Onyx Oblivion said:
Amnestic said:
Onyx Oblivion said:
Spiner909 said:
Onyx Oblivion said:
The number doesn't matter except for X and X-2. The only case of a direct, non-spinoff sequel.
But honestly, start with 10.
It's streamlined, fast-paced, and simple to grasp.
And the best.
I still think that was 8.
8 had huge glaring plotholes (Oh wow, all of us knew each other as kids and then suddenly forgot because of our Summons
which we're going to continue to use anyway!) not to mention the whole time-compression mindfuckery, or how that one city was so much further super advanced than everyone else with a massive chameleon cloaking device.
And the magic system was shite as well, encouraging you to not actually cast magic you'd Junctioned so your stats didn't go down.
I agree with the top, disagree with the bottom.
I still used magic, and then I just drew more after a few castings. You can usually draw about 5 of a spell, iirc. And casting one or two wouldn't cost a bunch to your stats, either.
Or you could just not junction that spell to a stat.
But when you want to junction spells like Ultima and Flare to your stats so you're badass and strong and stuff, it encourages you not to cast them. Even Materia was a preferable system to junctioning and that was dozens of times more confusing to min/max. FF8's Junction system was simple, you could see the results plainly to maximise performance, but it made you less likely to cast certain spells (Ultima, Flare, Aura, Meltdown) if the enemy you were fighting couldn't have them be drawn.
Oh, and I forgot how if you decide to get Odin pre-Disc 3 ending you lose him to the far inferior Gilgamesh, but if you get him post-Disc 4 starting you lose nothing and continue to benefit from his Zantetsuken ability.
And don't even get me started on Ultimecia's Castle, one of my top candidate's for
Worst Designed Dungeon. I mean, seriously? Shoving you in a castle full of boss monsters with all of your abilities locked up, only unlocking one per boss?
It's crazy. Especially since if you don't do them in the right order some of the bosses are nigh-impossible and there's no hint as to what the 'right order' is. And when I said "ability locked" I also included the
save function. Yep, you either have to traipse all the way back outside the castle to save or gamble that you won't need to unlock a certain ability for the next battle and spend one of your precious unlocks on it.
I enjoyed 8. It was a pretty game with nice ideas, a pleasant storyline with a likeable female lead, a good bit of humour and a different take on the technological style that VII brought, but my
god was it flawed.
Although at least Triple Triad made more sense than Quadra Master or whatever FFIX's card game was called. That shit was
retarded