How to make a horror game

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GiantRaven

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Bad controls. Nothing ups the tension quite like barely being able to control your character.

Also, forgo the use of jump scares. It's the easy/fake way of making something scary.
 

Celtic_Kerr

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May 21, 2010
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nuba km said:
ALWAY make the music atleast a bit tense. Make it grow and fade even if monsters are not around. I want the music to slowly grow and make me think "Oh god something horrible is abotu to happen" only for nothing to take place and the music to fall again. I know that the next time to music rises, I'll still go "Oh shit..."

So yea, constant suspense music, so as to make sure the player cannot foresee scares, monsters, or anything else
 

Sensenmann

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Oct 16, 2008
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nuba km said:
Sensenmann said:
what was your Halloween costume?
and I agree that big monster can be scary to give an example L4D tank why is he scary that's easy he can bash your brain in and you can't out run him I have been in several situations wee my friends was panicking as I was smashing through his defences (in most games were you play as the monster I dent to scare the s*** out of my friends I think it's because I have good timing striking when they are most vulnerable or don't expect it.).
This was my halloween costume. Note I'm actually trying to eat here XD

http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs952.snc4/74507_1609492272636_1096093123_31670174_1058595_n.jpg
 

Popadoo

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I agree with everything you say. Developers think that because war shooters like COD sell better, they should keep on the safe side and make copies of them, but they should be making more survival horror games. If they're the only ones making a horror game, it's surely going to sell well!
And that Doctor Who episode you mentioned was scary as hell...
 

nuba km

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Popadoo said:
I agree with everything you say. Developers think that because war shooters like COD sell better, they should keep on the safe side and make copies of them, but they should be making more survival horror games. If they're the only ones making a horror game, it's surely going to sell well!
And that Doctor Who episode you mentioned was scary as hell...
You missed the part were it said other good ideas by other people (I just copy and past their ideas into that section) but I to still think the doctor who statues are scary I also find manikins unsettling you could make great horror enemies out of them.
 

DeadSpaced

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Sep 14, 2010
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No ex-military/commando/super-soldier-esque protagonists. If there's not a chance that they'll go mad or possibly get killed, the player is no longer scared.

One only has to look at Silent Hill Homecoming (soldier returning from war, not exactly inept with firearms and hand-to-hand combat) or Chris "my arm muscles might just outweigh the remainder of my body" Redfield in Resident Evil 5.

That being said, Eternal Darkness FTW, amiright?
 

Wolfram23

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Just ask the guys at Frictional games. Penumbra 1 was very scary and atmospheric, it didn't really get less scary until near the end when I had a good sense of how to avoid dogs... and dogs are the only enemy in the game!

And then Amnesia: Dark Descent, wow what a mind fuck. There's very few enemies in the game but the atmosphere and music and story are all just sooooo creepy it really gets your heart going. Theres times when enemies come seemingly out of nowhere, and then you hide and when the go away, they are no longer anywhere to be found... yikes! What happened to it? Is it still here? Waiting to jump out? Am I safe? OH GOD WHAT WAS THAT SOUND!?!?

...you get the point.
 

Sensenmann

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DeadSpaced said:
No ex-military/commando/super-soldier-esque protagonists. If there's not a chance that they'll go mad or possibly get killed, the player is no longer scared.

One only has to look at Silent Hill Homecoming (soldier returning from war, not exactly inept with firearms and hand-to-hand combat) or Chris "my arm muscles might just outweigh the remainder of my body" Redfield in Resident Evil 5
I think that goes to enemies too. The Replica of FEAR had this odd PMC air about them.
 

fates_puppet13

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Dec 20, 2010
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suspence
realism
immersion
no real combat system other than to leg it for dear life
making the pc seem totaly without help
hide the monsters
draw them in with not much happening at the start
tension
CHARACTER DEVELOPEMENT

if these are string together in the right way you'll have a silent hill 2 but even better in no time
 

echioderm

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Dec 29, 2010
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just to dispense with all the macho man bullshit and have just a normal, scared person trying to survive. maybe have them effected by stuff, shaking of the character making actions unsteady, lack of weapons knowledge, and get rid of guns and stuff everywhere, maybe the odd gun, but make them survive through makeshift weapons, traps and general sneakiness
 

echioderm

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and maybe even get rid of huge mosters and have the horror being through humans... make it believable, realistic, normal settings, with just humans
 

alimination602

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I would say my biggest horror turn off, which was a key flaw in Dead Space, was knowing when something was going to attack you and then how easy it was to dispatch an enemy. Resident Evil Zombies are cheap one shot one kill enemies which slowly shamble towards you which works because there are hundreds of them in any given battle and you have to work to clear them out before they swarm you. In Dead Space the most enemies you ever encounter at once is about four- and they?re usually all lined up in a row anyway, thereby allowing you to hold down the trigger button until they?re all a pile of severed limbs.

The scariest films/games for me are those which have proper atmosphere. The kind of games where you can walk around for the first 20 minutes weaponless either with things being creepy but safe or with demonic horrors attacking you and your only choice is to run for the hills. That is a good opening.

The biggest example of this is the difference between the openings of the US made Resident Evil film and the UK produced 28 Days Later (I know they?re not games but just hear me out).

In 28 Days Later they have a 3 minute intro in a secret lab showing monkeys being experimented on and tortured. The creatures are then released and infect one of the people who then starts murdering her friends. It fades out to a guy waking up in an abandoned London who then walks around for 10 minutes before finally encountering a zombie and understandably legging it. The guy is then only saved when some survivors arrive and blow up a Petrol Station with Molotov?s! That?s what made it good- pacing and making the enemies seem properly dangerous and give the player/protagonist a reason to fear them.

In Resident Evil by comparison we have a 5 minute intro in the secret underground base in which the AI kills everyone which doesn?t make sense since surely if it?s a lab designed specifically to house dangerous biological agents they would have a better containment strategy than gassing everyone and leaving the doors wide open! Milla Jovovich then wakes up naked in a shower, throws on a mini-skirt and 2 minutes later a Special Forces team break through the windows and open the door to a secret underground base she shouldn?t even know existed due to her plot convenient amnesia! She then spends the rest of the film being escorted around by people with Semi-automatic weapons and despite her apparent unwillingness to do anything but stand around and remember plot points about 10 minutes after they would have been useful the first time she finally picks up a gun she drops half a dozen mutant dogs with one shot each to the centre of the head and kick drops the last one with a Karate move which I?m pretty sure defies several laws of physics and proper fighting form.

If you want to make true horror games don?t fill it with blood and chainsaws and demonic horrors. All you need to do is simply put the player in a dark room with some messed up scenery and let their warped, child like imaginations misinterpret the mailman delivering this morning?s post as a serial killer peering through their mailbox!
 

C95J

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Apr 10, 2010
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Close to no new horror games?

Dead Space 2 and F.E.A.R 3 are both coming out early this year!
 

C95J

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Apr 10, 2010
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Horny Ico said:
C95J said:
Close to no new horror games?

Dead Space 2 and F.E.A.R 3 are both coming out early this year!
In other words, the only up-coming horror game is the next Silent Hill.
Well I will most likely get all 3 but I would still class the other 2 as horror games.
 

nuba km

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C95J said:
Close to no new horror games?

Dead Space 2 and F.E.A.R 3 are both coming out early this year!
ahem dead space not horror any game that gives you a CHAINSAW GUN is not scary it's hilarious fun so on horror game coming out next year that's close to no new horror games and even two horror games is still close to no new horror games.
 

C95J

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nuba km said:
C95J said:
Close to no new horror games?

Dead Space 2 and F.E.A.R 3 are both coming out early this year!
ahem dead space not horror any game that gives you a CHAINSAW GUN is not scary it's hilarious fun so on horror game coming out next year that's close to no new horror games and even two horror games is still close to no new horror games.
I don't think that there is a set list of things that have to be included/are not included to make a game a horror game. I would still class it as a horror game, it still gets you a lot in game. It is the least scary of all my horror games though (note I do not class Metro 2033 or RE5 as horror games like some people do).
 

AlohaJo

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Nov 3, 2010
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These are all valid points, but the only problem is that they've all been done. I could be wrong (in fact I dearly hope I'm wrong), but I think it safe to say that the horror genre for gaming is dead. Gamers have been exposed to every type of scare now, to the point where nothing is original anymore. Back in the days of Resident Evil, Silent Hill and Clock Tower, the concepts were new, the gameplay was new, the idea of scaring people through the form of games was new. Almost 10 years later it seems that every source of frightening material has been exhausted, and although companies try to pump out scary games, and even though some of them get close to succeeding in making us sleep with the lights on (Dead Space, Amnesia: The Dark Descent, the "Lost In Memories" DLC for RE5), nothing these days seems to emulate that quickening of our pulse and the desire to hide like the first time we met the Pyramid Head, or when zombie dogs came crashing through the window, or when some decrepit kid fell through the ceiling and stabbed us with over-sized garden shears when we thought we had found a good hiding place...

That being said, I'll still play horror type games that release in the future, and I still hope that one day some game company will get it right, because we're long overdue for a good scare.
 

Desenova

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Horny Ico said:
C95J said:
Close to no new horror games?

Dead Space 2 and F.E.A.R 3 are both coming out early this year!
In other words, the only up-coming horror game is the next Silent Hill.
Burn. Though I'm looking forward to both just because. I would also like to mention the Condemned series, even though the second one does kinda crap out half way through and just becomes your typical fps with spooky lights.

And just to mention, a horror game should also limit what you can do. In Condemned, you were forced to use mostly melee weapons and had limited ammo. Dead Space kinda had that, but once you upgraded, things were less scary or even threatening.