Yes, I do mean Oblivion. I loved the game to bits, but the combat was extremely uninspired:PoisonUnagi said:If you're talking about Morrowind, -.-AnAngryMoose said:Improve the damned combat!
If you're talking about Oblivion, then I suppose yeah.
How to make it... hmm.
Paste a new land into Morrowind, add several hundred more features, release.
I agree, but I do think simplistic combat is not necessarily a bad thing. Easy compromise, do it like Mount & Blade, in which you actually have to time blocking properly or they'll come at you from a different angle. Having less health for the player and monster alike would also be good. There should NEVER be a creature with uncapped and leveled health. Fighting high tier goblins, ogres, and wraiths was ridiculous.AnAngryMoose said:Yes, I do mean Oblivion. I loved the game to bits, but the combat was extremely uninspired:PoisonUnagi said:If you're talking about Morrowind, -.-AnAngryMoose said:Improve the damned combat!
If you're talking about Oblivion, then I suppose yeah.
How to make it... hmm.
Paste a new land into Morrowind, add several hundred more features, release.
*Block* *Swipe swipe* *Block *Swipe swipe* etc. I know that for consoles making it anything but single button combat would be awkward.
Continuing that thought, the combat system is fine. Wanna swing your weapon, you swing your weapon. Just like in Zelda but you get different power attacks. Magic system's better than anything Zelda has. Want to block, you block. Qant to run, you run. Want to sneak, you sneak.Mr.Amakir said:Ehh no.seekeroftruth86 said:Make combat like The Legend of Zelda or Soul Calibur.
Pointing cross-hairs at enemy and clicking until they die just wasn't fun for me. With Zelda style combat, you have a solid targeting system, great marksman possibilities, and potential for better puzzles. If it's like SC, then you have a mini-fighting game in place of the boring, aforementioned combat. The weapon-styles would also be a great opportunity for customization.
I wouldn't mind a few more frames of animation for walking, that's the worst part of it. Everything else still looks passable.GodsAndFishes said:Same here.Fenring said:My perfect TESV would be called TES V: Morrowind GotY Graphical Update Edition and it would be awesome.
Although I wouldn't mind if they stuck with Morrowind graphics and put all the time that they saved on graphics into more quests/cities/land/paint brushes.
Thank you for typing my post ahead of time!Fenring said:My perfect TESV would be called TES V: Morrowind GotY Graphical Update Edition and it would be awesome.
I've played Morrowind and Oblivion. I also tend to develop "perfect game" ideas on a regular basis, and Oblivion comes as close as any to fulfilling those ideals. It's just... I don't know, missing stuff I liked in Nethack or something.SirBryghtside said:Stuff!
I thought about that when I came up with the idea. Basically, the way to do it would be similar to Fable. You have a Long Blade skill that you use to level it up. As you level up, you acquire new moves, or the damage and speed of the weapon increases. For Marksman, accuracy and damage increases. For armor, the less damage you take as you level it up. I can see it working, but it would make for a very, very different game than what TES is now.SirBryghtside said:The problem with that is that they have to balance skill with D&D-style stat building. I prefer the latter.seekeroftruth86 said:Make combat like The Legend of Zelda or Soul Calibur.
Pointing cross-hairs at enemy and clicking until they die just wasn't fun for me. With Zelda style combat, you have a solid targeting system, great marksman possibilities, and potential for better puzzles. If it's like SC, then you have a mini-fighting game in place of the boring, aforementioned combat. The weapon-styles would also be a great opportunity for customization.