how would you make a better sonic game?

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SmithyTheDrummerBoy

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Aug 11, 2008
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I think what they should do is to either abandon the Sonic Franchise or consult what made the old sonic games so great and analyse what gameplay elements to put in and what to leave out eg with Sonic Unleashed just leaving in the Sonic levels and leaving the Were-Hog levels.

SmithytheDrummerBoy
 

DarkLordofDevon

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May 11, 2008
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Well cut out all the new badguys and themes that make no sense whatsoever like swords and 'were-hogs'.

Bring it back to basics. Sonic + a few support chars vs Robotnic. Maybe create a new plot line that lasts over several games instead of each game basically being a stand alone title. If they need to throw in new chars there should be as few as possible and have pre-defined backstories and well rounded personalities (*laughs* - like that would ever happen...)

Probably above all else take out the game bits that break flow. Sonic games are about zipping through the levels as fast as possible. Having to negotiate your way around and stopping to find switches etc. slows the pace down. If you can't complete a level within about 1-4 minutes, there's something wrong.
 

Bob_F_It

It stands for several things
May 7, 2008
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Why are you discussing how to make a game series better? Is it really so important that unless your views are miraculously implimented into the next game, the universe will collapse due to dependancy on this?

If you weren't a fanboy, you'd have moved on and started playing something else, instead of beating a dead horse over this.
 

Flunk

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Feb 17, 2008
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Wait 10 years until everyone is no longer sick of Sonic and make a triumphant reprise with a significantly updated character and a game based on pure speed platforming with Tails as the only other returning character, but with a much much less annoying voice actor (and not actress).
 

The-Big-D

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Feb 4, 2008
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Make it purely 2d based like sonic 1,2,3 and sonic and knuckles.
Just make the graphics better and add some features in to make it individual
make lots of levels to make lots of fun gameplay time.

bingo
a great sonic game right there.
 

Crystalgate

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Feb 7, 2009
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The easiest answer is to stick to 2D. To make this question more interesting, I'm going to assume it has to be 3D.

Make characters relative similar. All can run fast, jump well and homing attack. Some characters can do some of those things better or worse than others, but all can perform these tasks well enough. Then you can add other abilities for some characters such flying for Tails, gliding and climbing for Knuckles and eardrum shattering voice for Cream.

Stages should promote fast and fluid movement. Try to stick to what the player can do while controlling the character and avoid long sections where the player is expected to let the game play for itself (spring and loop sections.) Finally, the player shouldn't be forces to stop and fight a bunch of enemies in order to proceed. Even if the player chooses to do so, enemies that takes more than one hit should be an exception.

Keep the story simple. We don't need a triple viewpoint time traveling story and we don't need any lessons about humanity in a sonic game. If Sega don't want to take the same route as Nintendo did with Mario games and make story near nonexistent, then I suggest they focus on characterization.
 

dragdev

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Feb 8, 2009
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give the character a chainsaw and kill all the MOTHERFUCKERS WHO get in THE FUCKING WAY!!! also to stop the 2d and 3d shit it is nit FUCKING WORKING SAGA!!!