makes it a game to begin with? This also brings me to my next point. People quote Yahtzee a shitload by stating that multiplayer cannot hold up a game on its own, fair enough. But a story can hold up a game on its own even if the gameplay is lackluster? They're both features and part of a game aren't they? What makes a story more important than everything else? Shouldn't multiple aspects that make the game be equally important or at least the gameplay being the most important? After all, gameplay defines video games and separates this medium from something such as movies. So what gives?
Edit: You all make good points, but here's another one. How is it that it is acceptable to reject a game that has a mediocre single-player but a great multiplayer (Example: Bad Company 2) while at the same time, it's stupid to reject a game that has a great single-player but a mediocre multiplayer (Example: Bioshock 2)?
Edit2: Perhaps graphics was a poor example to use, but as I said, people put story ahead of everything, including gameplay, which is perhaps the most important. It appears that a great story can save poor gameplay but great gameplay can't save a poor story.