How to begin playing D&D

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Mullac

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Oct 6, 2012
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Ok, so this is the dealio,

I want to start playing D&D as it's something I've always had an interest in but just have never had any friends or family who play it.

So it's a pretty straightforward and simple question, even if it is potentially a long-winded answer, how do I approach it? I've had no past experience in it and don't really know a great deal about it, although I am familiar with the general consensus of the game.

From what I have gathered the 4th edition is the latest version and there is a previous 'Pathfinder' spinoff which is more user-friendly. Would these be recommended?

Thanks in advance.
 

Frungy

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Feb 26, 2009
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My recommendation is to go down to your local hobby/gaming shop and see if there are any groups looking for new players or just prepared to let you sit in for a few sessions. Play whatever they're playing and see if you like it.

Just a word of warning, you'll be a complete newbie and probably make some horribly embarassing mistakes. Roleplaying gamers are like everyone else, there are some roleplayers who are great people, and some who are horrible people. This means that your first group might be a group of fantastic people, or a group of not very nice people. Don't let that put you off.

Finding an established group is probably the best way to get started. Otherwise you could try putting together a group, but I'd strongly recommend an experienced GM/DM (Games Master/Dungeon Master). Just trust me on this. Even if you have to borrow some other group's GM/DM for a few months and bribe him/her with pizza then it will be well worth it. A good GM/DM can make a world of difference to your gaming experience.
 

Prosis

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Probably best to find some friends to play it with, or at least some friends who are open to the idea. If not, if you go to your local nerd-dens (trading card shops and comic book stores are your best bet) you can usually find something about DnD. If they sell unusually sided dice, more likely than not the clerk will know some people. If that's a bit out of your comfort zone, there are a number of websites for playing DnD, such as MythWeavers.

4.0 is the most recent. 3.5 is open source, and can be found online for free (I think. I'm pretty sure its open source, and doesn't cost money for the download any more, but I'm not positive). Pathfinders twists some of the rules around, and some people like it, but I've never played it, so I can't really give you advice there. Ultimately, if you join a group of other people, you'll probably be playing whatever they're playing.

At its core, DnD is a game of imagination. One player acts as the storyteller, known as the Dungeon Master. He is the referee for the game. He creates the setting, the events that are happening, and the challenges that a player faces. Everyone else, the players, are the main characters. The DM presents a situation, and the players decide how they want to act.
DM: A dragon appears. It's angry.
Player: I draw my sword and lop its head off. OR Player: I cast a spell to bolster my allies OR Player: I try to talk with the dragon OR Player:I'm not stupid. I hightail it.
The rules are a means of balance. The rules give Players a rough idea of how strong they are, what they are capable of, and what they can achieve. The rules give the DM a means of presenting appropriate challenges, rewarding the players accordingly, and creating the slew of adventures.

A word of caution: It's a very slow game. To get started, you:
1) need a group of people.
2)The rulebook, for whatever you're playing. There are tons and tons of rulebooks which expand the ideas and possibilities of the DnD world, but at its most basic, you need the Players Handbook, for the players, and the Dungeon Master Guide, for the DM. (for DnD anyway, some systems have these two lumped together)
3) some sort of large grid that can be drawn on and erased. This is for moving your character in a battle. They sell special game mats for this, but its not necessary for a beginning player. A whiteboard with a grid drawn in permanent black ink works fine (my first group used a large piece of paper with the grid on it, and a plexiglass sheet on top of it for drawing things).
4) Some sort of figurines. These indicate your characters, and the enemies. You can purchase fantasy characters, but they are quite expensive. Little paper printouts, coins, or legos all work fine. We used chessboard pieces, with the good guys in white (each character had a specific piece), and bad guys in black.
5)Dice. First off, the book will refer to dice as XdY. X is how dice you roll, and Y is how many sides that die has. so 4d10 would be to roll four ten-sided dice. You'll need a 1d4, 1d6, 1d8, 1d10, 1d12, 1d20, and 1d100 (a second ten sided die rolled in conjunction with the first). If you have any sort of cardshop, you can buy a full set for pretty cheap usually. If not, online'll cost you about 6 bucks.
6) Character sheets. The Players Handbook explains how to make these. You can have each player make them beforehand, or just make them when you get there.
7)Patience, flexibility, and a willingness to compromise and have fun. Starting out is tricky, but good luck!

EDIT: If you're joining a group instead of starting one, they'll have most of these things. You'll just need a character sheet. There's a lot of superstition about using other people's dice, but you don't have to buy your own set (it is encouraged though, since the dice alone aren't too pricy)
 

GlorySeeker

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Prosis said:
Probably best to find some friends to play it with, or at least some friends who are open to the idea. If not, if you go to your local nerd-dens (trading card shops and comic book stores are your best bet) you can usually find something about DnD. If they sell unusually sided dice, more likely than not the clerk will know some people. If that's a bit out of your comfort zone, there are a number of websites for playing DnD, such as MythWeavers.

4.0 is the most recent. 3.5 is open source, and can be found online for free (I think. I'm pretty sure its open source, and doesn't cost money for the download any more, but I'm not positive). Pathfinders twists some of the rules around, and some people like it, but I've never played it, so I can't really give you advice there. Ultimately, if you join a group of other people, you'll probably be playing whatever they're playing.

At its core, DnD is a game of imagination. One player acts as the storyteller, known as the Dungeon Master. He is the referee for the game. He creates the setting, the events that are happening, and the challenges that a player faces. Everyone else, the players, are the main characters. The DM presents a situation, and the players decide how they want to act.
DM: A dragon appears. It's angry.
Player: I draw my sword and lop its head off. OR Player: I cast a spell to bolster my allies OR Player: I try to talk with the dragon OR Player:I'm not stupid. I hightail it.
The rules are a means of balance. The rules give Players a rough idea of how strong they are, what they are capable of, and what they can achieve. The rules give the DM a means of presenting appropriate challenges, rewarding the players accordingly, and creating the slew of adventures.

A word of caution: It's a very slow game. To get started, you:
1) need a group of people.
2)The rulebook, for whatever you're playing. There are tons and tons of rulebooks which expand the ideas and possibilities of the DnD world, but at its most basic, you need the Players Handbook, for the players, and the Dungeon Master Guide, for the DM. (for DnD anyway, some systems have these two lumped together)
3) some sort of large grid that can be drawn on and erased. This is for moving your character in a battle. They sell special game mats for this, but its not necessary for a beginning player. A whiteboard with a grid drawn in permanent black ink works fine (my first group used a large piece of paper with the grid on it, and a plexiglass sheet on top of it for drawing things).
4) Some sort of figurines. These indicate your characters, and the enemies. You can purchase fantasy characters, but they are quite expensive. Little paper printouts, coins, or legos all work fine. We used chessboard pieces, with the good guys in white (each character had a specific piece), and bad guys in black.
5)Dice. First off, the book will refer to dice as XdY. X is how dice you roll, and Y is how many sides that die has. so 4d10 would be to roll four ten-sided dice. You'll need a 1d4, 1d6, 1d8, 1d10, 1d12, 1d20, and 1d100 (a second ten sided die rolled in conjunction with the first). If you have any sort of cardshop, you can buy a full set for pretty cheap usually. If not, online'll cost you about 6 bucks.
6) Character sheets. The Players Handbook explains how to make these. You can have each player make them beforehand, or just make them when you get there.
7)Patience, flexibility, and a willingness to compromise and have fun. Starting out is tricky, but good luck!

EDIT: If you're joining a group instead of starting one, they'll have most of these things. You'll just need a character sheet. There's a lot of superstition about using other people's dice, but you don't have to buy your own set (it is encouraged though, since the dice alone aren't too pricy)
This pretty much covers it all. Couldnt say it better myself. I would also like to add, that 3.5 or 4th ed DnD are both good options to start with. Just get some books, and start reading, and really read over the stuff that interests you, such as a class or race.

Are you looking to play or DM?
 

jehk

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Mar 5, 2012
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Google D&D Encounters and/or Pathfinder Society. They're basically company sponsored organized play. Both are great for meeting other players.

EDIT: Now with links!

http://www.wizards.com/dnd/event.aspx?x=dnd/4new/event/dndencounters

http://paizo.com/pathfinderSociety
 

Auron

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Mar 28, 2009
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Prosis pretty much nailed the thread already. I'd like to point out though that there are many other wonderful RPG games and settings(though there are already various D&D settings to begin with.) like Shadowrun(cyberpunk fantasy), Cyberpunk 2020(Cyberpunk cyberpunk.), the World of Darkness(roleplaying classic monsters and legendary creatures with a modern twist, Vampires, Werewolves, Mages, Ghosts and what-not.), Mutants and Masterminds(Superheroes yay!) and so on. RPG is truly one of the best ways to game, the only downside being it usually requires at least 3 or 4 people to make it work.
 

Mullac

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Oct 6, 2012
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Thanks everyone, you've been really useful. I probably won't be able to join an existing group, as I live in the country and have no easy means of transporting to a game/card/comic shop, but some of my friends are very keen to play.

I'll also check out these other RPG games, I love cyberpunk!
 

chozo_hybrid

What is a man? A miserable little pile of secrets.
Jul 15, 2009
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Mullac said:
Thanks everyone, you've been really useful. I probably won't be able to join an existing group, as I live in the country and have no easy means of transporting to a game/card/comic shop, but some of my friends are very keen to play.

I'll also check out these other RPG games, I love cyberpunk!
It's a pity you live in the UK, because we are looking for a fifth player, and the idea of someone new to the game was fine to us. Best of luck, there are ways people play online from what I understand, so try finding out about that too.
 

syaoran728

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Aug 4, 2010
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You should consider checking out Exalted as well. Its a simpler roleplaying system, but it allows for a lot more variety.
 

thedoclc

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Most of what Prosis says is very solid advice.

My addendum to his view:

1) First, as others have said, D&D is hardly the only RPG out there. It's a specific experience. As a matter of fact, it's three different experiences, as each edition has changed considerably how the game has played (though Basic to AD&D were very similar).

2) Do you own a big screen and two lap tops? Congratulations, you don't need a mat and dry erase markers and miniatures and so on. I've found building campaigns in this is much, much easier. Roll 20 [http://roll20.net].

3) The difference between 3.5 and Pathfinder is narrowing. 3.5 patched many of the problems with 3.0, but was heavily rushed in development and thus was horribly exploitable and unbalanced. Pathfinder has it's level of cheese, but is not nowhere near as bad at it. Both Pathfinder and 3.5 are very "crunchy" in the parlance of TTRPGs, meaning they have a lot of complexity and moving parts. The ruleset of each game is online. My preference for Pathfinder over 3.5 is pretty strong. The main advantage to 4th edition is that the game pretty much takes care of balancing itself for the most part, and it is a lot easier to digest as a set of rules, but for a lot of players the game doesn't "feel" like D&D. Either way, you really need to be in the situation which has a very different mindset than a lot of video games. Either -everyone- has to want to be exploitative and munchkin the heck out of everything, or everyone kind of has to hold back a bit from merely crunching numbers and taking the biggest bonuses.

4) You may not want to rush out and buy right now; Wizards of the Coast is in a play test for the next edition. I will not express an opinion over what I've seen of it.

5) Or - perhaps another thing to consider is the Pathfinder Beginner's Box, which is actually quite good at introducing a slightly stripped down PFRPG game to new players, comes with a few adventures and tokens, and begins introducing you to their world.

6) A published adventure is almost always going to be much better than what a new GM comes up with on their own. All versions of D&D have them. Paizo actually publishes whole "adventure paths" which are complete campaigns from level 1 to level 15-20ish, taking months to complete and featuring massive overarching stories. These have different themes, such as Carrion Crown, which is a gothic horror campaign, and Skulls and Shackles, a pirate-themed campaign.

7) If you want to GM, Robin Laws' Rules of Good Gamemastering. No exceptions.

8) Consider carefully what games might really interest you. There are dozens of RPGs out there and a consistent theme, tone, crunchiness, and playability for what you and your friends want to do is more important than the name on the book. D&D/Pathfinder in all editions is on the rules-heavy side, set in high fantasy (exceptions: PlaneScape, Ravenloft, and Dark Sun, which are weird deconstructive fantasy, gothic horror, and low dark fantasy respectively), and empower the players in a manner similar to many fantasy CRPGs. This is very different from, say, Call of Cthulhu (dark cosmic horror), All Flesh Must Be Eaten (zombies, duh), Dark Heresy and kin (WH40k), Shadowrun (urban fantasy meets cyber punk), Traveller (Space Opera), Cyberpunk 2020 ("straight" cyberpunk), and dozens of others. Some include licensed IP's (Star Wars, Dragon Age). Some are more rule-sets for you to mess with (GURPS). And you can find lots of reviews on different web sites about what might be good for you.

9) The best way to start is to start a group or join one. The best way to determine what's working and what isn't is to ask if you and the other players are having fun with it. Everything else is a matter of style.
 

balladbird

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Prosis, the doc, and others have summed up most of what needs to be said quite nicely, though I'll add an errant sentence or two to the pile of advice, if I may.

Mullac said:
Ok, so this is the dealio,

I want to start playing D&D as it's something I've always had an interest in but just have never had any friends or family who play it.

So it's a pretty straightforward and simple question, even if it is potentially a long-winded answer, how do I approach it? I've had no past experience in it and don't really know a great deal about it, although I am familiar with the general consensus of the game.
If you're using D&D as a shorthand reference to pen and paper role playing in general (a commonality among people new to the hobby) then there's not really too much of a "deal" to be had. pen and paper roleplays, up to and including D&D are basically structured storytelling with the main characters each portrayed by one of your friends. There are hundreds of games tailored to any type of setting you could want (as has been said by others above) or if you still can't find one that you particularly like, it's fairly easy to rig up a basic math system and play a personal game with your friends. pretty much the only real rule when it comes to roleplaying with a group of friends is for everyone to have fun.


From what I have gathered the 4th edition is the latest version and there is a previous 'Pathfinder' spinoff which is more user-friendly. Would these be recommended?

Thanks in advance.
If you do decide to go the route of classic D&D, then yeah, pathfinder or version 3.5 of the main D&D game are probably newcomer friendly than 4th, it's a matter of taste, of course, and if you have the time and patience researching all three games personally would be the only way to tell which you'd prefer.
 

The-Traveling-Bard

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Dec 30, 2012
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Mullac said:
Thanks everyone, you've been really useful. I probably won't be able to join an existing group, as I live in the country and have no easy means of transporting to a game/card/comic shop, but some of my friends are very keen to play.

I'll also check out these other RPG games, I love cyberpunk!
Well hey there traveler!

Anyways. You can always play online using Hamachi, map tools, and the character builder with the offline updates.

If you would like I can give you my skype address and set you up in our home-brew campaign.

Playing online is a little easier of course, and you don't need to worry about paper work as much.

EDIT My offer is now at an end. My DM doesn't want anymore new people.
 

dvd_72

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The-Traveling-Bard said:
Mullac said:
Thanks everyone, you've been really useful. I probably won't be able to join an existing group, as I live in the country and have no easy means of transporting to a game/card/comic shop, but some of my friends are very keen to play.

I'll also check out these other RPG games, I love cyberpunk!
Well hey there traveler!

Anyways. You can always play online using Hamachi, map tools, and the character builder with the offline updates.

If you would like I can give you my skype address and set you up in our home-brew campaign.

Playing online is a little easier of course, and you don't need to worry about paper work as much.
Playing online is an idea I haven't encountered before. I've been finding it difficult to find a group to play here and am curious as to what it entails. Hell, I'd even love to join in if you're offering, but I'm not going to be bothered if you'd rather not start having a tonne of people asking to join in!
 

The-Traveling-Bard

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dvd_72 said:
The-Traveling-Bard said:
Mullac said:
Thanks everyone, you've been really useful. I probably won't be able to join an existing group, as I live in the country and have no easy means of transporting to a game/card/comic shop, but some of my friends are very keen to play.

I'll also check out these other RPG games, I love cyberpunk!
Well hey there traveler!

Anyways. You can always play online using Hamachi, map tools, and the character builder with the offline updates.

If you would like I can give you my skype address and set you up in our home-brew campaign.

Playing online is a little easier of course, and you don't need to worry about paper work as much.
Playing online is an idea I haven't encountered before. I've been finding it difficult to find a group to play here and am curious as to what it entails. Hell, I'd even love to join in if you're offering, but I'm not going to be bothered if you'd rather not start having a tonne of people asking to join in!


You can also go to http://www.wizards.com/dnd/dndnext.aspx and sign up. Then go to look for an online group there.

I'm sure my group wouldn't mind taking 2-3 new people.. besides a good D&D group is average around 6 players. c:
I'll pm you my skype name :D

Edit: I will no longer be accepting anymore people into my D&D group. I am sorry.
 

Sneezeguard

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Oct 13, 2010
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Mullac said:
Thanks everyone, you've been really useful. I probably won't be able to join an existing group, as I live in the country and have no easy means of transporting to a game/card/comic shop, but some of my friends are very keen to play.

I'll also check out these other RPG games, I love cyberpunk!
Your profile says you live in Cambridge, if you can get to the city center inner sanctum collectibles does DnD/pathfinder games on a monday evening but they might be full.

Sorry if it seems a bit weird that I looked at your profile to find out where you roughly live but you said you live in the UK and i've looked for DnD groups before and know where some are and I thought I could maybe point you in the right direction if I knew.
 

synobal

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I got into it playing the original NeverWinter Nights game, and reading the Order of the Stick comic.
 

DoctorImpossible

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If you aren't averse to classic (ie 80's) style D&D then I'd recommend checking out Labyrinth Lord or Dark Dungeons. They're classic D&D in all but name, less complex than newer editions, and most importantly, the PDF's are free.

http://goblinoidgames.com/labyrinthlord.html

http://www.gratisgames.webspace.virginmedia.com/darkdungeons.html

You could get off to a great start by skimming the Labyrinth Lord rulebook, picking up a couple sets of dice and corralling two or three friends or family members to try it out. It's a lot of fun; people got hooked back in the day for a reason.

Whichever way you go it's a great hobby. Best of luck!
 

Kotaro

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Feb 3, 2009
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The difference between D&D 4E and Pathfinder is huge.
D&D 3.5 is often considered the best edition, but it's kind of an unbalanced mess. Pathfinder is sort of like 3.75, as it's basically a slightly more balanced version of 3.5
D&D 4E completely redid everything about the game. It feels far more like a video game than a tabletop game, and opinions about it are mixed. I personally prefer 3.5 and/or Pathfinder.
 

AzrealMaximillion

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Mullac said:
Ok, so this is the dealio,

I want to start playing D&D as it's something I've always had an interest in but just have never had any friends or family who play it.

So it's a pretty straightforward and simple question, even if it is potentially a long-winded answer, how do I approach it? I've had no past experience in it and don't really know a great deal about it, although I am familiar with the general consensus of the game.

From what I have gathered the 4th edition is the latest version and there is a previous 'Pathfinder' spinoff which is more user-friendly. Would these be recommended?

Thanks in advance.
I'd say start off with Pathfinder. D&D 4.0 is more user friendly, but its too restrictive in the ways of creating a unique character.

D&D 3.5 has the most customization but can very easily create characters that are overpowered depending on the supplement books used (I'm looking at you Tome of Battle. Swordsage class especially). If you chose 3.5, make sure its more of a basic campaign, as the supplements add tons of rules that will need to be referenced all the time.