How to cook an Elder Scroll

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Hippobatman

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Jun 18, 2008
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I want it all, I want it all, and I want it naaooow!

Ahem... I saw the rumour that it'd be a direct sequel to Oblivion, which I'm not feeling the love for. I'd be happy with any other location, really, Summerset Isle, Black Marsh, Skyrim, heck, even Vvardenfell again.

Cyrodiil was just bland and unexciting for me. Sure the game was good enough. It kept me playing for a couple of hundred hours, but looking back, I'd like a more varied setting, IE Morrowind's Vvardenfell.
 

BlackStar42

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Jan 23, 2010
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Better magic. One-shotting Dagon shouldn't look like a piddly little fireball.

Arrows to actually do something.

Better voice-acting.

Less fucking mudcrabs.

NPCs shouldn't look like a zombie when I talk to them.

The Adoring Fan needs to die.

More Sheogorath! (I know he's dead, but he was awesome!)

No more psychic Imperial Guardsmen.

Make it so I don't get jailtime for accidentally nicking an apple.

Put more locations like Dive Rock in the game that I can blast people off.

If you could somehow put VATS into the game, that would be awesome as well.
 

AnAngryMoose

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Nov 12, 2009
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PoisonUnagi said:
AnAngryMoose said:
Improve the damned combat!
If you're talking about Morrowind, -.-
If you're talking about Oblivion, then I suppose yeah.

How to make it... hmm.
Paste a new land into Morrowind, add several hundred more features, release.
Yes, I do mean Oblivion. I loved the game to bits, but the combat was extremely uninspired:

*Block* *Swipe swipe* *Block *Swipe swipe* etc. I know that for consoles making it anything but single button combat would be awkward.
 

Chal

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Aug 6, 2010
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AnAngryMoose said:
PoisonUnagi said:
AnAngryMoose said:
Improve the damned combat!
If you're talking about Morrowind, -.-
If you're talking about Oblivion, then I suppose yeah.

How to make it... hmm.
Paste a new land into Morrowind, add several hundred more features, release.
Yes, I do mean Oblivion. I loved the game to bits, but the combat was extremely uninspired:

*Block* *Swipe swipe* *Block *Swipe swipe* etc. I know that for consoles making it anything but single button combat would be awkward.
I agree, but I do think simplistic combat is not necessarily a bad thing. Easy compromise, do it like Mount & Blade, in which you actually have to time blocking properly or they'll come at you from a different angle. Having less health for the player and monster alike would also be good. There should NEVER be a creature with uncapped and leveled health. Fighting high tier goblins, ogres, and wraiths was ridiculous.
 

OManoghue

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Dec 12, 2008
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I think if they improve the Gambreyo engine significantly, take out the universal fast travel in place of a Morrowind style Silt Strider thing, Fallout 3 dismemberment and blood, and whoever wrote the story for Morrowind.
 

Nieroshai

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Aug 20, 2009
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Mr.Amakir said:
seekeroftruth86 said:
Make combat like The Legend of Zelda or Soul Calibur.

Pointing cross-hairs at enemy and clicking until they die just wasn't fun for me. With Zelda style combat, you have a solid targeting system, great marksman possibilities, and potential for better puzzles. If it's like SC, then you have a mini-fighting game in place of the boring, aforementioned combat. The weapon-styles would also be a great opportunity for customization.
Ehh no.
Continuing that thought, the combat system is fine. Wanna swing your weapon, you swing your weapon. Just like in Zelda but you get different power attacks. Magic system's better than anything Zelda has. Want to block, you block. Qant to run, you run. Want to sneak, you sneak.
Compare to SoulCalibur: you attack, block, and throw, but there's no room for any other functions.
Compare to Zelda: if Link could do what you can do in Oblivion, Ganon would've given up by now. Or been stealth-killed and looted.
 

Fenring

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Sep 5, 2008
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GodsAndFishes said:
Fenring said:
My perfect TESV would be called TES V: Morrowind GotY Graphical Update Edition and it would be awesome.
Same here.

Although I wouldn't mind if they stuck with Morrowind graphics and put all the time that they saved on graphics into more quests/cities/land/paint brushes.
I wouldn't mind a few more frames of animation for walking, that's the worst part of it. Everything else still looks passable.
 

Shycte

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Mar 10, 2009
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I think that Elder Scrolls could use a perk system. Fallout's perks work great and with some modest change it would work great.

Also, if I attack someone in the wilds, I don't want every single guard in Tamriel to know about it.
 

sageoftruth

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Jan 29, 2010
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You almost forgot one of the key ingredients: A heaping dose of uncanny valley. Also don't forget a full tray of upgradable stats garnished in the illusion of progress and accomplishment.
 

brunothepig

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May 18, 2009
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Fair few things.
Bring back the "complicated" skills. Light/Medium/Heavy armour, spears/daggers/swords/blunt/axes etc. You get the idea. I felt Oblivion oversimplified. Keep the depth of Oblivion's side quests (like the guilds, for example) or expand on them.. Combat is the big thing, I had no problem with Morrowinds, whereas Oblivion quickly felt routine. Not helped at all by the ridiculous amounts of health some enemies, such as wraiths, had. I'm not sure about combat, maybe something like KOTOR? Remove the auto level system, it totally destroys immersion, and means you never feel stronger. You find better armour, everyone else is wearing it. You get stronger, everyone has more health. It's irritating. Fast travel also needs to go. It makes the map seem small, as well as making things a little too easy.
 

omicron1

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Mar 26, 2008
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SirBryghtside said:
I've played Morrowind and Oblivion. I also tend to develop "perfect game" ideas on a regular basis, and Oblivion comes as close as any to fulfilling those ideals. It's just... I don't know, missing stuff I liked in Nethack or something.
 

seekeroftruth86

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Nov 20, 2010
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SirBryghtside said:
seekeroftruth86 said:
Make combat like The Legend of Zelda or Soul Calibur.

Pointing cross-hairs at enemy and clicking until they die just wasn't fun for me. With Zelda style combat, you have a solid targeting system, great marksman possibilities, and potential for better puzzles. If it's like SC, then you have a mini-fighting game in place of the boring, aforementioned combat. The weapon-styles would also be a great opportunity for customization.
The problem with that is that they have to balance skill with D&D-style stat building. I prefer the latter.
I thought about that when I came up with the idea. Basically, the way to do it would be similar to Fable. You have a Long Blade skill that you use to level it up. As you level up, you acquire new moves, or the damage and speed of the weapon increases. For Marksman, accuracy and damage increases. For armor, the less damage you take as you level it up. I can see it working, but it would make for a very, very different game than what TES is now.
 

the D0rk One

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Apr 29, 2010
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...go with gamebryo if it's a must :( but improve the shit out of physics and animation variety, give the world and levels more variety and sense of uniqueness, add some memorable npcs, varied items... I guess fixing graphical issues, updating physics and adding a shitload of weapon, armor and environmental models and sounds (yes, I'm talking voice acting) would make it better :D and dual-wielding.
 
May 5, 2010
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1. Take Oblivion
2. Add more shit.(this includes but is not limited to enemy types, environments, weapons, objects, side quests, guilds/factions, and some voice actors that don't sound like they've been fucking lobotomized)
3. ......Actually, there is no Step 3. That's all I want.