I grew up in the NES/SNES era, so I have seen my fair share of games. Now, in the age of emulators, virtual consoles, and (gasp!) torrents, I'm able to go back and enjoy many of the memorable games from my childhood that I only picked up for a few moments and never completed. Because of this retro gaming kick I've been on lately I have to say, games have really changed for the better.
I guess what I'm trying to get across here is, back in the day, games were just simply games, and you would have to deal with anything that was thrown at you, no matter how sadistic or evil the game's design was. Little consideration was taken in how much a player would enjoy the challenge, and how many controllers would get broken by clenched, angry fists.
One game that comes to mind is Ninja Gaiden. Many old arcade and NES games were like this, as it seemed more important to kill the player than to see that they had fun. Obviously I just don't get Ninja Gaiden because I ended up hating it, but others feel that it was rewarding enough to play this game that current generation iterations of the game exist now.
The game I just finished that inspired me to make this thread is Doom. The sadistic crap I had to go through to beat this game was staggering. I couldn't walk into an empty room or pick up any items I didn't fight for without feeling apprehensive. What's worse, is that I liked it that way. It was a fun challenge, and the whole game while abusive, was terribly fun every time I booted it up.
So I ask the rest of you, what are some games that were frustrating for you? Why did you play them? What redeemed or condemned them for you, and what mechanics can instantly save a game from being awful?
I guess what I'm trying to get across here is, back in the day, games were just simply games, and you would have to deal with anything that was thrown at you, no matter how sadistic or evil the game's design was. Little consideration was taken in how much a player would enjoy the challenge, and how many controllers would get broken by clenched, angry fists.
One game that comes to mind is Ninja Gaiden. Many old arcade and NES games were like this, as it seemed more important to kill the player than to see that they had fun. Obviously I just don't get Ninja Gaiden because I ended up hating it, but others feel that it was rewarding enough to play this game that current generation iterations of the game exist now.
The game I just finished that inspired me to make this thread is Doom. The sadistic crap I had to go through to beat this game was staggering. I couldn't walk into an empty room or pick up any items I didn't fight for without feeling apprehensive. What's worse, is that I liked it that way. It was a fun challenge, and the whole game while abusive, was terribly fun every time I booted it up.
So I ask the rest of you, what are some games that were frustrating for you? Why did you play them? What redeemed or condemned them for you, and what mechanics can instantly save a game from being awful?