Now to quote Yahtzee, "You are projecting so hard that you can point yourself to a wall and have a PowerPoint presentation." Not once did I mention subscription fees or "'continuously updated updated content'" which you were keen on falsely quoting. My argument still stands, having your own in game home that you can defend is a feature from one game that you are strangely furious about not having in other games of the genre.dastardly said:No, the same aspect doesn't exist in those games. Because when you log off, there is nothing there that indicates anything was "yours." Not like a city, a house, or even a stick in the ground with your name on it. You have absolutely no persistence in the world, you're just a savefile on a server somewhere, leaving not even a shadow when you log off. And that's why they aren't charging subscription fees to play those games.Kanlic said:You hear these kinds of complaints all the time, but since when has removing complicated mechanics a bad thing? Simplifying a game so that everyone can play doesn't reduce the complexity of such a game, just look at the difference between SC and SCII. Making things user friendly and removing stuff that barely anyone cared for isn't bad in any sense of the word, it is just business smart and good for the customer. You can go on complaining, but if a majority of people like the changes, then your view doesn't really matter.
As for the whole "defend your territory" aspect, that exists in shooters, RTS', RPG's, etc. That was just a mechanic that existed in one MMO that you liked, it isn't present in any other place that comes to mind.
Seriously, you've allowed the burden of proof to be shifted (underhandedly) away from the developers. Why should they be charging a subscription fee? Server space? Other games have millions of players log on without having to keep massive server farms or charge a sub. I mean, what are you STORING there? Just your character data. Everything else is the same for everyone.
Bandwidth? Sure you have "thousands" logged onto the server at a time, but how many are you really interacting with at any point? Maybe a dozen. Having folks set up dedicated servers with 11 friends solves that right there, like other games do. No need for a massive workload.
The myth of "continuously updated content?" Yeah, lots of games have patches and DLC without charging you BETWEEN these sparse offerings. You pay for the add-ons, and then you play them. You don't have to "mark time" in between waiting for the next big content update... while still paying for this "continuous" content.
The only reason, at the beginning, the charge a regular subscription fee was because your character could own a persistent portion of a virtual world. A plot of land, a house, a city, stocked with decorations and vendors and whatever else your guild/group/etc. decided. And other players would interact with it while you were gone. YOU were creating a continuous stream of content for others, just as they were for you. You weren't just paying for content, you were paying for CONSEQUENCE. You had meaning to the game world, even after your toon logged off.
Games like SW:TOR just charge sub fees because they can get away with it, now that ground has been long broken on that. It's up to them to prove otherwise.
Since you brought up a new argument I guess I'll have to address that too. You are saying that because you don't have essentially an in game house that persists after you leave the game, you shouldn't have to pay a subscription fee. That is total nonsense because the amount of money sunk into running an MMO is enormous. They need the money to pay for the bandwidth if the game is ever going to have longevity, so that the people who had spent the last eight months leveling their Paladin won't turn on their computer one morning only to find that their account, and in fact game, no longer exists. The reason you do not have to pay for the online experience for computer games is because they are budgeted to have free online for a certain time before the online capabilities are shut down. Can you play Demigod online anymore? No. The same can be said for Demon Soul's, which will be shutting down their servers in March, and that is a PS3 game. Hell, you have to pay a charge to play on XBOX LIVE. There doesn't exist an online experience that doesn't cost loads of money for someone, and if you want to play, then you have to pay. Quit getting your panties in a bunch.