Hey folks! Let's practice cooking!
With rumors rapidly escalating concerning Elder Scrolls V (link for anyone who hasn't already seen this [http://www.eurogamer.net/articles/2010-11-23-rumour-elder-scrolls-5-in-the-works]), I thought it would be fun to come up with a concept for what TESV should be... by taking features from other games and combining them piecemeal.
I'll start.
Take FUEL's procedurally-generated, gigantic world. You don't have to have interesting things in every square mile - wilderness adds a lot to the feel of a world.
Add Assassin's Creed's cities - not necessarily the ability to climb walls (although that might be fun for sufficiently high levels of Acrobatics!), but the scale and feel of them. Procedurally generated houses and citizens to rob would be nice, too.
Mix in a healthy dollop of Oblivion's side/main quests. These are the thing I think Bethesda did best last time: giving the player something interesting to do no matter where he looked.
Fold some LOTRO crafting systems into the mix. Fallout: New Vegas' hardcore mode, basically, with the ability to grow your own food.
Garnish with the Thief series' stealth mechanics and toys. These would make the "third pillar" of combat - stealth - much more fun.
Prepare with a tasty side dish of Nethack's randomized dungeons, for truly endless gameplay.
Any more ingredient suggestions? Or should we pop this one in the oven to cook?
With rumors rapidly escalating concerning Elder Scrolls V (link for anyone who hasn't already seen this [http://www.eurogamer.net/articles/2010-11-23-rumour-elder-scrolls-5-in-the-works]), I thought it would be fun to come up with a concept for what TESV should be... by taking features from other games and combining them piecemeal.
I'll start.
Take FUEL's procedurally-generated, gigantic world. You don't have to have interesting things in every square mile - wilderness adds a lot to the feel of a world.
Add Assassin's Creed's cities - not necessarily the ability to climb walls (although that might be fun for sufficiently high levels of Acrobatics!), but the scale and feel of them. Procedurally generated houses and citizens to rob would be nice, too.
Mix in a healthy dollop of Oblivion's side/main quests. These are the thing I think Bethesda did best last time: giving the player something interesting to do no matter where he looked.
Fold some LOTRO crafting systems into the mix. Fallout: New Vegas' hardcore mode, basically, with the ability to grow your own food.
Garnish with the Thief series' stealth mechanics and toys. These would make the "third pillar" of combat - stealth - much more fun.
Prepare with a tasty side dish of Nethack's randomized dungeons, for truly endless gameplay.
Any more ingredient suggestions? Or should we pop this one in the oven to cook?