Terminate421 said:But that would defeat the purpose in trading. Which is what the whole purpose of the games was crafted to do.
Fuck trading, a game should let you enjoy single player unhindered by online perks. The game never made it a "point" that you could or should trade 'em all, the motto is CATCH 'em all. Oh, except you can't. Ever. Because you need friends with the other 15 different Pokemon games that have done the job for you. And an internet connection/link cable.Sean Hollyman said:Yeah this guy's got a point, Pokemon is a game about connecting with people and this basically makes that moot.
A lot of games have specific online multiplayer trophies that will prevent you from achieving 100% completion on trophy/achievement collection if you don't have an internet connection or don't have anyone to play with or the game's online server doesn't exist anymore.Goliath100 said:Better (as in actual) mod support. There is a ton of cool mods for pokemon, Nintendo, use some of them. Would it kill you to have some fan made, free dlc? And I'm not joking around about this: Where is my fully customizable Nuzlocke Mode?I hate when people use the "some other/another game...", instead of naming it. Because it's only used to make it harder to respond. What other game? What game are you talking about? Name it!frobalt said:After all, could you imagine the outrage if another game required you to use a multi-player aspect to complete the single player part 100%?
Referring specifically to single player campaign, I can think of certain Abstergo Challenges in Asssssin's Creed IV: Black Flag which require BOTH an internet connection and a uPlay account (e.g. "sharing white whale/royal convoy/treasure chest locations"). A lot of content that you usually purchase in stores, such as guns, swords and outfits, as well as hideout collectiblles, can only be unlocked through multiplayer as well.