Don't give players the option of making the AI play the game for them. I managed to get most of the way through a level while playing with my feet.
I'm saying that the level of customization should be so detailed that the game becomes too easy. That was the point where I stopped using gambits because they took fun out of the game. They shouldn't put gambits in the Final Fantasy 13.Onmi said:Why? that was your choice, so because theres an easy way out you take it.Ace of Spades said:Don't give players the option of making the AI play the game for them. I managed to get most of the way through a level while playing with my feet.
That says more about you then it does about the game.
Okay do we remove Hint coins from Layton because we have the internet?
How about refusing to include battle Demos in SRPG games because, hey you can skip them.
Oh, well I've never played that game so I haven't experienced it first-hand, but that sounds like it could work well.Onmi said:We allready have the battle system of FFXIII which is why this topic is pointless.Ace of Spades said:I'm saying that the level of customization should be so detailed that the game becomes too easy. That was the point where I stopped using gambits because they took fun out of the game. They shouldn't put gambits in the Final Fantasy 13.Onmi said:Why? that was your choice, so because theres an easy way out you take it.Ace of Spades said:Don't give players the option of making the AI play the game for them. I managed to get most of the way through a level while playing with my feet.
That says more about you then it does about the game.
Okay do we remove Hint coins from Layton because we have the internet?
How about refusing to include battle Demos in SRPG games because, hey you can skip them.
It's similar to White Knight Chronicles Combat system except with points (Each action takes a certain amount of points you have each turn, which leads to cinematic style combos I believe)
Random encounters are gone for good though people so... *Dances on Random Encounters grave*
If FF13's combat is like that, then I'll definitely enjoy it.Onmi said:New game out in english... oh this year Americas spring maybe?Ace of Spades said:Oh, well I've never played that game so I haven't experienced it first-hand, but that sounds like it could work well.Onmi said:We allready have the battle system of FFXIII which is why this topic is pointless.Ace of Spades said:I'm saying that the level of customization should be so detailed that the game becomes too easy. That was the point where I stopped using gambits because they took fun out of the game. They shouldn't put gambits in the Final Fantasy 13.Onmi said:Why? that was your choice, so because theres an easy way out you take it.Ace of Spades said:Don't give players the option of making the AI play the game for them. I managed to get most of the way through a level while playing with my feet.
That says more about you then it does about the game.
Okay do we remove Hint coins from Layton because we have the internet?
How about refusing to include battle Demos in SRPG games because, hey you can skip them.
It's similar to White Knight Chronicles Combat system except with points (Each action takes a certain amount of points you have each turn, which leads to cinematic style combos I believe)
Random encounters are gone for good though people so... *Dances on Random Encounters grave*
have a combat video on my Youtube account http://www.youtube.com/watch?v=sk4ApFTzZvc&feature=channel_page
Square is allways talking about making the combat more 'Cinematic'
I disagree. I think Auron is the best FF character there is...but in KH, they just made him weird and generic...there was no enigmacy, or charm...nothing! And the costume wasn't there...what the hell happened to his glasses?thebobmaster said:It's not. No one is more badass than Auron. No one. He even survived KHII without taking a mark down.Grampy_bone said:*Put someone in the game as awesome as Auron - as if that were even possible!
I also loved 12, you are not alone. And I agree, Square, for the most part, knows what they're doing. However the long production time on FFXIII is what's REALLY making people angry.geldonyetich said:Personally, I loved 12. The reviewers loved 12 [http://www.gamerankings.com/htmlpages2/459841.asp]. People who didn't like 12 are in the greater minority.
There were some worries that the automated "Gambit" system would sabotage the game, but actually it saved it. Frankly, RPGs come down to choices so damn easy you might as well just set some rules and let the game play itself anyway.
13 doesn't need saving. Squaresoft knows what they're doing. Usually. FFVIII summon-heavy gameplay sucked, and they release the occasional bomb, but generally speaking they know what they're doing.