Hey all, I've just gotten back into playing Pokemon Y again after being pulled away by some other games and I'm enjoying it again. However, there are a couple things that are nagging at me as I play. They surround the limitations of the move set mechanics the game implements.quick note said:I am focusing entirely on the single player side of the game. This is due to my lack of any experience with Pokemon's multiplayer. Feel free to discus improvements for multiplayer with each other as well, I just won't be able to offer any perspective there.
Also, feel free to disagree with my suggestions but please explain why you think it wouldn't work or mesh well or unbalance the game etc.. I'm interested in that too.
... Also also, please tell me if anything like this has already been implemented and I just missed it.
My suggestions of how these mechanics can be improved are as follows.
reason - I don't like how pokemon forget basic moves and this makes the rest of the pp using moves seem more special. This move could upgrade either when the pokemon evolves or when they reach a certain level if the pokemon has no evolutions.• Have a fifth unchangeable basic attack[footnote]tackle/scratch etc..[/footnote] with infinite use.
reason - While having a move set limited to 4[small](or 5 like i suggested above...)[/small] makes sense for the battle system Pokemon has, I feel it limits the players ability to experiment and customize their team. My first thought was to have the moves be set any time out of battle where you can customize for each separate fight. That seemed a little too broken so I figured that a good compromise was to leave that ability at the Pokemon Centers.• Have the ability to swap out all naturally learned moves[footnote]as opposed to tm/hm learned moves[/footnote] at a Pokemon Center.
Further thoughts upon realizing that this is possible -reason - Pretty simple, I took a break from the game for a while and didn't know what half my moves did unless I used it during the fight or checked it outside battle.• Have the statistical info of the skills available to review in battle.
Sill wish it could be accessed by holding down the skill button or holding a shoulder button when selecting the skill.
Instead, you select the Pokemon button, select the specific pokemon, select the check moves button then select the move you want to check. Seems like such a round about way of doing something so simple.
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This topic is very much in the realm of "things I don't like" but I would like to have a more positive spin on it. So, how would you improve on Pokemon's mechanics?