How was Dragon Age a dark Fantasy?

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Tibs

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I played through the game so many times and I never got a hint of "Dark" fantasy from it. The only dark thing about it was the gore.
 

nin_ninja

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Jamboxdotcom said:
did you miss the fact that Grey Wardens never live more than 20 or 30 years after becoming a warden? or the fact that mages are highly susceptible to demon possession? or the exact nature of how Grey Wardens die when they get old enough? or the fact that almost everyone in the entire world is a total prick? it may not have been A Song of Ice and Fire dark, but it was still pretty dark.
Or Wheel of Time, or Night Angel, or most modern fantasy novels.

Still darker than your typical fantasy.
 

IAmWright777

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Scars Unseen said:
Berserk is dark fantasy. Dragon Age could be, but it isn't really trying to be dark.
That's the story I always think of when the words dark fantasy are spoken.

Actually, my opinion doesn't differ much from yours on Dragon Age either.
 

Slycne

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Vern5 said:
Slycne said:
How does it not? Reading through this thread, posters have given numerous examples of where the story has darker themes - be it rape/sexual assault, horrific mutation, possessions ,moral ambiguity and scenes of bleakness.
As for this ^ Those were not themes in the game. They were specific situations that the player character practically solves. Maybe not all of them, but enough of them that any lasting bleakness is abated by your very presence in the game. That makes DA:O a heroic fantasy rather than a Dark Fantasy. A Dark Fantasy would not only have these situations and unpreventable but almost normal within the setting. Not normal by way of societal acceptance but normal because the horrific frequency of the aforementioned events.
Not necessarily, as I said before the term Dark Fantasy has more than one meaning. The horror that you typically would associate with say a Lovecraftian Dark Fantasy[footnote]mythical combined with "forced beyond human understanding"[/footnote] is not applied as prevalently in the Dark Fantasy[footnote]mythical that has a pervasive level of darker elements, but horror does not specifically need to be among them[/footnote] genre as it exist as the subgenre of Fantasy.
 

Vern5

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Slycne said:
Vern5 said:
Slycne said:
How does it not? Reading through this thread, posters have given numerous examples of where the story has darker themes - be it rape/sexual assault, horrific mutation, possessions ,moral ambiguity and scenes of bleakness.
As for this ^ Those were not themes in the game. They were specific situations that the player character practically solves. Maybe not all of them, but enough of them that any lasting bleakness is abated by your very presence in the game. That makes DA:O a heroic fantasy rather than a Dark Fantasy. A Dark Fantasy would not only have these situations and unpreventable but almost normal within the setting. Not normal by way of societal acceptance but normal because the horrific frequency of the aforementioned events.
Not necessarily, as I said before the term Dark Fantasy has more than one meaning. The horror that you typically would associate with say a Lovecraftian Dark Fantasy[footnote]mythical combined with "forced beyond human understanding"[/footnote] is not applied as prevalently in the Dark Fantasy[footnote]mythical that has a pervasive level of darker elements, but horror does not specifically need to be among them[/footnote] genre as it exist as the subgenre of Fantasy.
I feel like we're not getting anywhere. I stopped trying to use wikipedia definitions because they don't capture the tone of the game in question and then here we are in wikipedia quoting territory again. I never said that DA:O had to be inspired by Lovecraft in order to make it a dark fantasy. If it was inspired by Lovecraft it would by a Lovecraft-inspired game (also it would be a Lovecraftian Tactical RPG and therefore be awesome, but that's not the point). If bad things happen in a game that reflect bad things that happen in real life, then the game is a mature game. If the game exhibits events that are bad and continue to be bad with relentless frequency and magnitude, then that game is dark.

DA:O's tone is not ovveridingly dark. It could have been, but it is not, as many people have attested to in this thread. However, DA:O was advertised as a Dark Fantasy so do you see where the disconnection of logic is?
 

Slycne

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Vern5 said:
I feel like we're not getting anywhere. I stopped trying to use wikipedia definitions because they don't capture the tone of the game in question and then here we are in wikipedia quoting territory again. I never said that DA:O had to be inspired by Lovecraft in order to make it a dark fantasy. If it was inspired by Lovecraft it would by a Lovecraft-inspired game (also it would be a Lovecraftian Tactical RPG and therefore be awesome, but that's not the point). If bad things happen in a game that reflect bad things that happen in real life, then the game is a mature game. If the game exhibits events that are bad and continue to be bad with relentless frequency and magnitude, then that game is dark.

DA:O's tone is not ovveridingly dark. It could have been, but it is not, as many people have attested to in this thread. However, DA:O was advertised as a Dark Fantasy so do you see where the disconnection of logic is?
Ok, I think the disconnect is that those of us on the other side are arguing that "If the game exhibits events that are bad and continue to be bad with relentless frequency and magnitude, then that game is dark." is horror. Dark, as it applies to fantasy, is merely the pervasive inclusion of mature themes. So a game can still be dark while the protagonist has the ability to exert agency on the situation.
 

Vern5

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Slycne said:
Ok, I think the disconnect is that those of us on the other side are arguing that "If the game exhibits events that are bad and continue to be bad with relentless frequency and magnitude, then that game is dark." is horror. Dark, as it applies to fantasy, is merely the pervasive inclusion of mature themes. So a game can still be dark while the protagonist has the ability to exert agency on the situation.
Did it really feel Dark to you? Was Dragon Age: Origins the darkest game you have ever played and the darkest setting you have ever experienced? Be completely honest now.
 

Araethuiel

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Their god abandoned them (twice, as morrigan comments at one point), yet they still cling to him with all their fervour... another nation worships dragons. Not so bad? Those dragons happen to be the archdaemons.

They have magic users, all magic users, either kept in the Tower (gilded prison), made Tranquil (essentially having their soul destroyed) or killed outright because they suspect those mages have made pacts with Daemons for power.

The stuff of magic, Lyrium, drives people insane and/or demented after repeated exposure (the templar outside the Denerim Chantry). Even the supposedly (very) resistant dwarves get affected.

When you dream your soul goes to the Fade, till you wake up. Daemons live there. Heaven has been destroyed, made black and ruined forever, and the Fade seems to be Hell now, pretty much.

Darkspawn invading a totally unprepared nation, and that nation's rulers' reactions (betrayal, civil war, not uniting to their country's defense). The result? Ferelden gets pretty much swallowed up by blight.
The darkspawn eat the dead, and any females they find they try and turn them into brood mothers. Their methods are described in quite some detail in the passageways leading up to that fight.
Speaking of which, the darkspawns'/daemons' fleshy taint stuff they leave lying around.

Origin stories. Rape, betrayal, murder, more betrayal (human noble, your whole family is betrayed and murdered, right down to the last child. the others are just as bad, or worse.)

Grey wardens, making the ultimate sacrifice to kill the Archdaemon.
If you survive the joining, the taint is still going to kill you. Just not instantly. It's like cancer, only with darkspawn voices.

The Tevinter Imperium, a whole nation of blood mages.
The secret to making Golems. The story behind the werewolves. Connor (that whole story arc).

In most Fantasy settings I've seen, the enemies are often black and/or red (clothing/armour/weapons/buildings), spiky, hell-bent on killing everyone not aligned with them and fond of betraying those that are. In da:eek:, EVERYone seems to be this (Maybe not spiky as such, but still...) even the Warden if you choose it (after beating loghain, you can betray alistair and have loghain join you. Made more traitor-y if you're romancing alistair at the time)
I'd call Dragon Age "dark", because to me, there are several thematic similarities to Warhammer 40k. Lots of betrayal, a massively oppressive church to an absentee god, enemies that were once men, who fell from grace and are now twisted, blasphemies against nature... both settings have all this and more.
If anyone knows a more grimdark-filled setting outside of actual horror, I'd be glad to learn of it...

Whether or not you consider it a "dark" fantasy or not is entirely your own opinion. I'm of the opinion that yes, it is a dark fantasy (whatever the hell that's meant to mean anyway) :p
But not really enough to have a hype built up around it based on that.
Heh, sorry for the loooong post, I tend to ramble on.
 

badreaper74

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I don't think its really "dark fantasy" its just not really "high fantasy". The way i here it is high fantasy is your Lord of the Rings type. Elves are held in high regard, wizards serve as honored advisors, everyone gets along peacefully and overcomes adversity and old hatred to make sure that the evil force is dead at the end of the day. Where as in Dragon age you have the elves living in the ghettos, mages serving life in prison, and people get over old hatreds by killing the ones they hate. I think when they say dark fantasy there talking about the world in general rather then the characters and what choices they make. Face it after two games Thedas is probably not a place to visit. Well thats what i think they mean. Take it or leave it
 

Slycne

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Vern5 said:
Slycne said:
Ok, I think the disconnect is that those of us on the other side are arguing that "If the game exhibits events that are bad and continue to be bad with relentless frequency and magnitude, then that game is dark." is horror. Dark, as it applies to fantasy, is merely the pervasive inclusion of mature themes. So a game can still be dark while the protagonist has the ability to exert agency on the situation.
Did it really feel Dark to you? Was Dragon Age: Origins the darkest game you have ever played and the darkest setting you have ever experienced? Be completely honest now.
Dark, yes. It would be kind of silly for me to be defending that interpretation if I didn't. Darkest, no.

For me there is a distinction between dark and horror, horror has a distinct feeling of insufficiency faced with inevitability. Like I would say Dead Space is a dark game, but I wouldn't jump to classify it as horror. So all definitions aside, I can totally see saying that Dragon Age isn't a horrific game, but I don't that excludes it from being dark.
 

Vern5

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Slycne said:
Vern5 said:
Slycne said:
Ok, I think the disconnect is that those of us on the other side are arguing that "If the game exhibits events that are bad and continue to be bad with relentless frequency and magnitude, then that game is dark." is horror. Dark, as it applies to fantasy, is merely the pervasive inclusion of mature themes. So a game can still be dark while the protagonist has the ability to exert agency on the situation.
Did it really feel Dark to you? Was Dragon Age: Origins the darkest game you have ever played and the darkest setting you have ever experienced? Be completely honest now.
Dark, yes. It would be kind of silly for me to be defending that interpretation if I didn't. Darkest, no.

For me there is a distinction between dark and horror, horror has a distinct feeling of insufficiency faced with inevitability. Like I would say Dead Space is a dark game, but I wouldn't jump to classify it as horror. So all definitions aside, I can totally see saying that Dragon Age isn't a horrific game, but I don't that excludes it from being dark.
But that's the thing. It has elements that could make it so very dark and edgy but rarely comes forth and just shows it to the player during gameplay. It's just so strange that, in a game with so many wonderful pieces of really Dark lore, Bioware almost seemed to be restricted to only referencing most of that terribleness through the Codex rather than put it in plain sight.
 

Trolldor

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AnAngryMoose said:
JediMB said:
Blood Countess said:
it's not really a dark fantasy since there isn't really a horror element at all and that is what Dark Fantasy is, Fantasy and Horror combined
Well... Broodmothers...
Yeah, I think Boordmothers sum up my response to this quite nicely.
The problem is that this was minor.
For the most part you're just killing bandits and big fuck-off spiders.

It has overtones of 'mature' fantasy, and elements of dark fantasy.

For example, Morrigan's Character Quest is creepy as all fuck on paper. The execution, however, makes it more like LOTR.

DA:O was probably the darkest RPG we've seen in a while for PC/Consoles.
 

Exort

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Onyx Oblivion said:
meganmeave said:
Onyx Oblivion said:
Because of the persistent gore. I mean, ketchup.
Lol!

OT: I suppose they were trying to bill it as different than your standard JRPG? But really, I find the Shin Megami Tensei games to be far darker than these. DA:O has a little too much talk of sex and griffons to be all that dark imo.
I remember talking with Wynne near the end-game. I could act like a child and go "does this story have griffons in it?", and keeping asking about griffons over and over until her story was over...I was laughing uncontrollably at the thought of my Warden being so childish.
Yea, I remember you could say something like the Gray warden should flank the dark spawn not go head on. Also in the story Wynne said there were no death and you can reply there is always death in war.
 

Denvarte

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The fact that the only definite evil is the darkspawn and everything else is shades of grey, making it different from "normal fantasy" where everything is straight cut.

But really why does that need it's own genre? Why can't it just be "Fantasy" and then we'll understand that some plots are different than others but aren't just other genres.
 

Anah'ya

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Zom-B said:
By that, we can easily see that DA does not fit the definition. Who's right in the end? I suppose we both are. I guess it just depends on what criteria you use to establish your definition of Dark Fantasy. And by doing that, we can make just about anything fit either definition, if we try hard enough.
I happily agree and have to add that this was a pleasant discussion to have. On that note, I should delve a little deeper into "Dark Fantasy" as defined with a heavy mix with horror (so far all the "horror" I read I would not call Dark Fantasy, though I suppose if I think about it... hmm.

Anyway. I digress.

Something I will point out though before I take my leave here: The Dragon Age books were not written by an outsider, but by David Gaider. I would agree, in a heartbeat, on video game tie in books written by outside authors (Halo, Assassins Creed, etc...), but BioWare kept the writing of the novels with their own writers, which convinced me to snatch them up.

*tips her hat and scurries off*
 

Hader

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Dark Fantasy? Darkspawn. They share the "Dark" part. Teehee.
Jamboxdotcom said:
did you miss the fact that Grey Wardens never live more than 20 or 30 years after becoming a warden? or the fact that mages are highly susceptible to demon possession? or the exact nature of how Grey Wardens die when they get old enough? or the fact that almost everyone in the entire world is a total prick? it may not have been A Song of Ice and Fire dark, but it was still pretty dark.
Well that's because everyone is either a human (and we all know humans are douchebags), elves who are really pissed off at humans for being doucebags, dwarves who are shorter douchebags, and darkspawn who are really a happy lot but have this problem with the drugs the Archdemon deals em. Then there is the Qunari, who are so reasonable, but of course the power-loving humans and their Christian-esque Chantry hate them for being so good at everything they do and being different about it.

In a nutshell!