WillieDaKid3 said:
Allow me to clarify. When I speak of Skyrim's complexity, I am not talking about the click-click-loot-repeat combat system. I am talking about the vast majority of systems and number crunching (which is briefly addressed in my full comment) that goes on behind the scenes to determine whether said click-click will lead you to victory.
Think about it. The combat system in all Elder Scrolls games is basically to whack the enemy over the head with a stick until it stops moving. At first glance this seems like the epitome of "dumbed down." However when you realize that each attack and its correlating damage is the product of a vast amount of statistics being calculated behind closed doors and one soon realizes that the aforementioned click-click-loot-repeat formula is the tantamount modern role-playing game experience, the old-school dungeon crawlers translated into a beautiful 3D world.
Now, throw all this in with armor stats, enemy stats, crowd control,resource management, exploration,a deep leveling system (although that, at least, was some what dumbed down from its precursors) weapon stats, and a mountain of other intertwining systems culminating in whether or not that simple click defeats Alduin, or forces you to reload and keep leveling up, and you realize that Skyrim (and Bethesda games in general) are far more complicated than most role-playing games available today.
I'm not saying TES series is perfect, because it's not; nor is Skyrim one of my favorite games. However, calling it a casual experience is, in my book, words spoken out of ignorance of how Role Playing games, fundamentally, work.
Now, I'm not saying you are one of these "ignorant" people. For all I know you really enjoyed Skyrim, as I did, and were just answering a challenge I foolishly threw up onto the internet.
Anywho, I hope that cleared everything up.
Peace out.
You do realize when people say that Skyrim is dumbed down, they aren't talking about the programing right? They're talking about the fact that combat skills have been reduced to One handed and Two hand, the fact that a whole school of magic has been removed, the fact that they just took out Classes and Attributes rather than in any way attempt to fix the "problems" they seem to think those two systems have.
Hell, to be frank, simply because a game uses background statistics does not mean it's still complex. When people say dumbed down or Casual experience, they mean it's so ridiculously easy and you don't have to put any thought into it, which is true. The best example is to compare Realms of Arkania(old RPG) to Skyrim, in Skyrim, you don't really need to know anything about how the game mechanics work, and except for one or two skill, there isn't really a substantial reason to level up your skills.
In Realms, you need to understand how the skills work with the gear, you need to understand what determines whether you hit and how much damage you will do. If you don't level up certain skills, there will be things you can't do with that character. In essence, the best way to finalize is to say that when Realms was released, it could barely be considered "hardcore" because it's system was in most RPGs at the time, but now when you compare it to Skyrim(Or most modern RPGs, Except Spiderweb Software's stuff really), it's considered hardcore.
I don't want this to start an arguement, but I had to point out the difference.