How would you fix the Wii?

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TerraMGP

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Your.Name.Here said:
TerraMGP said:
Your.Name.Here said:
black lincon said:
On a slightly of topic side note, you do not start a "thoughtful debate" by belittling one side and calling the way they look at things, "HILARIOUS".
You may be on to something...

Moving on, the Wii can not be fixed, because the Wii is not broken. It's done what it's intended to, and well. There is nothing to be fixed.
Some people seem to think it needs a major fix, and I was kind of curious as to just what it was those fixes would be to see if there was some underlying theme.
From reading the posts, it seems that most people would like different games. This would not be fixing the Wii, which would entail changing something to fix a problem, and as far as I know no one has presented that.
Well I kind of figured fixing the Wii 'strategy' may come into it as well. Though to be honest I hear alot of people talking about how they hate the motion control because it makes them 'feel strange' or it does not feel like 'real gaming' which confuses me so you never know. I see no major problem with it and most people want to crucify it so I figured it best to just ask.
 

crimsondynamics

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I'm pretty sure that Microsoft and Sony would give up their existing consoles for the "broken" Wii in a heartbeat if they could.

Darkrai said:
As a fangirl correction gamer, you must hate ALL the crappy girly shovelware titles the wii has thanks to shitty 3rd party companies like Disney.*shudders* To fix the Wii, Nintendo should STOP allowing these's types of games on their system. The Gamecube was better with a few 3rd party companies actually making great games.(Ubisoft's Beyond Good and Evil)
The amount of shovelware on the PS2 was equally shocking yet it is still considered by many to be the best console ever to grace the face of this earth (I don't quite agree, but that is another point).

Having shovelware is a byproduct of a console's success. Given so many owners out there, many who never read a single game review much less dwell in gaming forums every minute of their free time, developers and publishers are just trying to cash in on a quick buck. Their logic is the same as during the PS2 - or NES days for that matter: sling enough horse manure out there and something has to stick.

[Gavo said:
]I would make games that appeal to everyone and aren't shitware.(Shovelware is too nice)
Add-on HD.
HDMI connectivity
Better and more 1st party games.
Much better 3rd party games (No More Heroes!)
Is having HDMI connector on a SD console really worthwhile?

As for me, I think the only thing that Nintendo really dropped the ball on was the 1:1 motion mapping. I think everyone on earth and their next of kin thought that was what the Wii remote was capable of when the console was first making its rounds, and to me it was a letdown when I realized that the technology wasn't quite there yet. Lofty virtues and noble intents, yes, but a disappointment nonetheless.

The other problem is the lack of HD. It's not the end of the world, but the games could have looked better. Having said that, I blame HD native resolutions in general. Back in the days of the CRT you never had any resolutions issues resulting in poor image quality. Now, even "HD" consoles look lousy when their (sub-)720p resolutions are scaled to 1080p. Every console is a victim of this issue - the Wii just looks much worse in comparison.
 

santaandy

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Yeah, the Wii isn't what needs fixing, it's the Wii's library. Finish releasing the inevitable tide of Big N standards, pull out some old classics (put Howard and Nester in something!), and for third party releases, make something decent for god's sake! I would also increase interactivity with the DS.
 

Graustein

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santaandy said:
Yeah, the Wii isn't what needs fixing, it's the Wii's library. Finish releasing the inevitable tide of Big N standards, pull out some old classics (put Howard and Nester in something!), and for third party releases, make something decent for god's sake! I would also increase interactivity with the DS.
I'd like to see more DK, Yoshi, maybe some Daisy even. I mean, the latest DK game I'm aware of is DK 64! Give Samus a rest, maybe even Mario and Link (although I'll be more lenient with those two given how very much they represent Nintendo), and ressurect Donkey Kong, Pit, the Ice Climbers. Nintendo has a fantastic pool of loved characters that have been thrown into the public consciousness by Smash Bros., and they're not taking full advantage of it. And yes, some original characters would be nice, but this is Nintendo, we need to take baby steps and wean them off Zelda/Mario/Metroid first. That said, if they keep making good Zelda/Mario/Metroid games, I'm not going to complain.
 

santaandy

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Graustein said:
santaandy said:
Yeah, the Wii isn't what needs fixing, it's the Wii's library. Finish releasing the inevitable tide of Big N standards, pull out some old classics (put Howard and Nester in something!), and for third party releases, make something decent for god's sake! I would also increase interactivity with the DS.
I'd like to see more DK, Yoshi, maybe some Daisy even. I mean, the latest DK game I'm aware of is DK 64! Give Samus a rest, maybe even Mario and Link (although I'll be more lenient with those two given how very much they represent Nintendo), and ressurect Donkey Kong, Pit, the Ice Climbers. Nintendo has a fantastic pool of loved characters that have been thrown into the public consciousness by Smash Bros., and they're not taking full advantage of it. And yes, some original characters would be nice, but this is Nintendo, we need to take baby steps and wean them off Zelda/Mario/Metroid first. That said, if they keep making good Zelda/Mario/Metroid games, I'm not going to complain.
Star. Fox.
 

Graustein

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santaandy said:
Graustein said:
santaandy said:
Yeah, the Wii isn't what needs fixing, it's the Wii's library. Finish releasing the inevitable tide of Big N standards, pull out some old classics (put Howard and Nester in something!), and for third party releases, make something decent for god's sake! I would also increase interactivity with the DS.
I'd like to see more DK, Yoshi, maybe some Daisy even. I mean, the latest DK game I'm aware of is DK 64! Give Samus a rest, maybe even Mario and Link (although I'll be more lenient with those two given how very much they represent Nintendo), and ressurect Donkey Kong, Pit, the Ice Climbers. Nintendo has a fantastic pool of loved characters that have been thrown into the public consciousness by Smash Bros., and they're not taking full advantage of it. And yes, some original characters would be nice, but this is Nintendo, we need to take baby steps and wean them off Zelda/Mario/Metroid first. That said, if they keep making good Zelda/Mario/Metroid games, I'm not going to complain.
Star. Fox.
I was never a fan, but isn't the series still alive and being used on the DS?
 

Limos

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Third party publishers need to take a look at the Nintendo games before making their own.

Most of the nintendo games use the motion control in subtle ways. Lots of use of the point, quick flick motions of either the wiimote or the nunchuck.

Third party publishers seem to be stuck on big goofy arm motions that make you look like an idiot. They are stuck looking at Warioware and forgetting about the other games.

Okami used the motion controls perfectly.

Personally I think the pointer is the best advance the wiimote provides. I don't care about the motion controls as much as the intuitive point and click interface. It worked great in Metroid, it worked amazing in Okami, and in Mario Galaxy, and in Legend of Zelda.

Third Party publishers don't understand that casual doesn't mean retarded and that they can actually put some depth in their Wii games rather than delegating them to the lowest quality developers with the smallest budget.
 

TerraMGP

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Your.Name.Here said:
TerraMGP said:
Well I kind of figured fixing the Wii 'strategy' may come into it as well. Though to be honest I hear alot of people talking about how they hate the motion control because it makes them 'feel strange' or it does not feel like 'real gaming' which confuses me so you never know. I see no major problem with it and most people want to crucify it so I figured it best to just ask.
Then why did you bother responding to my post in an attempt to argue with me? You asked, I answered, you argued, somehow it just doesn't tie in with what you just said.
I don't think I was trying to argue at any point. I am sorry if it came off that way. I was simply trying to explain why I started this thread.
 

LucanDesmond

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Best thing they could upgrade is online gaming. Sony and Nintendo still haven't been able to create an online experience like XBL yet, though PSN is getting pretty close. Nintendo is finally understanding that online gaming is just a fad and that its here to stay, and I think thats going to help them grow amongst the "gaming" community, not just the casual community.
 

v3cks

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I think the Wii needs more games that can pull you in both story and gameplay wise. They seem to be lacking in both departments, as most of their third party games have horrid gameplay, and no story. Super Mario Galaxy had fantastic gameplay, but no real interesting story. I need a story on par with Mass Effect. I need multiplayer gameplay that is popular, fun, and engaging. I need something that I can look at on the Wii and say "I need something to distract me right now, because thinking about the release date for that makes me sad." I constantly see PS3 and 360 exclusives that have me bursting with excitement. Gears of War 2, Halo 3, Mass Effect, Fallout 3, Resistance 2, and LittleBigPlanet did it in the past, and those consoles continue to excite me with titles such as Killzone 2 and Resident Evil 5. Basically what I'm saying is I want engaging games in all aspects. They seem to make one or two aspects of a game engaging, but skimp on the others.
 

Jobz

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Make all future games compatible with the GameCube pad so I don't have to flail around with the WiiMote. I hate that thing.
 

TerraMGP

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Jobz said:
Make all future games compatible with the GameCube pad so I don't have to flail around with the WiiMote. I hate that thing.
But the whole point is that it adds another level of immersion. Getting rid of the Wiimote removes alot of the uniqueness and fun from alot of the games. Wouldn't it be better to simply make the Wiimote work better? (wii motion)
 

linchowlewy

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how about a game that uses the wii-mote in a way that makes sense? i've got an awesome idea sitting in my head but i don't want to have it stolen. how about a game where you play as a magician or something and it takes the correct wand motions to cast spells. (my secret idea is actually really good but this one is shit!)
 

JediMB

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The four things I think could be done for the Wii:

1) Storage. Nintendo have to either make the Wii compatible with USB harddrives or flashdrives, or improve how the Wii uses SD-cards. It should be possible to download games to and play them directly from an SD-card. Also, an "advanced mode" for the Wii's interface would be good for advanced users that want easier access to features such as memory managment.

2) While this may also have some negative effects, Nintendo should try showing off some of their games even in the very early stages of development. Although it makes sense for them to not want to show something that doesn't properly represent the final product, we've all seen how people whine about Nintendo not having any real announcement. But if this does happen, people should be prepared to have to wait for up to 2-4 years from the announcement to the game actually being released.

3) Big-name third party developers/publishers with deep pockets need to start truly paying attention to how the Wiimote works, so they'll know how to use it, and when not to. It seems that the very best efforts for both the Wii and the DS are by these small-time developers (such as High Voltage Software and Renegade Kid).

4) The consumers, or more specifically us "hardcore" gamers, have to actually support the developers who DO try to do something new and exciting (and good) with the Wii. Just look at Zack & Wiki, a game that didn't sell nearly as well as it should have. Take a chance and try something new, everyone. If we buy them, there will be more.
 

Jobz

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TerraMGP said:
Jobz said:
Make all future games compatible with the GameCube pad so I don't have to flail around with the WiiMote. I hate that thing.
But the whole point is that it adds another level of immersion. Getting rid of the Wiimote removes alot of the uniqueness and fun from alot of the games. Wouldn't it be better to simply make the Wiimote work better? (wii motion)
If you like the Wiimote, sure. If you're like me and prefer using a controller then making it better really isn't going to help. It's fun for Wiisports and Wiiplay, but that's about it. When it comes to other games I find it difficult to play with the Wiimote, especially with shooters.

I can't aim with it. So maybe I just suck with it, but that's why I don't like the Wii. If I could use the GameCube pad with any game instead of the Wiimote I probably wouldn't have sold mine after I got tired of SSBB and Super Mario Galaxy (Another one with decent use of the Wiimote)
 

JediMB

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Jobz said:
When it comes to other games I find it difficult to play with the Wiimote, especially with shooters.
Care to specify what shooters you're talking about?

Any shooter released before Metroid Prime 3 and Medal of Honor: Heroes 2 had really crappy controls, since the developers had no idea of what they were doing and refused to listen to the complaints they got during test-play.


Oh... and if you could use the GCN controller with ANY game, EVERY single game would turn into "waggle instead of pushing a button" deals to make room for the classic controls. Rather pointless.